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League of Legends Summoner Spells


All Summoner Spells for League of Legends (LoL).


Browse Summoner Spells

  Spell Name Comments
summoner spell build guide Barrier Barrier
Shields your champion for 95 + (20 per level) for 2 seconds. 180 second cooldown.
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summoner spell build guide Clairvoyance Clairvoyance
Reveals a small area of the map for your team for 5 seconds. 60 second cooldown.
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summoner spell build guide Clarity Clarity
Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss.
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summoner spell build guide Cleanse Cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. (Does not remove the healing reduction from ignite) 210 second cooldown.
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summoner spell build guide Exhaust Exhaust
Exhausts target enemy champion, reducing their damage dealt by 40% for 2.5 seconds and reducing their attack and movement speed by 30% for the duration. Also shreds 10 Armor and Magic Resistance. 210 second cooldown.
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summoner spell build guide Flash Flash
Teleports your champion toward your cursor's location. 300 second cooldown.
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summoner spell build guide Fortify Fortify
Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Spell is no longer available.
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summoner spell build guide Garrison Garrison
Allied Turret: Grants massive Regeneration and Attack Speed for 8 seconds. Enemy Turret: Reduces Damage dealt by 80% for 8 seconds. 210 second cooldown.
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summoner spell build guide Ghost Ghost
Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. 180 second cooldown.
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summoner spell build guide Heal Heal
Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. 240 second cooldown.
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summoner spell build guide Ignite Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). 210 second cooldown.
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summoner spell build guide Mark/Dash Mark/Dash
Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation. Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%. Only available on Howling Abyss.
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summoner spell build guide Promote Promote
Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. Spell is no longer available.
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summoner spell build guide Rally Rally
Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. 850 Range Aura (estimate). Spell is no longer available.
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summoner spell build guide Revive Revive
Instantly revives your Champion at your team's Summoner Platform, gives your Champion a 125% movement speed buff which diminishes back to normal over 12 seconds and increases your champion's maximum Health by 220-560 (depending on champion level) for 2 minutes. 540 second cooldown. Spell is no longer available.
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summoner spell build guide Smite Smite
Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 100 (+10% max health). Smite can also be upgraded by one of the three jungle items.
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summoner spell build guide Surge Surge
Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. Spell is no longer available.
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summoner spell build guide Teleport Teleport
After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. 300 second cooldown. Cancelling a Teleport in progress reduces the cooldown of Teleport to 200 seconds.
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