Ultimate Rell Support Guide (Excel ongoing with all stats and calculations !) (from a Gold OTP lol) (Ongoing)
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Recommended Items
Runes: Runes I always take
+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Flash
Ignite
Items
Ability Order Abilities (Read the note)
Break the Mold (PASSIVE)
Rell Passive Ability
Threats & Synergies
Janna
My permanent ban. If she plays well, she is IMPOSSIBLE to play for the whole game, she has too much MS and slow you and when you engage she just instant cast her tornado and you are dead.
Samira
She can get her stacks very fast thanks to your CC and she love to go in just like you. You just need to wait for lvl 6 and ALL IN !
Samira
She can get her stacks very fast thanks to your CC and she love to go in just like you. You just need to wait for lvl 6 and ALL IN !
Champion Build Guide
Hello everyone !
I am Thefrenchkefta, I am french (sorry if there are some mistakes) and I am 21 years old. Here's my OPGG
I am an OTP Rell, I played her before her rework and already found her very interessting with her unique playstyle but I think she is better now with the stun on her Q even though I loved the idea of the link on E that gave armor to the linked ally and could stun by breaking the link.
I am currently Gold IV, I reachd Gold 1 93 lp at my max but went down on Gold 3 and lost faith to get to Plat (that was the second time that I went from top gold to bottom). I think I can reach Plat (and even Emerald) this season. I know I have the skill and knowledge and my MMR is quite good but I need time and I don't have a lot unfortunately (On second thought, maybe emerald is going to be tricky if I have some lag but I will do everything)(Update ! I finished my placement, I am not so bad Gold IV is ok, I finished Gold II so pretty nice, but I have a very bad winrate, don't know why riot doesn't want me to climb :/ I'll give you some more news).
Don't forget to vote up for my guide if it was helpful ! And if you have a question, comments are here for that !
Difficult champion
You have to know that she is difficult to play despite her easy abilities to understand. She is hard to play because she is slow and has a very short range of engage. It means that in most situation she either needs to be hand-to-hand to engage or she needs to flash in. Moreover, her engage is as fast as the champion you target or less, which means you need to be very close to make sure you hit them because if you are a little too far, they will jsut walk out of your stun.
Why play Rell ?
Despite her shortcomings, she is really fun to play with. At first sight, you could think that she is weak and has nothing, but she is in fact broken if you play her properly and you can then fully enjoy playing her (yeah it was sometimes very painful to play her in the beginning). I play rell because in late game, when you engage in the entire enemy team, you are the carry. You can flip the game with one good engage even when you and/or your team are behind (you still won't get the honors because you are a supports...).
First combo :
The most important combo on rell, it will guarantee you a very good engage to start a teamfight and whipe the ennemy team.
To do this combo, you need to do 3 actions really fast. First, you Flash then you press W and at the same time you press R you can then Q on the whole enemy team to take out shields or wait.
It is important that you press at the same time or slightely after like 0.01 sec after your Ferromancy - Crash Down because, while you crash down, your ultimate will attract champions to you and bring them into your CC. It is your major combo that you can do without [flash] but it is less surprising and you won't get all of them. You can do it with Hextech Flashtraption but you need to be in a bush or behind a wall and, of course, you need your team around or you will just die.
Second combo :
This combo is made to surprise your enemies in lane and either kill the ADC or get his flash.
I have named... the Q-FLASH !
First you Q then you Flash. Pretty simple isn't it ?
It is very important that you Q first because it has a channeling time which means you have 0.75 seconds where the animation takes place and in which you can Flash.
There is of course the variant with Hextech Flashtraption but it will be more predictable because you'll have to channel the Hextech Flashtraption and then channel your Q.
This combos allows you to surpirse your enemies by instantly stun the champion you want to focus. In lane, for example, it is very useful when you want to focus ADC. Becareful though because your Ferromancy - Crash Down is slower than the time of stun so if the person you are focusing have his flash up, jump further away. Moreover, in high elo, people will know this combo and if they see you cast your Q far away, they will know you want to Flash so maybe they will flash before. For you it is worth to trade flash but you can play mind game. Channel your Q without using Flash and let him flash alone. If you succeed, you guarantee yourself a kill later.
Third combo :
This combo is the same as the first one but before lvl 6 or without Magnet Storm.
First Flash then Ferromancy - Crash Down
Even if it seems like the same, it is in fact much harder without your ultimate. When you Ferromancy - Crash Down, people can see where you are going to land from the beginning of your animation and if they have at least 5 IQ, then they will just side-step your CC. And if they just side-step your Flash W... well you just lose your flash. To avoid that well there is no magical solution, you need to place your W perfectly or follow a stun. This combo is used to either folow a flash if they flashed your Q for example and that they are running away. In this situation you either will bump ADC or he will side-step and your allies will be able to kill him anyway. If not then just keep your flash, it is better. This combo can be really good in early game because you have a lot of cooldowns and you are very slow.
Fourth combo :
This combo is very good in lane and can be good to catch someone but is mainly for lane. To do it you need to :
W Mount Up then instantly Flash
This combo is super easy to do since Ferromancy: Mount Up is point and click. You click on the adc, then W Mount Up and then you Flash, at the moment your animation begins, the adc is dead. He will go above you and land right behind you. You can then Q him or wait and see if he flashes. This combo is very fast and easy to execute and you can pressure with this while you have your shield. It works greately with Hextech Flashtraption
Economy :
As you already know, you are a support, and as a support you have no gold. I made a few games in 14.10 and they are all around 30 minutes. On those games I am always at 7.5k gold in average... even when winning. So yeah, basically a 2800 gold items is very very expensive and there is only one I build in third (which I never finished...). Roaming is one of the best ways to get a lot of gold because you get assist that gives you gold, simple right ? Taking out wards and CS are good too. For now I don't take a lot of CS and I should do so because this is an important source of gold.
Items :
Like I said just above, we can't afford big tank items but we can afford cheap tnak item ! Thankfully for me, they got buffed this patch so good news !
My build doesn't change much for the 2 first items, I always build :
Item Sequence
Thay are the perfect items for Rell for many reasons :
Knight's Vow Gives you lot of HP and a lot of AR for an item that cost only 2200. These HP and AR are very important in early because mages aren't very good at this time. This item gives you a capability that is very good for your team. You can link to someone, then 12% of the damage he should receive comes to you. The other thing that is nice is that you get to regenerate when he deals damage. Basically, this item is very good to link on a bruiser for example because he'll do a hell lot of damage and you allow him to sustain 12% of damage thr
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