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League of Legends (LoL) Item: Knight's Vow

Knight's Vow
Total Price: 2300 | Recipe Price: 700 | Sell Price: 1610

LoL Item: Knight's Vow
  • 10 Ability Haste
  • 400 Health
  • 150% Base Health Regeneration

UNIQUE Passive: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 10% of the post-mitigation physical and magic damage they take to you as true damage and heal for 8% of the damage dealt by your Worthy ally to champions. If they are below 30% maximum health, the damage redirection is increased to 20%.

UNIQUE Active: Designate an allied champion as Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time (60 second cooldown).
  • 10 Ability Haste
  • 400 Health
  • 150% Base Health Regeneration

UNIQUE Passive: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 10% of the post-mitigation physical and magic damage they take to you as true damage and heal for 8% of the damage dealt by your Worthy ally to champions. If they are below 30% maximum health, the damage redirection is increased to 20%.

UNIQUE Active: Designate an allied champion as Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time (60 second cooldown).

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1
Brehbruh | April 18, 2020 11:07am
bruh
1
Alonshow (6) | October 25, 2017 7:39pm
The active says "Designate an allied champion as your Partner (90 second cooldown)". Does it mean that the effect lasts for 90 seconds and after that you have to refresh it to keep it working? Or does it last for the rest of the game unless you change it?
1
Zalgo404 | October 20, 2017 5:32am
Someone with this + Urgot ult = Insta double kill
2
Peeerooo (2) | March 4, 2017 11:27am
This just might be my favourite Support Item, by the side of the Face of The Mountain.
Really worth of their really low price.
1
Jovy (939) | March 4, 2017 11:46am
Not Redemption?
3
Peeerooo (2) | March 4, 2017 2:09pm
I don't know why, I don't really like Redemption. It probably is one of the, if not the most, useful support items for teamfights, but I don't like the small heal, that even if it hits the entire team will be an enormous heal, and the small damage it does to the enemies. It might hit 600 true damage if it hits everyone, and it might heal 1000 health or more if it hits all your team, but that kind of situations are really specific and slightly hard to make happen, as in a teamfight everything happens too fast and people normally don't think a lot.
But, in a game with friends, in which we can organize ourselves, I'd take Redemption.

And yes, I just wrote that for no reason, when I could just have written 'eh, I don't like it'.

Edit or something:
Well, another thing I just thought of. Redemption is kinda like a Bard ult. It requires a great situation to find the perfect moment to use it, and that takes so long to occur, that you just use it in a situation where it could be useful, and don't always get it's full potential.

Double Edit:
And both are a circle.
And I don't like circles.
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Teamfight Tactics Guide