Guardian Angel

Total Price: 2600

Recipe Price: 1200


68 Armor, 38 Magic Resistance. UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes.




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by Consorter » November 23, 2010 10:07am | Report

since the nerf of this item.. it is so useless late game. it only gives you like 750 damage which will last you about a second after you revive. you are better off buy a different magic resist item. as soon as i see someone with this item i know they are fresh meat.

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by pariah » December 27, 2010 8:54am | Report

Disagree. This item has saved me a million times :)

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by The Chief » June 25, 2011 6:15pm | Report

the 750 health can last go a long way if you are playing a tank like Shen, Malphite or Rammus, or have a decent escape mechanism.

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by Fuzzk » September 12, 2011 12:09pm | Report

When used right with an AP caster, one of the best items in the game. You nuke up front in team fight, kill one, get focused and die, revive, throw more damage around, another probable kill, maybe actually die. Used right with veigar, annie, brand, u should be able to force 4v3s for the rest of ur team

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by DokBam » December 8, 2011 6:09pm | Report

stack Leviathan to full (gives out 15% bonus damage reduction), Warmog, MR and Armor items... you will not die and even if you die, you revive, tank about 5 seconds more for your team... then you get out alive STILL (therefore you dont lose your stack)

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by Drain » December 22, 2011 5:14pm | Report

Great item if you are a hero that dies extremely easily. I like to play Ashe sometimes and she is one of the easiest heroes in the game to kill. Other than an Ultimate to stun, she has absolutely no defense or escape. 1 stun or snare and I'm dead if Flash isn't up. I found that grabbing this is quite a bargain. This has +armor, +resist, and the proc means a number of things. In Dominion it means I pop back up and shoot you off the cap.(Which might get you killed by the tower) In other games it means my team might have cleared the area by the time I revive. Enemy team zergs me, I die, they run away to avoid dying to my team, I res, they didn't get any gold. Get it? Or a fight might be going on and I die... get back up... then go back to shooting to help. I should also add that 750HP on a res isn't bad when your bar is 2k or less, that's basically a 750hp HEAL, which is more than what the spell "Heal" itself does. The summoner spell "Heal" is 590(Assuming you're lvl18) +10%(Assuming you have the talent)=649, 750>649. The Heal does hit your allies for half effect, but half of 649 is so little that it won't change any battle outcomes.

Bottom line is, if you die a lot, get this item.

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by PsiGuard » December 22, 2011 5:33pm | Report

Drain wrote:

Bottom line is, if you die a lot, get this item.

Mostly true, but there are some circumstances where other survivability items like Quicksilver Sash are more appropriate. If you're not careful, you might just end up dying twice with this item, and the passive has a very lengthy cooldown. It certainly is very helpful on bruisers and carries alike though.


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by FinalShinobi » January 30, 2012 11:23pm | Report

With Malphite, I love getting this item mid game :)

My build for him is usually:

Philosopher's Stone > Boots of Speed > Heart of Gold > Merc Treads > Glacial Shroud > Guardian Angel > blahblahblah

Really good for a tank ^^





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by giota5 » February 9, 2012 3:36am | Report

i think at yorick will be good

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