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Recommended Items
Runes: Aftershock - Engage Page
1
2
Resolve
Inspiration
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
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2
Aggro Summs
Flash
Ignite
Items
Ability Order Tank Ability Order
Break the Mold (PASSIVE)
Rell Passive Ability
Champion Build Guide
NOT UPDATED FOR Season 12
EVERYTHING ABOVE HAS BEEN UPDATED FOR SEASON 12
EVERYTHING BELOW THIS POINT HAS NOT BEEN UPDATED FOR SEASON 12
I am updating one guide a week for the next 10 weeks. If this message is not at the top of the guide then it has been updated
EVERYTHING BELOW THIS POINT HAS NOT BEEN UPDATED FOR SEASON 12
I am updating one guide a week for the next 10 weeks. If this message is not at the top of the guide then it has been updated
Welcome! I am Doglightning an grandmaster Neeko Support main. I stream off meta supports like Neeko, Taliyah, Anivia, Zoe, Ivern and Seraphine! My goal is to make off meta supports viable in high elo and be an inspiration for people who like to think outside the box but get put down in solo queue. Although Rell isn't off meta as she is released as a support she is hella fun and I've played her a bunch on PBE so I'm making a guide. Why Rell support? Rell has everything you could want in a support. She has tons of crowd control making it hard for the enemy team to dive your adc while still maintaining some engage potential. Rell has a shield break on her Q Shattering Strike. I've found that Rell isn't that great into enchanters like Janna because it's really hard for her to get in even though you would think with a shield break that these are good matchups. That being said she is great into tank lanes and I can see her shield break being great into Nautilus or Tahm Kench |
+ Good Peel + Decent engage + Shield break + Unique playstyle + Tons of disruption + Good anti tank Rell has a ton of low range CC which is great for peel. When going into [[ FERROMANCY - CRASH DOWN / MOUNT UP]] (crash down) you move very slow and can be dangerous to use offensively. That being said if you are going into Ferromancy - Crash Down / Mount Up (mount up) then she still has decent engage potential with great disruption to the enemy team when using Full Tilt and Magnet Storm in the back line. She has a shield break on Shattering Strike which can be clutch and is a great anti tank due to her passive Break the Mold stealing tank stats from enemies she auto attacks. |
- Easy to dodge combos - Low impact ult - very slow in melee form - struggles vs CC - Not great from behind A problem with Rell is going into Ferromancy - Crash Down / Mount Up (crash down) as engage is very easy to dodge and leaves you in a awkward position as you move very slowly in this form. On top of that her W Ferromancy - Crash Down / Mount Up (crash down)can be canceled from cc and I think its best to use this for peel rather then engage. Her ult Full Tilt feels really hard to use well as enemies can dash or Flash out of it. It feels more like a peel ult rather then a Skarner engage ult. On top of all this she really doesn't feel fun to play from behind because of how easy her kit is to play around. |
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I personally think Guardian works really well on Rell. She imo is a peel support champ and guardian really suits that playstyle. Of course with this rune set you can still engage but it really highlights the peeling of her kit. If you have no engage on your team then Aftershock is going to be your go to rune. The reason I don't like it is that your Ferromancy - Crash Down / Mount Up (crash down) is very easy to dodge making it hard to proc aftershock. In contrast if you use Ferromancy - Crash Down / Mount Up (mount up)and run in to land a flip she can very constantly proc her Aftershock |
Font of Life is good if you only plan on peeling backline offering more healing to your carries when they attack your cc'd targets. |
Second Wind is good into poke lanes where you are just constantly taking damage. Bone Plating is good vs all in lanes where you wanna avoid getting bursted. |
If enemy has a lot of cc than Unflinching is really good. You can get this and Mercury's Treads to avoid getting cc chained. |
Hextech Flashtraption is a fun rune for lane phase. hex-flashing out of a bush into Ferromancy - Crash Down / Mount Up can really catch the enemy off guard and score you some free kill. |
Currently Cosmic Insight reduces Flash cd by 40 sec which is a lot. I would recommend this anytime you feel that you are your teams primary engage as this will allow you to flash engage more often. |
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Break the Mold (Passive): Rells passive makes it when she auto attacks a new target she steals 10% of their armor and mr. This basically has the effect of making Rell tankier while making the enemy squishier. Its really good for peeling tanks in a teamfight. Also Shattering Strike applies the passive to enemies hit. |
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Shattering Strike (Q): Shattering Strike is a skill shot that damages the enemy in a line in front of her. The cool this is Shattering Strike removes all shields from a target and is good to hold onto in a teamfight to destroy shields. Also Shattering Strike heals you and an ally you have bound yourself to with Full Tilt. |
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Ferromancy - Crash Down (W1): When Ferromancy - Crash Down / Mount Up is casted Rell will dismount and turn into a Armor form. As shes turning into this form she dashes forwards and knocks up enemies caught in the area. While she is in her Armor form she has extremely slow move speed and gains a shield making her tanky. |
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Ferromancy - Mount Up (W2): When Ferromancy - Crash Down / Mount Up is casted Rell goes back into her mounted form on her horse. After turning into her mount form she gets bonus move speed and flips the next target she auto attacks over her head like a Singed |
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Attract and Repel (E): Full Tilt connects you to an ally of choice. Every time you change you connection to someone new the ability goes on a 3 sec CD. Your linked ally gets 10% bonus mr and armor. If you recast Full Tilt you will stun all enemies on top of you or your ally while also stunning enemies in between you. |
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Magnetic Overload (R): Rells ult Magnet Storm appears as an AoE circle around her. Enemies caught inside the circle cannot move and get dragged around like a Skarner ult. The major difference is people can in Magnet Storm can still cast spells. This means they can use dashes or ult outside of the ult. I think this spell is Rells hardest spell to use well and has a extremely high skill cap as you have to keep track of Flashes and other movement spell. This ult can also cancel dashes if used at the correct time. |
Frontline Playstyle
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I have called this the frontline playstyle as we max Ferromancy - Crash Down / Mount Up
first. Every point in it increases the shield size when going into armor form which is really good
if you are going to be front lining for your team. Also when you get on your mounted form with
Ferromancy - Crash Down / Mount Up you have bonus movespeed which makes engaging easier.
first. Every point in it increases the shield size when going into armor form which is really good
if you are going to be front lining for your team. Also when you get on your mounted form with
Ferromancy - Crash Down / Mount Up you have bonus movespeed which makes engaging easier.
Disruption Playstyle
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In the disruption playstyle I max Full Tilt because the cooldown gets greatly reduced
while increasing the damage significantly. Maxing this over Ferromancy - Crash Down / Mount Up
will make you less tanky with worse engage but will allow you to get more stuns in the fight which
is why I call it the disruption playstyle. :D
while increasing the damage significantly. Maxing this over Ferromancy - Crash Down / Mount Up
will make you less tanky with worse engage but will allow you to get more stuns in the fight which
is why I call it the disruption playstyle. :D
Starting Items
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Boots
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Core Items
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Situational Items
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When leashing level 1 make sure you are in armor form. This way you can tank with your shield and go back into mounted form with Ferromancy - Crash Down / Mount Up (mount up)to get back to lane quickly. As you come into lane level one you should look for an aggressive Ferromancy - Crash Down / Mount Up (crash down). Since it gives you a big shield its hard not to get a good trade off if you land it. Then when you hit level 2 you can use Ferromancy - Crash Down / Mount Up (mount up) to charge the enemy and flip them over your head into a Full Tilt stun. Once you are level 3 you can either use Shattering Strike as a tool for sustain in healing or hold it to break enemy shields. Make sure you are in the correct stance for what you want to be doing. In general I want to be mounted if I want to peel my adc as the big AoE knock up from Ferromancy - Crash Down / Mount Up (crash down) is easy to hit when peeling. When you are looking to engage you want to be in armor form so you have access to Ferromancy - Crash Down / Mount Up (mount up) for engage. Finally when you hit 6 you unlock Full Tilt. This spell is really hard to use like a Skarner ult I've found. Since its useable while casting Ferromancy - Crash Down / Mount Up (crash down)I've found its a good combo because it pulls the enemy into the knock up. Then once you land you can try to pull them back as far as possible. It's also worth mentioning that Full Tilt can be used to cancel dashes if used at the correct time like a Threshs Flay. |
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