a boring, but effective, rell jungle guide (updated for s14)
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+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Champion Build Guide
"Rell is fun and there's no other tank support jungler"
Rell is not that good of a jungler, but she does fill the niche of being a tank support that can clear. This means she's not just a gimmick champion who does something other junglers can do but worse.
Also she's very fun which is reason enough to pick her.
 - Header images
 - combo gifs
Stay unhorsed for as long as possible
Unless you're following one of these paths, a longer path, or you're going to gank, stay unhorsed
Red to krugs? Stay unhorsed, Krugs to chickens?, mount up and immediately unmount when available
The increased attack speed when unmounted almost doubles your total auto attack damage
Once you get some ability haste, around 30, and a couple points into Ferromancy - Crash Down / Mount Up you can start not caring about this. Before that though, the extra damage from your faster autos just outweigh any damage you can get from your W.
Abuse your Shattering Strike damage as much as possible when Kiting Away
Rell Q does a lot of damage especially when fully maxed, this means that you can start walking away from a camp much earlier than you'd expect.
The farther you can get without losing aggro the better.
Also the damage from your Shattering Strike is the bonus damage + your base damage. So you have to do math. Here's a table for that
After a while these numbers should stick to your head so you don't exactly have to memorize it
Updated for S14
Here are some thoughts on items, if I don't mention them, they either have no specific synergy with Rell (ie they're kind of boring) or I forgot. Feel free to comment a request for an item and I'll put em here
Trailblazer and Dead Mans plate
Ionian Boots of Lucidity
Jak'Sho the Protean
Sunfire Cape and Hollow Radiance
It's almost easy to forget that rell is technically an AP champion. And she actually does decent damage even without any AP.
It helps that this item has really good stats and is increadibly cheap, so get this if possible
Predator and Ingenious Hunter
These are the only reasons you would ever want to go domination.
Predator is a severely underated rune for Rell specifically. It let's you guarantee ganks and respond to counter ganks way easier. And while yes it did get nerfed, but it's for mostly the damage and cooldown which we don't care about.
It's a nice rune and fun to play with, but it's not the real star of the show.
The real magic of the domination tree comes from Ingenious Hunter. Rell is the only tank support jungler, which means she can buy both tank and support items. hich has a lot of really cheap, really impactful actives that abuse the item cdr given by ingenious hunter.
Get Locket of the Iron Solari or Zeke's Convergence, then Randuin's Omen or Unending Despair, and then maybe a Redemption if you're feeling spicy. Basically, if you ever use these runes (and they have to be used together), try and get as many active items as you can.
Don't over-prioritize, if you need a frozen heart or sunfire, get a frozen heart or sunfire
But having locket up every minute instead of every 90, and having unending despair tik a few more times in a fight really does make a difference.
(also get ghost poro because eyeball isn't that useful and zombie ward means you gotta clear wards which is a pain with your attack speed)
Garbage bait rune, just get Font of Life
The main issue is you don't max W and you don't actually care about damage. If you don't max W, you don't have a big shield, if you don't have a big shield, you don't do damage with it.
Font of life is also too good not to get
Ask for any rune and I'll put it here
Q + Flash
[insert clip here]
Did you know you can do this? Try to flash as late as possible in your Shattering Strike animation to surprise the enemy
Your bread and butter combo, It's not as long ranged as your other combos but it's almost impossible to react to
If you're going to follow up with Ferromancy - Crash Down, try and use around 1/2 of the range to keep them in Magnet Storm range
W + R
Your second bread and butter combo. A bit easier to dodge, but also much longer range
You can also add a flash for even more range
W + Q + R
Your longest cc chain. Best for locking down one or two targets you know don't have mobility up. You can also delay your ult until after the stun wears off to pull them back