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Fiddlesticks Build Guide by KajiKumihoAkukei

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League of Legends Build Guide Author KajiKumihoAkukei

Kaji's Fiddlesticks Support ~ Are You Afraid?

KajiKumihoAkukei Last updated on September 18, 2018
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Murder of Crows

Cheat Sheet
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Indeed! ~ Aerysticks

Fiddlesticks Build

LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: Nimbus Cloak
Nimbus Cloak
LoL Rune: Celerity
LoL Rune: Scorch

LoL Path: Inspiration
LoL Rune: Perfect Timing
Perfect Timing
LoL Rune: Cosmic Insight
Cosmic Insight

+12 Attack Damage or +20 Ability Power, Adaptive

LeagueSpy Logo
Support Role
Ranked #8 in
Support Role
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Fiddlesticks with this build

Show all
Threat Champion Notes
Blitzcrank You shouldn't have too much problems with Blitzcrank, just be sure to dodge his grabs and you should be safe.
Miss Fortune




1. Living Scarecrow
2. Introduction
3. Climbing in Ranked
4. Summoner Spells
5. Pros / Cons
6. Runes ~ Aerysticks
7. Aftershock Sticks ~ Runes
8. Unique Abilities
9. Skill Sequence
10. Combo
11. Ffffeeeaaaaarrrrr
12. Items
13. Aeristicks ~ Full Gameplay
14. Special Thanks
15. Update Log

Living Scarecrow

~Why aren't you afraid?~


Why Fiddlesticks

Hello and thanks for reading my guide!

I am KajiOĢ„kami, a player that loves playing Fiddlesticks, he is a very fun champion that can heavily impact games if you play him right.

Besides from playing him in the jungle, I also enjoy a good Fiddlesticks support game.
Since the meta favors champions like Fiddlesticks in the botlane now, he is very viable as a support pick.

This guide is made based on the experiences I have had in my many games on the champion.

If you do like my content, feel free to follow me on Twitch, Twitter or YouTube! You can find the links at the top of my guide!

Enjoy the guide and have fun out there on the fields of justice!

Climbing in Ranked

Challenger to Bronze V

If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!


+ Be positive
+ Be a teamplayer
+ Play the vision game
+ Take objectives
+ Play mastered champions
+ Keep your cool
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not!
Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a Control Ward on every opportunity you have, you will help your team out tremendously! Once you have learned to help your team provide vision, the next step is learning to secure objectives, because they win games. Taking turrets or slaying an elemental dragon can help your team get global gold or increased stats!
Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane!
Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game.


- Flame
- Be negative
- Afk farm
- Surrender
- Chase kills
- Be a KDA player
Never flame your teammates, because this will cost you the game more often than not.
For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount.
If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important!
Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind.
One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying.

Summoner Spells

In 90% of your games you will take Flash and Ignite as it is just the best set of spells you can get for Fiddlesticks support.
There isn't much else that can be said about it, it doesn't do you much good if you would take anything else than Flash and the Ignite goes you a lot of more pressure in lane.

If the enemy team is running a comp with high burst damage, you could go for Exhaust instead of Ignite. But personally I prefer to always go Ignite as it get's you and your AD carry, or whatever other bot laner joins you (current meta is kinda awkward) ahead.

Pros / Cons


+ Very fun champion
+ Easy to master
+ Provides cc
+ Good lane sustain
+ Strong combo
+ High impact ult

Fiddlesticks is a very fun champion, he isn't too hard to play and his kit is pretty straightforward. He provides a decent amount of crowd control with his Terrify and he has a silence on his Dark Wind, which can be very valuable in teamfights.
Due to his Drain, Fiddlesticks can stay relatively health in lane. You just start draining a minion to fill up your health bar. Just stop draining in time so your fellow botlaner can last hit it. Remember, you are still a support!
Fiddlesticks's ult Crowstorm can have a very big impact in teamfights and ganks. Especially in late game teamfights, a well timed Crowstorm can deal a big amount of damage!

- Very squishy
- Vulnerable to cc
- Weak when behind
- Channel time on ult
- No real escape

Fiddlesticks is a pretty squishy champion, which makes him easy to burst down. If you fall behind in lane, you will be pretty weak until you have a few items.
Fiddlesticks has no real form of escape, so when you engage it's all or nothing. Crowstorm has a channeling time, so if you get interrupted your engage really falls of. Fiddlesticks is also pretty vulnerable to crowd control.


Runes ~ Aerysticks

Runes Reforged

First things first: because of the new runes system there are now so many different building paths, depending on your playstyle, that it can become hard to choose.

In this chapter I will go over the runes that I think are best on Fiddlesticks support.

Primary Path ~ Sorcery

Summon Aery is the best keystone to build on Fiddlesticks support in the Sorcery tree because of the extra poke damage it does. The relatively low cooldown on Summon Aery is also very good, because you will have it up almost every time you throw out a Dark Wind.

With patch 8.11 a whole new rune was released: Nimbus Cloak and as Fiddlesticks you are very happy to see a rune like this!
What this rune does is the following: after casting your ultimate you gain a boost of 100 movement speed for 2.5 seconds and it allows you to pass through units. No need to explain how crucial this rune can be when playing Fiddlesticks.
Your Crowstorm will become a lot harder to get away from. Thanks Riot!

Celerity is the first, and in my opinion, the best option in this tier, even after the nerfs coming through on patch 8.16. The ap boost you get from bonus movement speed has been reduced, but the amount of bonus movement speed hasn't been changed, which is still the main reason why I still prefer this rune on Fiddlesticks. More movement speed means that it is easier for you to keep targets inside your Crowstorm.
Celerity also works nicely in combination with Nimbus Cloak!
Another reason for taking this rune is Fiddlesticks's passive Dread. Because this gives you a burst of movement speed, so if you throw Dark Wind after your passive becomes active you will do some nice bonus damage.


Absolute Focus is the second go-to option in this tier!
The reason you should take Absolute Focus over Transcendence is that in most games you will cap out your max cdr by just getting your items.
Absolute Focus gives you bonus AP from the start of the game, as long as you remain above 70% (which is easy as Fiddlesticks because of Drain). This is a lot of early bonus damage compared to Transcendence, which only benefits you from level 10.

Scorch is a very good rune for an AP support. It gives you extra damage to enemy champions from the beginning of the game. This is very important as Fiddlesticks, because you want to make the most out of your poke with Dark Wind.
Dealing just this little bit of extra damage might be the difference between your opposing laners having to go back to base or being able to stay in lane.
Update: patch 8.16 nerfed scorch by cutting it's base damage in half. But the cooldown of the rune has also been cut in half. So this means you can get a proc of Scorch off every 10 seconds.
Needless to say that for Fiddlesticks support this isn't much of a problem, because you want to throw out your Dark Wind as often as possible anyway!

Secondary Path ~ Inspiration

Cosmic Insight is the rune you should go for if you want to be able to use your Crowstorm as often as possible.
Apart from giving you 5% CDR at the start of the game and + 5% max CDR, it also provides a lot of utility because it gives you faster summoner spell and active item cooldowns.
This means you will have your Ignite/ Exhaust, Flash, Hextech GLP-800 and Zhonya's Hourglass available 5% faster.

Perfect Timing is a rune that suits Fiddlesticks playstyle very well. You get a free Stopwatch at 10 minutes into the game, enabling you to Crowstorm under an enemies turret or make a play elsewhere and survive a lot longer.
Additionally Perfect Timing gives you 15% reduced cooldown on Zhonya's Hourglass. This effect stacks multiplicative with Cosmic Insight, giving you a reduced cooldown on Zhonya's Hourglass of 19.25%.
Note: This means that, when Cosmic Insight and Perfect Timing are combined, you can have your Zhonya's Hourglass up every 96,9 seconds instead of 120 seconds.
Update: patch 8.15 nefed Perfect Timing back to it's previous state. This means that you don't receive your Stopwatch at 8 minutes into the game, but at 10 minutes again.

Aftershock Sticks ~ Runes

Primary Path ~ Resolve

Aftershock is the best keystone to build on Fiddlesticks support in the Resolve tree because of the extra defensive stats it gives you. Aftershock only procs when you use Terrify on an enemy champion, which is what you will be doing when you go in with Crowstorm. Having this extra survivability when engaging can be very useful for Fiddlesticks because, let's face it, sticks are easy to break... Meaning you are very squishy!
The added chunk of damage after your resistances wear off is a nice added bonus.

Bone Plating is the rune to take in this tier. The reason behind this is simply to increase your survivability by reducing the incoming damage on you.

Second Wind is your best option in this tier for the same reason as to why you should take Bone Plating: increasing your survivability. Only this rune doesn't reduce incoming damage on you, but gives you increased health regeneration after taking damage from an enemy champion.
This actually works together very nice with Fiddlesticks because of Drain. Second Wind combined with Drain gives you a lot of healing!

Revitalize should be your final rune in the Resolve tree because it works so nicely on Fiddlesticks and it adds to the point of going into Resolve in the first place.
By taking Revitalize your Drain becomes 5% more effective + 10% more effective when under 40% health.
Note: this bonus 10% stacks multiplicative with the 5% you already get. Giving you a net increased self healing of 15.5%.
If you combine Revitalize with Second Wind and Drain, you can get a lot of healing done when going into teamfights with Crowstorm.

Secondary Path ~ Inspiration

Cosmic Insight is the rune you should go for if you want to be able to use your Crowstorm as often as possible.
Apart from giving you 5% CDR at the start of the game and + 5% max CDR, it also provides a lot of utility because it gives you faster summoner spell and active item cooldowns.
This means you will have your Ignite/ Exhaust, Flash, Hextech GLP-800 and Zhonya's Hourglass available 5% faster.

Perfect Timing is a rune that suits Fiddlesticks playstyle very well. You get a free Stopwatch at 8 minutes into the game, enabling you to Crowstorm under an enemies turret or make a play elsewhere and survive a lot longer.
Additionally Perfect Timing gives you 15% reduced cooldown on Zhonya's Hourglass. This effect stacks multiplicative with Cosmic Insight, giving you a reduced cooldown on Zhonya's Hourglass of 19.25%.
Note: This means that, when Cosmic Insight and Perfect Timing are combined, you can have your Zhonya's Hourglass up every 96,9 seconds instead of 120 seconds.

Unique Abilities

Dread (Passive):Standing still or channeling abilities for 1.5 seconds grants Fiddlesticks 25/30/35/40% bonus movement speed, this bonus lasts for 1.5 seconds once he starts moving. Being immobilized doesn't trigger Dread, and will reset the timer.
Fun fact: After 5 seconds of not moving, Fiddlesticks will stand completely still and become a scarecrow.

Terrify Q: Fiddlesticks causes the target enemy to flee as well as slowing them by 90%. Flee makes the targeted enemy run in the opposite direction of where you are.
Fun fact: If you use Terrify on Master Yi while he is using his ult Highlander he will run away from you, but he will not be slowed. So when playing against Master Yi, save Terrify for when he uses his ult and enjoy watching him speed away!

Drain W: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and heals himself for a percentage of the damage done.
If the target breaks the tether by moving out of range, Drain ends immediately. If the target dies before the channel completes, Drain reduces its cooldown by its remaining duration.

Dark Wind E: Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, prioritizing targets not yet hit or targets affected by Drain, dealing magic damage with each bounce and silencing them for 1.25 seconds once.
Jungle camps take 100% bonus damage from Dark Wind.
Update: patch 8.15 slightly nerfed the damage dealt by Dark Wind. This means that your poke will be a little less efficient in lane, but it will still be more than enough!

Crowstorm R:After channeling for 1.5 seconds, Fiddlesticks blinks to a target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies every 0,5 seconds.
Fun fact: Fiddlesticks can use summoner spells while channeling Crowstorm, as long as he doesn't have to move to use them!

Skill Sequence

Skilling Order

> > >



Crowstorm: your ult is your biggest output of damage, so for that reason you will want to put a point in it every chance you get. This means at levels 6 > 11 > 16.

Dark Wind: as support Fiddlesticks your Dark Wind is your best source of poke. This means you will start with Dark Wind at level 1, and from then on every other level. So at levels 3, 5, 7 and 9. This is the most efficient leveling route.

Terrify: after you have maxed out Dark Wind, Terrify is next for one simple reason ~ the duration of the fear increases with the levels. This means you can take enemy carries out of the fight for a longer amount. Leaving more time for you and your team to burst them down, or, when necessary escape. You will level up terrify at levels 2, 8, 12, 13 and 14.

Drain: you level up Drain for the first time at level 4. After that you will wait until level 10 to put another point in this skill. The reason here is simple, Dark Wind is maxed out by now and once you have 2 points in Drain, you have enough sustain to help your team by tanking dragons. Leveling up Drain after these 2 points doesn't benefit Fiddlesticks nearly as much as leveling up another skill first. You do, however, really want to put that early point in Drain.
The video under this paragraph shows exactly why you want to do that!



This video shows you exactly how strong your all-in can be even before reaching level 6 when you are playing Fiddlesticks support.

All-In pre 6


This is a combo you really need to know as Fiddlesticks.
You can't really control where your e Dark Wind bounces to if you use it.
But when you throw Dark Wind followed by your w Drain the drained target will be focused by the bounces from Dark Wind.
This combo is useful when trading in lane. If you run up to someone and Terrify them, followed by Dark Wind and Drain you will get the maximum damage output from your bounces of Dark Wind, because they will focus the enemy champion you are draining.


This is one of the basic combo's you can use on Fiddlesticks:
If you come from behind on a gank you should start with using your Q, Terrify, and then start channeling you ult Crowstorm. This will guarantee you landing your ult on them, or at least them blowing their Flash. This is also why you max Terrify second, the increased duration will make your chances of succeeding ever higher!


This is the best combo you can do as Fiddlesticks, if you get the possibility to pull off this combo you should always take it. The best way to get this combo of is by always having a Control Ward with you to make sure there is no vision in the area.
The moment you go in with Crowstorm you have to immediately use your Terrify on the nearest target. Ideally this will be an enemy carry for obvious reasons. After you have feared them, immediately use your Dark Wind so there's a silence and they will not be able to flash out of your ult. End you combo with Drain, keeping you nice and healthy.
Result: one dead carry!


~The crows are circling!~


In this chapter I will talk more about the itemization on Fiddlesticks.
There are a lot of good items your can build, each of which I will explain below.

Starting Items

Spellthief's Edge is the best starting item for Fiddlesticks support. The primary reason for this is the increased mana regenaration, the ability power it provides and how easy it is as Fiddlesticks to collect the gold with Dark Wind.

Control Ward is preferable as a starting item because Fiddlesticks doesn't need to buy a Health Potion or Refillable Potion to stay healthy in lane. All he needs to stay healthy is his w, Drain. So instead of using your gold to buy potions, you can buy a Control Ward.
Note: if the opposing lane has a big amount of poke, consider taking 3 Health Potions for safety.

Essential Items

Remnant of the Watchers is important since it allows you to carry up to 4 wards with you. This is crucial in providing vision for your team and a big part of your job as a support.

Zhonya's Hourglass is a must buy item on Fiddlesticks in every game. You will always want to buy this as a second item.
The reason for this is very easy: if you ult in the middle of the enemy team they will either flash out of it, or try to burst you down. Having a Zhonya's Hourglass here can prove very useful, making sure you don't die and getting the maximum duration out of your ult.

Oracle Lens has become available from level 1 since patch 8.8. This means that you can sweep your brushes a lot sooner than you used to, setting up for your jungler to gank in advance.
I recommend you switch from Warding Totem to Oracle Lens as soon as your support quest is completed and you get your free wards on each back.
This will allow you to use Crowstorm from out of vision every time it is of cooldown. Needless to say that doing this greatly increases your chances to get a free kill.


Sorcerer's Shoes are your go-to boots if you get the chance. The extra magic penetration it gives you is just so good on Fiddlesticks.

Mercury's Treads are preferable when the enemy team has a lot of cc. The increased tenacity will help you get out of tough situations just that little bit faster.
Another good situation to go for Mercury's Treads is when the enemy team is very heavily ap focused (ap top + jungle + mid or bot).

Complementary Items

Hextech GLP-800 is a very good item, especially since the ap item changes. It gives you extra mana, a lot of ap, 20% cdr and the active is so good on Fiddlesticks.
The active deals a nice amount of damage, but more importantly, if provides a slow. Keeping enemy champions in your Crowstorm for a longer amount of time, or making them have to blow their Flash to get out.
Note: patch 8.9 buffed Hextech GLP-800, making it an even better choice for Fiddlesticks.

Morellonomicon is another great item, since it's changes gave it the extra magic penetration and made it more heavily focused on the grievous wounds. When the enemy team has a lot of healing power, think of an AD carry with Blade of the Ruined King or The Bloodthirster or champions like Warwick and Swain, this item can decrease the effectiveness of their healing by a substantial amount.

Rabadon's Deathcap is a strong item to consider building on Fiddlesticks if you need the extra damage, especially since the bonus ap % got buffed.
You can build this in games where you are the only ap threat on your team or you ap midlaner is 0/5).

Liandry's Torment received some change that made it's identity a lot clearer. If the enemy team is building a lot of health, this is your go-to item. The magic penetration has been removed, but the burn it does has been increased pretty largely. So for those who don't really know when they should get this item: build it when you see a lot of items that give bonus health on the enemy team.

Void Staff should be build when there is a lot of magic resistance on the enemy team.
I their builds are heavily focused on magic resistance buying this item will increase your damage a lot more than buying flat ap. More ap (like you get from Rabadon's Deathcap may look stronger, but trust me, Void Staff is a much stronger choice in these kind of situations.

Rylai's Crystal Scepter is another very good item on Fiddlesticks.
The reasons here are very clear: more ap, more health and an extra slow, making Crowstorm that more effective.

Twin Shadows is back: talk about a blast from the past! The more experienced league player will remember the spooky ghosts well enough.
When an why should you take it on Fiddlesticks?
If you get an early game lead and want to snowball your lane or the other lanes, this item can be very effective. You activate them as you walk into the lane, slowing the enemy champions and making them easy targets for your Terrify, Dark Wind and Crowstorm.

Shurelya's Reverie is also back: yet another blast from the past that found it's way back on to the rift! The more experienced league player will remember this item as well.
When an why should you take it on Fiddlesticks?
If you get an early game lead and want to snowball your own lane or the other lanes, this item can be very effective. It's kind of the same as with Twin Shadows.
Only this time you don't slow the enemy, but you increase your own and your teammates's movement speed.
This also scales well with your runes if you take Celerity.
So go out there, buy Shurelya's Reverie, pop it when you ult in, and enjoy watching everyone fall around you!

Banshee's Veil can be a very good item on Fiddlesticks when there are a lot of ap threats on the enemy team, or when they have a lot of cc. The magic resistance and spell shield you get from Banshee's Veil can make the difference between getting a kill or being killed in there kinds of situations.
Example: you channel Crowstorm and end up right in an Event Horizon from Veigar. If you have Banshee's Veil in this situation, you will not be stunned and Veigar will most likely be dead. If you don't have it, you will get stunned and you are going to be the one sent back to base.

Aeristicks ~ Full Gameplay

Stream Replay

These video are a replay of some games I streamed.
They contain, in my opinion, everything you need to know about Fiddlesticks jungle gameplay.

I will be uploading new videos with different matchups frequently.

Special Thanks!

~ Thanks to jhoijhoi's Making a Guide guide! ~

Update Log
  • 15-06-2018: published guide (chapter 1 - 12).
  • 19-06-2018: added second rune path (chapter Runes ~ Aftershock Sticks).
  • 27-06-2018: updated guide for patch 8.13.
  • 20-07-2018: updated guide for patch 8.14 + changed layout: added custom Table of Content.
  • 30-07-2018: added new gameplay video ~ Matchup VS Alistar.
  • 01-08-2018: updated guide for patch 8.15.
  • 08-08-2018: much needed lay-out update!
  • 14-08-2018: added new gameplay video ~ Matchup VS Nami + added new combo videos.
  • 16-08-2018: updated guide for patch 8.16.
  • 04-09-2018: updated guide for patch 8.17.
  • 18-09-2018: updated guide for patch 8.18.