About This Team Comp
Usually you try to hit your first 3 Stars around Stage 4-2 so you take less damage in mid game. Once you finished your 3 Stars you push towards Level 7/8 to add Jinx and Tahm, or other useful units depending on your Augments/Emblems.
The build order of this comp can change a lot depending on Augments. If you find the Rumble Hero Augment you can give him BT/Raba/JG and run him as your main carry. Blitzcrank or Nunu Hero Augment is also possible. Kogmaw does amazing with Fishbones, as his ability works extremely well with backline targeting.
Kogmaw Reroll
Team Carries
Recommended Augments
Stage 2/3
Focus on economy in Stage 2, push for Level 6 in Stage 3-2 and do a stabilizing roll down to upgrade your board to 2 Star. Recover economy back to 50 gold and slow roll for 3 Star units.
Stage 4
If you're struggling you can do larger roll down in Stage 4-2 with Level 6. You should have several 3 star units in Stage 4 otherwise you will take too much damage. Once you have all your 3 stars or feel like you can't hit anymore, you can push towards Level 7 to add Jinx.
Stage 5+
Push towards Level 8, play Jinx and Tahm. Depending on Augments your final board can change. Leftover tank items to Rumble and leftover AD items to Tristana/Jinx.
Alternative Items
Kogmaw is amazing with the Augment "Marksman Toolbox", granting him a Fishbones and a Sniper Focus, which works extremely well with his targeting.
Hero Augment only
If you have Hero Augment for Nunu you want to run BT/AA/Warmog and if you have Hero Augment Rumble you want to run BT with 2x AP Item. Nunu Hero Augments tends to run 6 Bastion with 3 Honeymancer and cuts the rest.
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