League of Legends (LoL) Item: Mosstomper Seedling
Mosstomper Seedling
Total Price: 450 | Recipe Price: 0 | Sell Price: 0
Passive: Summon a Scorchclaw to assist you while in the jungle. When fully grown, your companion grants the following additional effects:
Take 30% reduced damage from Epic monsters while 2 or more ally champions are nearby.
- Tasty Treats: A friendly companion assists you, dealing damage to monsters and can be fed up to 40 times. Whenever you kill a large monster you feed the companion once, twice if you have bonus treats. Depending on the amount you have fed your companion it empowers your champion and Smite with new effects. You periodically get bonus treats to feed to your companion which also grant bonus gold.
- 20 Treats: Your companion upgrades your Smite to deal 900 damage and can be cast on enemy champions to deal 20 true damage and slow them.
- 40 Treats: Your companion reaches adulthood, granting its unique bonus effects. Upgrade Smite again to deal 1200 damage to the primary non-champion target and 50% of the damage to nearby monsters.
UNIQUE Passive: Gain a 75-330 health shield after killing a monster camp or after 10 seconds out of combat (depending on level). This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 1.5 seconds after it has been broken.
Large and Epic monsters are worth 1 treat. Gain a bonus of 75 experience per large monster killed and 150 experience from the first large monster killed.
Summoner's Rift
Passive: Summon a Scorchclaw to assist you while in the jungle. When fully grown, your companion grants the following additional effects:
Take 30% reduced damage from Epic monsters while 2 or more ally champions are nearby.
- Tasty Treats: A friendly companion assists you, dealing damage to monsters and can be fed up to 40 times. Whenever you kill a large monster you feed the companion once, twice if you have bonus treats. Depending on the amount you have fed your companion it empowers your champion and Smite with new effects. You periodically get bonus treats to feed to your companion which also grant bonus gold.
- 20 Treats: Your companion upgrades your Smite to deal 900 damage and can be cast on enemy champions to deal 20 true damage and slow them.
- 40 Treats: Your companion reaches adulthood, granting its unique bonus effects. Upgrade Smite again to deal 1200 damage to the primary non-champion target and 50% of the damage to nearby monsters.
UNIQUE Passive: Gain a 75-330 health shield after killing a monster camp or after 10 seconds out of combat (depending on level). This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 1.5 seconds after it has been broken.
Large and Epic monsters are worth 1 treat. Gain a bonus of 75 experience per large monster killed and 150 experience from the first large monster killed.
Passive: Summon a Scorchclaw to assist you while in the jungle. When fully grown, your companion grants the following additional effects:
Take 30% reduced damage from Epic monsters while 2 or more ally champions are nearby.
- Tasty Treats: A friendly companion assists you, dealing damage to monsters and can be fed up to 40 times. Whenever you kill a large monster you feed the companion once, twice if you have bonus treats. Depending on the amount you have fed your companion it empowers your champion and Smite with new effects. You periodically get bonus treats to feed to your companion which also grant bonus gold.
- 20 Treats: Your companion upgrades your Smite to deal 900 damage and can be cast on enemy champions to deal 20 true damage and slow them.
- 40 Treats: Your companion reaches adulthood, granting its unique bonus effects. Upgrade Smite again to deal 1200 damage to the primary non-champion target and 50% of the damage to nearby monsters.
UNIQUE Passive: Gain a 75-330 health shield after killing a monster camp or after 10 seconds out of combat (depending on level). This shield will remain indefinitely. Players will gain 20% Tenacity and slow resist while the shield is present and for 1.5 seconds after it has been broken.
Large and Epic monsters are worth 1 treat. Gain a bonus of 75 experience per large monster killed and 150 experience from the first large monster killed.
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