Mark: Throw a snowball a long distance, dealing 20 (+10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Mark projectiles are not stopped by spell shields or projectile mitigation.
Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.
Only available on Howling Abyss.