Karthus General Guide by jhoijhoi
| Health | 1990 |
| Health Regen | 15.4 |
| Mana | 1368 |
| Mana Regen | 17.3 |
| Armor | 99 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 335 |
| Gold Bonus | 3 |
| Attack Damage | 260.7 |
| Attack Speed | 4.049 |
| Crit Chance | 2.1%S |
| Crit Damage | 2.24% |
| Ability Power | 145 |
| Life Steal | 47% |
| Spell Vamp | 40 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 21.8% |
Recommended Runes
Ability Sequence

1
7
13

2
6
8
12
14
18

3
5
9
11
15
17

4
10
16

Masteries
Guide Table of Contents
Introduction
This is a guide aimed towards users who want to make a guide, but lack the knowledge to do so. In it I will detail what makes a good guide and what makes a bad guide, but most important of all, I will make a bad guide for you, so that you will never repeat the wrong-doings of a bad guide writer. Along the way, both you and I will learn humility, gain understanding, and hopefully by the end you will be well-equipped enough to make a terrific guide.
Here you will learn:
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JhoiJhoi's Bad Karthus Guide
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Below is possibly the most painful thing I've ever had to write. We will take the below terrible guide and turn it into something beautiful. Imagine that each yellow heading in the Bad Karthus Guide is an actual section in an actual guide. As we learn how to assemble and create our guide, you will see each section correctly displayed at the end of this guide.
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Jhoijhoi's bad karthus guide > click to read me!... what was wrong with JhoiJhoi's guide? What exactly did they do wrong? How could have they conveyed their information better? Why was their guide so hard to read?
There are many answers to these questions, so instead of answering them (:P), I will take us through a step-by-step fix of JhoiJhoi's guide and make it into something that people will actually feel inclined to read :)
BBCoding - Text Effects
Many of you will have noticed the above bar when commenting on MobaFire or writing guides. You can use the in-built tools to do pretty much 90% of what this guide teaches. When you "Quick Reply" to something, you are not presented with the above toolbar; it is up to you if you want to learn the behind-the-scenes coding.
Simple Text Effects
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b, i, u, |
Code:
[b]Bold[/b]
[i]Italics[/i]
[u]Underlined[/u]
[s]Strikethrough[/s]
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Effects: Bold Italics Underlined |
Optional Text Effects
| Color, SuperScript, SubScript - Additional text effects can help convey information or create style within a paragraph. Use colour sparingly - consider those annoying flashing advertisments that scream you're the 1 trillionth visitor; these ads annoy you, just the way overusing colour would annoy a reader. |
Code:
[color=red]Red[/color]
[color=blue]Blue[/color]
[color=green]Green[/color]
[sup]Super[/sup]Script
[sub]Sub[/sub]Script
|
Effects: Red Blue Green SuperScript SubScript |
Additional Text Effects
| Headings - Like colour, use these sparingly. There are useful for breaking up text to indicate a change in direction within a chapter, or for title purposes. Each heading automatically adds an enter space after it. |
Code:
[h1]Heading 1[/h1]
[h2]Heading 2[/h2]
[h3]And so on...[/h3]
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Effects:Heading 1 |
URL Masking
| URL Masking is great. Long strings of meaningless jibberish isn't fun to look at. So instead of http://www.mobafire.com/league-of-legends/build/ashes-to-ashes-67331, we want to write Ashe's to Ashes. |
Code:
[url=http://www.mobafire.com
/league-of-legends/
build/ashes-to-ashes
-67331]Ashe's to Ashes[/url]
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Effects: Ashe's to Ashes |
BBCoding - WikiCode
Linking to MobaFire's DataBase
| The most common form of code you will see used on MobaFire are links to the database. This sort of wiki is easy to implement. Add double square brackets to any item, champion, ability, summoner spell, rune or mastery to achieve this effect. Capitalisation isn't necessary. |
Code:
[[doran's blade]]
[[ashe]]
[[volley]]
[[flash]]
[[executioner]]
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Effects: |
Icon-Only Links
Pulling Data from Your CheatSheet
| You can now embed build information in any comment on the site, and in your build description. You can do this by using the separate builder tools to get a link to a custom setup, or you can use it in your description to automatically pull build information down into the description without typing it out again. |
Code:
[masteries]
[runes]
[items]
[abilities]
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Planner Tools (click links) Items Masteries Runes |
[masteries=http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=3-1-0-0-4-0-0-1-3-0-0-0-0-0&tree2=0-0-1-3-0-4-0-1-3-4-1-1-0-0&tree3=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0]
[runes=http://www.mobafire.com/league-of-legends/rune-page-planner#&rune=275:9-268:9-272:9-338:3]
| Runes | |||||||||||||||
Greater Mark of Mana 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Mana Regeneration 9 |
Greater Quintessence of Ability Power 3 |
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[abilities=qwqwqwqwqwerereree champion=warwick]
BBCoding - Formatting Techniques
Line Dividers/Separators/Rules
| Throughout this guide you will have noticed the white line underneath the titles for each section. I call these "line dividers", they can also be known as "rules" or "separators". Use these to separate paragraphs of text when necessary, as they can act as a chapter break. Feel free to use the ones I created for my own personal use; they're the coloured ones below. |
Code:
----
OR
[rule]
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Effects:
OR |




Indentation
The ability to "indent" or in other words "tab" paragraphs. Indents "stack", so using multiple indents will push the text further and further to the right. If you do not close off an indent tag, it produces a cascading effect, as seen below.
Code:
[indent]Format: Having a good format to follow, and not having everything lying around is key to a good guide, it makes your guide easier to follow through. Good formatting includes using coding like Columns, Lists, and Font Effects to emphasise or draw attention to important aspects of your guide.[/indent]
Effect:
Format: Having a good format to follow, and not having everything lying around is key to a good guide, it makes your guide easier to follow through. Good formatting includes using coding like Columns, Lists, and Font Effects to emphasise or draw attention to important aspects of your guide.
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Code:
[indent][icon=ashe size=50]
[indent][icon=syndra size=50]
[indent][icon=skarner size=50][/indent]
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Effect: |
Lists
| Lists can be used to... list things. I personally don't use lists often, but they can have their uses. To make a numbered list, simply add "=1" to the end of the word "list" in the coding tag. |
Code:
[list]
[*] Information Here
[*] Information Here
[*] Information Here[/list]
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Effects:
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Columns
| I have used multiple columns throughout this guide, and to be honest, it's the most fiddly formatting technique due to MobaFire's lack of space between columns. You need to manually create your own space between columns, either via invisible text (<highlight that blank space), indents, or using the width parameter. |
Code:
[color=black]Invisible text![/color]
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Effects: I'm AMAZING! |
Columns Example: Width Parameters
Code:
[columns]
[nextcol width=250]This is one column.
[nextcol width=30]
[nextcol width=250]This is another.
[nextcol width=30]
[nextcol width=250]And last one...[/columns]
Effect:
| This is one column. | This is another. | And last one... |
Columns Example: Indent
Code:
[columns]This is one column.
[nextcol][indent]This is another.[/indent]
[nextcol][indent]And last one...[/indent][/columns]
Effect:
| This is one column. |
This is another.
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And last one...
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Columns Example: Invisible Text
Code:
[columns][color=black]SPACESPACE[/color]
[nextcol]This is one column.
[nextcol][color=black]SPACESPACE[/color]
[nextcol]This is another.
[nextcol][color=black]SPACESPACE[/color]
[nextcol]And last one...[/columns]
Effect:
| SPACESPACE | This is one column. | SPACESPACE | This is another. | SPACESPACE | And last one... |
Creative Use of Columns
Code:
[columns]
[nextcol width=230][center][icon=boots of speed size=50][/center]
[[boots of speed]] + 3x [[health potion]]s are the standard opening items on ADCs as they give you a movement
speed boost and 450 effective health.
[nextcol width=30]
[nextcol width=230][center][icon=doran's blade size=50][/center]
As the ADC, you're going to want to do some damage, take some damage, and heal from some damage.
Doran's Blade returns life (HP) on hit, allowing trades.
[nextcol width=30]
[nextcol width=230][center][icon=phage size=50][/center]
There are only a few ADCs who can benefit from an early Phage. [[ezreal]] is one of them, and [[corki]] is another.
This item is famous for it's kiting ability.[/columns]
Effect:
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As the ADC, you're going to want to do some damage, take some damage, and heal from some damage. Doran's Blade returns life (HP) on hit, allowing trades. |
There are only a few ADCs who can benefit from an early Phage. |
For More Columns Information...
For more information and a thorough in-depth explanation on Columns and examples of column usage, please visit IceCreamy's: How to Use Columns Guide! or Astrolia's Columns Guide. If you ever wonder how someone has coded their work, try highlighting it and seeing if they've used invisible text, indenting or width parameters :)
Using BBCode Creatively
So let's take a look at a random paragraph of JhoiJhoi's Bad
jhoijhoi wrote:
"summoner spells i dont get are:
rally because its stupid
promote because it doesnt existence anymore
fortify because only tanks should get fortify and karthus is not a tank he is a caster and thats why i build him ap and thats why i get ignite sometimes for the extra ap with the mastery."
rally because its stupid
promote because it doesnt existence anymore
fortify because only tanks should get fortify and karthus is not a tank he is a caster and thats why i build him ap and thats why i get ignite sometimes for the extra ap with the mastery."
After editing for coding AND grammar/spelling AND text tone:
jhoijhoi wrote:
Let's alter the above "Non-Viable Summoner Spells" section and add in all the coding we have learnt so far.
Non-Viable Summoner Spell Choices
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Positives
Negatives
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Positives
Negatives
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Positives
Negatives
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Structural Organisation (Chapter Order)
As you may have noticed, JhoiJhoi's Bad
Structure OneThis structure allows for continuity and ease of reading, it focuses more on an in-depth presentation of information.
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Structure TwoThis tells the reader everything about the champion before specifications. It is more flexible in terms of information display.
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JHOIJHOI'S GOOD KARTHUS GUIDE
Introduction
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Hi everyone, I'm JhoiJhoi, and this is my Good Without further ado, I present to you, my dear readers, my excellent |
Pros / Cons
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Pros
+ Ranged Champion + Good Crowd Control with + Extremely Powerful + Amazing Slow with + Good farmer + Global Ultimate Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Cons
- Squishy - Needs items to be useful - Hard to master - Easy to counter - Needs Middle Lane - No escapes Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Masteries
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With |
Runes
Greater Quintessence of Health: With these,
Karthus is not as squishy, and thus less likely to become First Blood. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Greater Mark of Magic Penetration: The Magic Penetration is useful for most of Karthus' skills, as he is an AP Caster. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Greater Glyph of Cooldown Reduction: Cooldown Reduction is essential for early kills with
Requiem. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Greater Seal of Mana Regeneration: Spamming
Lay Waste may cause quick mana depletion, so mana regeneration is a solid choice. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Summoner Spells
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Ability Explanation
Death Defied: This passive keeps
Karthus alive after death, which allows him to contribute from the grave to a teamfight.
Lay Waste (Q): This spammy skill is your key to farming and harrasing as
Karthus. It is automatically on Smart Cast, so the spell always lands where your cursor is. You may like to play around with it in a practise game before commiting yourself to a normal game.
Wall of Pain (W): Is an incredible slow that virtually cripples the movement speed of any enemy who walks through it.
Defile (E): This is your AoE skill that deals Damage over Time. It is imperative to turn this on in teamfights and leave it on if you die. Enemies often forget you are still "alive" and will stand in its effect, making their health bars drop rapidly.
Requiem (R): haha, the best ultimate in the game for Kill Stealing, Kill Securing and guarenteeing Pentakills. Use this whenever an ally says, "Low health enemy!", and you will get the kill :)
Ability Sequence Order
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We want to max out |
Items
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This item seems to have been made for |
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The |
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More Magic Penetration to nuke those pesky tanks. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |
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Survivability against AD carries. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
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Survivability against AP carries. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. |
Teamfights
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In teamfights If you die as |
Warding The Map
This is where you and your team should
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Summary
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Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can rectify any mistakes I have made. Happy Kill "Securing" with - jhoijhoi |
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Template of Above Formatting
I have decided to upload the template from JhoiJhoi's Good
A thank you, and crediting me in your guide is all I ask for the use of the below template(s) :) If you feel like spreading some love, I'd appreciate a +rep and/or a +1 vote on any of my guides as a gesture of your own appreciation ^^ The other additional templates in the following chapters have been graciously donated by the listed author, and feel free to send them a PM or +rep their way :)
Note! Templates will not be perfect the first time you "View" it. You will probably need to fiddle with it to make it suit your own style and such ^^ Click on the spoiler tags to reveal the template coding :)
NEW TEMPLATE
OLD TEMPLATESkill Explanation by jhoijhoi
Tips and Tricks
- Try and only use your
Q when you are attacking enemy heroes, buffs, dragon. - Turn on
Frost Shot when you are chasing or running away. Turning around and smacking them with 1 auto-attack will slow them right down. - Always have
Frost Shot toggled on during team fights.
Skill Explanation by LameoGamer
Draw a Bead Increases your Attack Range as you level. Being able to comfortably sit behind your teammates and snipe is great. However, this passive also brings a negative consequence in that your early-game range is mediocre at best. The need for leveling for range is one of the many reasons why Mid-Lane is the best for Tristana.
Rapid Fire Increases your Attack Speed by a percentage. Attack speed on steroids. This ability is essential for mid-game and late-game fights, solo or team. This greatly increases your DPS and allows you to perhaps take down multiple turrets with only one or two waves of creep rapidly.
Rocket Jump Jumps to target location, dealing splash damage and slow at land spot. Your initiator, escape, and chase skill. Mastering this skill and its high utility is essential in being effective with Tristana. Key things about this skill are that you can jump over walls, enemies are slowed upon being hit, and its cooldown refreshes after a kill or assist.
Masteries by Bloofyre
My mastery set up is fairly abnormal especially since our objective is to have early game dominance as Kayle. But, a very common error you will see most people make is over compensating and actually placing too many mastery points and even runes, in CDR...
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Tier 1 - 3 in
Tier 2 - 4 in Tier 3 - 1 in Tier 4 - This tier is what makes Kayle. Max out Tier 6 - lastly, for the 21st point, place it in |
FAQ by jhoijhoi
Frequently Asked |
Answers |
| Q: What Summoner Spells should I take? |
// |
| Q: Why is Ashe a viable choice? |
// In ranked play, she is frequently chosen due to her powerful initiate, her utility in terms of |
Conclusion
I hope this has helped you to create good guides :) Of course JhoiJhoi's Good
A thank you, and crediting this guide in your guide is all I ask for the use of any of the templates/dividers displayed in this guide. If you feel like spreading some love, I'd appreciate a +rep and/or a +1 vote on any of my guides as a gesture of your own appreciation ^^
Good luck with your guide writing in the future!
- jhoijhoi
Other Useful Guide-Making Links
If this guide wasn't enough, here is a list of other useful links that should help you with Guide Writing :)
Guide Formatting
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BBCode Guide
- Ten Commandments of Guide Writing
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Guide Basics
- COLUMNS: IceCreamy's: How to Use Columns Guide | Astrolia's Columns Guide
General
Grammar/Spell Check
Still looking for more tips? Well, JhoiJhoi's Bad
So how can we counter this?
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Build Guide
Discussion (742)





this is where i ward. sorry that the picture is small i trie dto make it fit on the page. also, the colors are hard to see but you can get the idea of where to put the Wiggly Wards.











