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League of Legends Summoner Spells


All Summoner Spells for League of Legends (LoL).


Browse Summoner Spells

  Spell Name Comments
LoL Summoner Spell: Barrier Barrier
Shields your champion for 95 + (20 per level) for 2 seconds.
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LoL Summoner Spell: Clairvoyance Clairvoyance
Reveals a small area of the map for your team for 5 seconds. Spell is no longer available.
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LoL Summoner Spell: Clarity Clarity
Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss.
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LoL Summoner Spell: Cleanse Cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite).
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LoL Summoner Spell: Exhaust Exhaust
Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds.
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LoL Summoner Spell: Flash Flash
Teleports your champion toward your cursor's location.
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LoL Summoner Spell: Fortify Fortify
Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Spell is no longer available.
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LoL Summoner Spell: Garrison Garrison
Allied Turret: Grants massive Regeneration and Attack Speed for 8 seconds. Enemy Turret: Reduces Damage dealt by 80% for 8 seconds. Spell is no longer available.
6
LoL Summoner Spell: Ghost Ghost
Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds.
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LoL Summoner Spell: Heal Heal
Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds.
8
LoL Summoner Spell: Ignite Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).
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LoL Summoner Spell: Mark/Dash Mark/Dash
Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation. Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%. Only available on Howling Abyss.
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LoL Summoner Spell: Promote Promote
Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. Spell is no longer available.
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LoL Summoner Spell: Rally Rally
Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. 850 Range Aura (estimate). Spell is no longer available.
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LoL Summoner Spell: Revive Revive
Instantly revives your Champion at your team's Summoner Platform, gives your Champion a 125% movement speed buff which diminishes back to normal over 12 seconds and increases your champion's maximum Health by 220-560 (depending on champion level) for 2 minutes. 540 second cooldown. Spell is no longer available.
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LoL Summoner Spell: Smite Smite
Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by one of the three jungle items.
14
LoL Summoner Spell: Surge Surge
Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. Spell is no longer available.
9
LoL Summoner Spell: Teleport Teleport
After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 200 seconds.
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