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Choose Champion Build:
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You'll Never Escape! ~ Predator Skarner
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Fear My Sting! ~ Aftershock Skarner
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Time to Fight ~ Predator Skarner
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I see the wisdom in that ~ Aftershock Skarner
Recommended Items
Runes:
Domination
Sorcery
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
Ideal
Strong
Ok
Low
None
Champion Build Guide
Kaji's Guides
The Crystal Vanguard

~The Crystal Scar is weeping!~
Introduction
Why Skarner
Hello and thanks for reading my guide!
I am KajiŌkami, a player that loves playing

I was a


This guide is made based on the experiences I have had in my games on the champion.
I hope you guys enjoy it, feel free to vote or leave a comment!
If you do like my content, feel free to follow me on Twitch, Twitter or YouTube! You can find the links at the top of my guide!
Enjoy the guide and have fun out there on the fields of justice!
Climbing in Ranked
Challenger to Bronze V
If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
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+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a ![]() Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
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- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |
Summoner Spells
In almost every game you will take



There isn't much else that can be said about it, you need your


In some games it might be worth for you to take




But even in this scenario I, personally, still prefer

Pros / Cons
Pros
+ Fun champion + Easy to master + Provides great cc + Great early jungle clear + Strong early 1 vs 1 + High impact ult + Good objective clear + Moves quickly around the map ![]() His e ![]() ![]() ![]() Because of his passive ![]() ![]() ![]() ![]() ![]() |
Cons
- Weak late game - Ability reliant - Weaker out of jungle - Summoner spell reliant - No gap closers - No real escape ![]() As ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Primary Rune Paths
Runes Reforged
Since the beginning of season 8 and the release of the new runes system, a lot of different builds and paths have been created and explored.
This left many players confused and indecisive about which rune is the best for their favorite champion.
In this chapter I will be talking about the 2 primary rune paths that are, in my opinion, the best way to go for



These runes complement both the tank build and the bruiser build, which one to pick will depend mostly on the enemy team composition and your own preferences in playstyle.
Primary Path ~ Domination
Taking

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When going in to the ![]() ![]() ![]() Having ![]() ![]() If you start channeling ![]() ![]() Note: always make sure you fully channel ![]() Fun fact: ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() Update: patch 9.9 gave a little more power to ![]() |
![]() |
Vision is key if you want to win games. That's why ![]() This is the only rune I'd consider taking here, just because of how important it is to have good vision control. Update: patch 9.7. changed ![]() |
![]() |
![]() Having this much mobility allows you to have a lot more pressure on the map, enabling you to set up more ganks or to countergank if you laners are in trouble. Update: patch 9.9 gave a little more power to ![]() |
VS
![]() |
![]() ![]() ![]() Furthermore, this also applies to your ![]() |
Primary Path ~ Resolve
Taking

![]() |
![]() ![]() ![]() ![]() ![]() Taking aftershock makes you a lot tankier after you used ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() Update: patch 9.9 gave a little more power to ![]() |
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![]() ![]() ![]() ![]() ![]() |
Bonus Stats
This preseason has brought something new and, in my opinion, very useful to the rune-page crafting: the option to pick you own bonus stats. There are 3 tiers, each with 3 options.
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for

Tier 1 ~ Offense: 9% bonus attack speed. The reason behind picking the bonus attack speed as a stat is very simple. This will help you tremendously in your early jungle clears. Especially is you combine this with the bonus stats you get from your passive

Tier 2 ~ Flex: adaptive stats: bonus AD/ AP. The reason here is similar with the reason behind taking the attack speed in tier 1. It helps you with the early jungle clear and a little bit extra damage is always nice when you run into the enemy jungler or when ganking.
Tier 3 ~ Defense: here you will pick the 15 - 90 HP (level 1 - 18) for one simple reason: bonus health is the stat you will be getting the most value out of as

Secondary Rune Path
Sorcery



These 2 runes are


![]() |
With preseason knocking on our doors and all these changes to runes there is one thing that hasn't changed: ![]() ![]() ![]() |
![]() |
![]() ![]() |
This World is so Strange

~I miss my kind!~
Unique Abilities
![]() |
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Crystal Spires (Passive): Spread around the map there are 6 Crystal Spires: 2 on your teams red and blue side jungle + 2 in the river at dragon and baron + 2 on the enemy teams red and blue side jungle. Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is stunned with ![]() ![]() Update: patch 9.5 finally gave ![]() ![]() |
![]() |
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Crystal Slash Q: Skarner deals physical damage to all enemies in range. If an enemy is hit, subsequent uses of ![]() Basic attacks against non-structures (everything except turrets and inhibitors) reduce ![]() |
![]() |
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Crystalline Exoskeleton W: ![]() |
![]() |
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Fracture E:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
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Impale R:![]() ![]() |
Skill Sequence
Skilling Order
Reasoning











Note: many players still max







Items ~ Tank Build
In this chapter I will talk more about the itemization on tank build

There are a lot of good items you can build, each of which I will explain below.
Starting Items
![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Essential Items
![]() |
![]() ![]() I prefer ![]() ![]() ![]() Update: patch 9.7. buffed the bonus magic damage dealt to minions and monsters, which makes your clears even faster! |
![]() |
![]() ![]() The reason for this is very easy: the item active is so good on a champion like ![]() ![]() |
![]() |
![]() I recommend you switch from ![]() ![]() |
Boots
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![]() Another good situation to go for ![]() |
![]() |
![]() |
Complementary Items
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![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() Example of when to build ![]() ![]() ![]() |
![]() |
![]() Example if the enemy team has ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() |
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![]() ![]() |
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![]() ![]() |
Items ~ Bruiser Build
In this chapter I will talk more about the itemization on bruiser build

I will talk about the items that are different from the tank build only, because there are several similar items which are already explained in the previous chapter.
![]() |
![]() Note: you q ![]() |
![]() |
![]() |
![]() |
![]() ![]()
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Note:




The area of effect slow

This means the following when you build both


- The bonus damage on an auto attack after using an ability will come from the
Trinity Force passive, the bonus damage from
Iceborn Gauntlet will not be applied.
- The area of effect slow from
Iceborn Gauntlet will still be applied.
![]() |
![]() ![]() The passive effect on ![]() But the more interesting part of this item are the other 2 passive effects.
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Tank or Bruiser?
In this chapter I will give the reasoning as to when you should go for the tank build and when you should go for the bruiser build.
Tank Skarner
The tank build is the one you will be building in 90% of your games, because this is the build you take when your team doesn't have more than 1 other tank on the team.
This is the case in most games, because in solo queue most players like to play carry champions!
So if there are no other tanks on your team, or only a tanky support, the tank build is definitely the way to go with

Bruiser Skarner
The bruiser build is the one you should build in those rare cases where there are already 2 tanks on your team and your team can use the extra damage.
Example: you have a



Skarner Jungle ~ Full Gameplay
Stream Replay
This video is a replay of a game I streamed.
It contains, in my opinion, everything you need to know about

We Await Our Time

~You'll never escape!~
Special Thanks!
~ Thanks to jhoijhoi's Making a Guide guide! ~
Update Log
- 10-04-2018: published guide (chapter 1 - 7).
- 18-04-2018: updated guide to patch 8.8.
- 20-04-2018: updated guide layout.
- 26-04-2018: added chapter 8 ~ unique abilities + 9 ~ skill sequence.
- 02-05-2018: updated guide to patch 8.9.
- 03-05-2018: added chapter 10 ~ Items ~ Tank build + 11 ~ we await our time.
- 04-05-2018: added chapter 11 ~ Items ~ Bruiser build + chapter 11 ~ we await our time moved to chapter 12.
- 16-05-2018: updated guide to patch 8.10. Replaced
Bone Plating for
Font of Life after nerfs.
- 29-05-2018: added chapter 12 ~ Skarner Jungle ~ Full Gameplay + chapter 12 ~ we await our time moved to chapter 13.
- 31-05-2018: updated guide to patch 8.11. Runes changed.
- 14-06-2018: updated guide to patch 8.12.
- 27-06-2018: updated guide for patch 8.13.
- 23-07-2018: updated guide for patch 8.14 + added custom table of content.
- 01-08-2018: updated guide for patch 8.15.
- 08-08-2018: much needed lay-out update!
- 16-08-2018: updated guide for patch 8.16.
- 04-09-2018: updated guide for patch 8.17.
- 18-09-2018: updated guide for patch 8.18.
- 03-10-2018: updated guide for patch 8.19.
- 15-10-2018: updated guide for patch 8.20.
- 24-10-2018: updated guide for patch 8.21.
- 29-10-2018: added link to other guides in new chapter.
- 07-11-2018: updated guide for patch 8.22 + added link to newest guide
Thresh support.
- 23-11-2018: updated guide for preseason: added new segment on bonus stats and made some rune changes.
- 05-12-2018: updated guide for patch 8.24.
- 12-01-2019: updated guide for patch 9.1.
- 25-02-2019: updated guide for patch 9.4.
- 06-03-2019: updated guide for patch 9.5 - passive buff!
- 30-03-2019: updated guide for patch 9.6.
- 27-04-2019: updated guide for patch 9.8.
- 04/05/2019: updated guide for patch 9.9.
- 15-05-2019: updated guide for patch 9.10.
- 26-06-2019: updated guide for patch 9.13.
- 02-10-2019: updated guide for patch 9.19.
- 21-10-2019: updated guide for patch 9.20.
- 04-11-2019: updated guide for patch 9.21.
- 06-11-2019: updated guide for patch 9.22.
- 25-11-2019: updated guide for patch 9.23.
- 22-01-2020: updated guide for patch 10.1.
- 27-01-2020: updated guide for patch 10.2.
- 10-02-2020: updated guide for patch 10.3.
- 29-03-2020: updated guide for patch 10.6.
- 20-10-2020: updated guide for patch 10.21.
- 29-10-2020: updated guide for patch 10.22.
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