League of Legends Crowd Control
What is crowd control?
![]() |
Crowd control (or simply, CC) is a term used to define an ability or spell that can temporarily reduces a unit's ability to fight. You do this by either restricting their contribution or means to escape.
However CC does not make an enemy untargetable, even in cases of airborne effects the target is considered to be on the ground for the purposes of skill shots and area of effect damage (such as ![]() ![]() |
Categorization
![]() |
Crowd control is often categorized into two categories depending on whether or not the effect disrupts the channeling of an ability.
|
Hard CC — The following effects disrupt the channeling of abilities:
![]() |
|
Soft CC — The following effects do not disrupt the channeling of abilities:
![]() |
|
Types of Crowd Control
![]() |
Knockback: A knockback causes the target to be made airborne in a direction away from the point of cast.
|
![]() |
Knockup: A knockup causes the target to be made airborne on the spot.
|
![]() |
Pull/Fling: A pull effect causes the target to be made airborne in a direction toward or behind the point of cast.
|
![]() |
Blind: A unit that is blinded will miss their auto-attacks for the duration.
|
Puncturing Taunt |
Forced action: A unit that is under the effect of a forced action cannot control their own movement or attacks, and is unable to cast abilities.
|
![]() |
Charm: A unit that is charmed will attempt to move toward the source for the duration.
|
![]() |
Fear: A unit that is feared will walk in random directions with reduced
![]() |
![]() |
Taunt: A unit that is taunted will attempt to attack the source of the taunt for the duration.
|
![]() |
Silence: A unit that is silenced cannot cast abilities for the duration.
|
![]() |
Snare/Root: A unit that is snared is unable to control their movement for the duration.
|
![]() |
Stun: A unit that is stunned is unable to control their movement, attack or cast abilities for the duration.
|
![]() |
Slow: A unit that is slowed has reduced
![]() |
![]() |
Entangle: A unit that is entangled can still cast spells but cannot move or auto-attack.
![]() |
Countering Crowd Control - Prevention
Crowd control can be prevented. All forms of crowd control can be prevented, including knockback, knockup and pull effects.
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
Countering Crowd Control - Removal
Crowd control can be removed after it has been applied. These effects can be activated while under the effects of the crowd control.
All forms of crowd control can be removed except knockback, knockup and pull effects.
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() |
Countering Crowd Control - Reduction
Champions can also reduce the duration of crowd control effects. These effects stack multiplicatively or with diminishing returns.
Tenacity
The reduction from the Tenacity stat on items does not stack with itself and stacks multiplicatively with other types of CC duration reduction from the champion abilities.
Items that give tenacity:
![]() |
Summoner Spells/ Masteries
![]() |
![]() |
![]() |
![]() ![]() |
You no longer can buy
Maybe I missed some, but I only wished to check if root and snare are the same :D.