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League of Legends Summoner Spells

All Summoner Spells for League of Legends (LoL).

Browse Summoner Spells

  Spell Name Comments
LoL Summoner Spell: Barrier Barrier
Shields your champion for 95 + (20 per level) for 2 seconds.
LoL Summoner Spell: Clairvoyance Clairvoyance
Reveals a small area of the map for your team for 5 seconds. Spell is no longer available.
LoL Summoner Spell: Clarity Clarity
Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss.
LoL Summoner Spell: Cleanse Cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).
LoL Summoner Spell: Exhaust Exhaust
Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds.
LoL Summoner Spell: Flash Flash
Teleports your champion toward your cursor's location.
LoL Summoner Spell: Fortify Fortify
Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Spell is no longer available.
LoL Summoner Spell: Garrison Garrison
Allied Turret: Grants massive Regeneration and Attack Speed for 8 seconds. Enemy Turret: Reduces Damage dealt by 80% for 8 seconds. Spell is no longer available.
LoL Summoner Spell: Ghost Ghost
Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds.
LoL Summoner Spell: Heal Heal
Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.
LoL Summoner Spell: Ignite Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).
LoL Summoner Spell: Mark/Dash Mark/Dash
Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation. Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%. Only available on Howling Abyss.
LoL Summoner Spell: Promote Promote
Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. Spell is no longer available.
LoL Summoner Spell: Rally Rally
Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. 850 Range Aura (estimate). Spell is no longer available.
LoL Summoner Spell: Revive Revive
Instantly revives your Champion at your team's Summoner Platform, gives your Champion a 125% movement speed buff which diminishes back to normal over 12 seconds and increases your champion's maximum Health by 220-560 (depending on champion level) for 2 minutes. 540 second cooldown. Spell is no longer available.
LoL Summoner Spell: Smite Smite
Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by one of the three jungle items.
LoL Summoner Spell: Surge Surge
Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. Spell is no longer available.
LoL Summoner Spell: Teleport Teleport
After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 200 seconds.