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Choose Champion Build:
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Tank Build ~ Last Call!
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Off-tank Build ~ Dodge This!
Recommended Items
Runes:
Resolve
Inspiration
+8 Ability Haste
+5 Armor
+15-90 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Kaji's Guides
If you're buying, I'm in!
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~Have a drink!~
Introduction
Why Gragas
Hello and thanks for reading my guide!
I am KajiŌkami, I have written a couple of guides here before and I wanted to write some more about
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Currently there are a lot of pro players picking up
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The main reason for this are the low cooldowns on his abilities if you get him up to 45% cooldown reduction.
Another thing about
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I hope you guys enjoy reading the guide as much as I did writing it!
If you do like my content, feel free to follow me on Twitch, Twitter or YouTube! You can find the links at the top of my guide!
Enjoy the guide and have fun out there on the fields of justice!
Climbing in Ranked
Challenger to Bronze V
If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
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+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a ![]() Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
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- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |
Summoner Spells
In 90% of your games you will take
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There isn't much else that can be said about it, it doesn't do you much good if you would take anything else than
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If the enemy team is running a comp with high burst damage, you could go for
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But personally I prefer to always go
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Pros / Cons
Pros
+ Fun champion + Easy to master + Strong crowd control + Good engage / disengage + Low cooldowns in late game + Decent scaling ![]() ![]() ![]() ![]() His ![]() Another great thing about playing ![]() Other than all the above, ![]() |
Cons
- Mana hungry - Ability reliant - Susceptible to poke - Doesn't provide sustain for ADC - Long cooldowns in early game ![]() ![]() ![]() ![]() Another downside to ![]() |
Runes ~ Tank Build
Runes Reforged
First things first: because of the new runes system there are now so many different building paths, depending on your playstyle, that it can become hard to choose.
In this chapter I will go over the runes that I think are best on
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Primary Path ~ Resolve
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![]() ![]() ![]() It is also very easy to proc ![]() ![]() |
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![]() ![]() The reason I prefer ![]() Seeing as you are playing support ![]() |
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![]() This allows your carries to hammer away at the enemy team + the longer you stay in teamfights, the more benefit your teammates will have from ![]() |
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![]() ![]() ![]() One of ![]() ![]() ![]() ![]() You want to be the one peeling for your team and using your crowd control to lock down the enemy team. That's the main reason I suggest for taking ![]() |
Secondary Path ~ Inspiration
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![]() ![]() When you max out your CDR at 45% you will have your abilities up so much that you can constantly engage on to the enemy team. Even more than other supports like ![]() ![]() Apart from giving you 5% CDR at the start of the game and + 5% max CDR, ![]() |
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![]() ![]() ![]() That's where the sustain of ![]() |
Bonus Stats
This preseason has brought something new and, in my opinion, very useful to the rune-page crafting: the option to pick you own bonus stats. There are 3 tiers, each with 3 options.
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for
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Tier 1 ~ Offense: 1 - 10% CDR (level 1 - 18). The reason behind picking the bonus CDR as a bonus stat is very simple. The general idea behind this build is getting as much CDR as possible as quickly as possible. So in the spirit of following the idea behind
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Tier 2 ~ Flex: +5 armor is my personal preference here if you go for the tank build as
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Note: if the enemy AD carry is a scaling AD carry and the enemy support is an heavy poking AP champion it can be recommended to take the + 6 magic resistance as a bonus stat.
Tier 3 ~ Defense: here you will pick the 15 - 90 HP (level 1 - 18) in most match-ups for one simple reason: bonus health is the stat you will be getting the most value out of as
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Runes ~ Off-tank Build
Primary Path ~ Domination
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With this build you will be going for as much instant burst as possible, so naturaly you should maximize your damage output. That's where ![]() ![]() The more damage you deal, the easier it becomes for you ADC to finish off the kill! Update: patch 8.16 nerfed the damage done by ![]() So yes, your burst damage has been brought down, but you can still abuse this lower cooldown to get your opponents low enough to be able to help your ADC get the kill on them anyway! |
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I don't think that there's much to explain about why you should take ![]() ![]() ![]() This makes it very easy to proc ![]() So there's no excuse to not take ![]() |
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![]() ![]() Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force. Update: patch 9.9 helped with stacking ![]() |
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![]() ![]() A well placed ult can split up the entire enemy team, making it easy for your team to collapse on one target. So naturally, you will want to have your ultimate up as often as possible! Update: patch 9.9. buffed ![]() |
Secondary Path ~ Inspiration
![]() |
![]() ![]() When you max out your CDR at 45% you will have your abilities up so much that you can constantly engage on to the enemy team. Even more than other supports like ![]() ![]() Apart from giving you 5% CDR at the start of the game and + 5% max CDR, ![]() |
![]() |
![]() ![]() ![]() That's where the sustain of ![]() |
Bonus Stats
This preseason has brought something new and, in my opinion, very useful to the rune-page crafting: the option to pick you own bonus stats. There are 3 tiers, each with 3 options.
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for
![](/images/spacer.png)
![](/images/spacer.png)
Tier 1 ~ Offense: 1 - 10% CDR (level 1 - 18). The reason behind picking the bonus CDR as a bonus stat is very simple. The general idea behind this build is getting as much CDR as possible as quickly as possible. So in the spirit of following the idea behind
![](/images/spacer.png)
Tier 2 ~ Flex: adaptive stats, which in
![](/images/spacer.png)
Tier 3 ~ Defense: here you will pick the 15 - 90 HP (level 1 - 18) in most match-ups for one simple reason: bonus health is the stat you will be getting the most value out of as
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Unique Abilities
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Happy Hour (Passive):![]() |
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Barrel Roll Q:![]() After 4 seconds or upon reactivation the cask explodes, dealing magic damage to all surrounding enemies, reduced by 30% against minions, and slowing them for 2 seconds. |
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Drunken Rage W:![]() Upon completing the channel, ![]() Extra: on-hit effects are applied by the empowered auto attack! |
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Body Slam E:![]() ![]() |
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Explosive Cask R:![]() |
Skill Sequence
Skilling Order
Reasoning
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So for that reason you will want to put a point in it every chance you get. This means at levels 6 > 11 > 16.
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- First: the % it slows the targets hit is increased. This means you can follow up with a
Body Slam even easier. Making your engages even more likely to succeed.
- Second: the damage increase per level is also a nice bonus.
You will therefor level upBarrel Roll at levels 1, 4, 10, 12 and 13.
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Gragas's Combos
I made these videos to show the strength of the possible combos you can make as
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As you can see, most plays revolve around your
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Post level 6 |
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Disengaging R |
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Happy Hour Incoming!
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~Need some grog!~
Items ~ Tank Build
In this chapter I will talk more about the itemization on tank build
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There are a lot of good items you can build, each of which I will explain below.
Starting Items
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![]() ![]() The primary reason for this is that it provides you with bonus health and some form of sustain with the heal when you consume a stack. Update: patch 8.15 changed the cost of ![]() ![]() ![]() ![]() Important: patch 9.23 brought huge changes to support items: you no longer need to buy your upgrades. Once you have collect enough gold, the items will upgrade by themselves. This leaves more room for supports to start buying there more important items a lot faster. Do keep in mind thought, that once your support item is fully upgraded, the bonus gold they provide will fall off. |
Essential Items
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![]() ![]() You want to buy this as a second item in 90% of your games. In games where the enemy team has a lot of AP damage you will still buy it, but only as a 3rd item, after you have bought a magic resistance item. The reason for this is very easy: the item active is so good on ![]() ![]() This item will make it a lot easier for you to catch enemies and set your team up for some easy kills. |
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![]() I recommend you switch from ![]() ![]() ![]() ![]() |
Boots
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![]() Another good situation to go for ![]() |
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Complementary Items
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![]() ![]() Taking ![]() ![]() ![]() ![]() |
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![]() ![]() |
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![]() ![]() ![]() |
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![]() ![]() |
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![]() ![]() Another big benefit for this item, besides the armor, is the mana and cooldown reduction it gives you! |
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![]() ![]() On top of that the active slow synergises well with ![]() |
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![]() ![]() ![]() |
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![]() On top of that it increases the healing you get from your passive. |
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Never forget
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Vision wins games, never forget that! Buying ![]() A ![]() ![]() |
Items ~ Off-Tank Build
In this chapter I will talk more about the itemization on off-tank
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There are a lot of good items your can build, each of which I will explain below.
Starting Items
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![]() ![]() ![]() ![]() Update: patch 8.15 changed the cost of ![]() ![]() ![]() ![]() |
Essential Items
![]() |
![]() Important: patch 9.23 brought huge changes to support items: you no longer need to buy your upgrades. Once you have collect enough gold, the items will upgrade by themselves. This leaves more room for supports to start buying there more important items a lot faster. Do keep in mind thought, that once your support item is fully upgraded, the bonus gold they provide will fall off. |
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![]() ![]() You want to buy this as a second item in every one of your games. The reason for this is very easy: the item active is so good on ![]() ![]() On top of that the bonus health + health regeneration + mana regeneration + movement speed + cooldown reduction are very good. This item will make it a lot easier for you to catch enemies and set your team up for some easy kills. |
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![]() I recommend you switch from ![]() ![]() This will allow you to use ![]() |
Boots
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![]() Another good situation to go for ![]() |
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Complementary Items
For the most part, the items you want to finish with are similar to the ones I explained before in the tank build. There are just 2 exceptions that I quickly want to go over here:
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![]() When an why should you take it on ![]() If you get an early game lead and want to snowball your lane or the other lanes, this item can be very effective. You use the active as you walk into the lane, slowing the enemy champions and making them easy targets for your ![]() ![]() |
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![]() ![]() ![]() Bonus: aside from giving you a spell shield and tank stats, ![]() |
Tank or Off-Tank?
In this chapter I will give the reasoning as to when you should go for the tank build and when you should go for the off-tank build.
Tank Gragas
The tank build is the one you will be building in 90% of your games, because this is the build you take when your team doesn't have more than 1 other tank on the team.
This is the case in most games, because in solo queue most players like to play carry champions!
So if there are no other tanks on your team, or only a tanky toplaner / jungler, the tank build is definitely the way to go with
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Off-Tank Gragas
The off-tank build is the one you should go for in those games where there are already 2 tanks on your team and your team can use the extra damage.
Example: you have a
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Gragas support ~ Full Gameplay
Stream Replay
These video are a replay of some games I streamed.
They contain, in my opinion, everything you need to know about
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I will be uploading new videos with different matchups frequently.
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Special Thanks!
~ Thanks to jhoijhoi's Making a Guide guide! ~
Update Log
- 14-08-2018: published guide (chapter 1 - 16).
- 16-08-2018: updated guide for patch 8.16.
- 04-09-2018: updated guide for patch 8.17.
- 18-09-2018: updated guide for patch 8.18.
- 03-10-2018: updated guide for patch 8.19.
- 15-10-2018: updated guide for patch 8.20.
- 24-10-2018: updated guide for patch 8.21.
- 29-10-2018: added link to other guides in new chapter.
- 07-11-2018: updated guide for patch 8.22 + added link to newest guide
Thresh support.
- 28-11-2018: updated guide for preseason (patch 8.23) + added new segment on bonus stats.
- 05-12-2018: updated guide for patch 8.24.
- 12-01-2019: updated guide for patch 9.1.
- 25-02-2019: updated guide for patch 9.4.
- 16-03-2019: updated guide for patch 9.5.
- 30-03-2019: updated guide for patch 9.6.
- 27-04-2019: updated guide for patch 9.8.
- 04-05-2019: updated guide for patch 9.9.
- 15-05-2019: updated guide for patch 9.10.
- 26-06-2019: updated guide for patch 9.13.
- 02-10-2019: updated guide for patch 9.19.
- 21-10-2019: updated guide for patch 9.20.
- 04-11-2019: updated guide for patch 9.21.
- 06-11-2019: updated guide for patch 9.22.
- 25-11-2019: updated guide for patch 9.23.
- 22-01-2020: updated guide for patch 10.1.
- 27-01-2020: updated guide for patch 10.2.
- 10-02-2020: updated guide for patch 10.3.
- 29-03-2020: updated guide for patch 10.6.
- 20-10-2020: updated guide for patch 10.21.
- 29-10-2020: updated guide for patch 10.22.
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