Ashe Build Guide by jhoijhoi
ADC Ashe (Cheat Sheet)
Champion Build: Ashe
| Health | 2817 |
| Health Regen | 14.4 |
| Mana | 803 |
| Mana Regen | 13.5 |
| Armor | 85.39 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 282.1 |
| Attack Speed | 71.105 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 14% |
| Spell Vamp | 0 |
| Armor Penetration | 46.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes + Notes
Ability Sequence + Notes

2
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1
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3
14
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6
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Masteries + Notes
Reading of Youtube closed captions
As all champions, Ashe has her flaws/weaknesses and her strengths. If your team is in need of a DPS (damage per second) champion, Ashe is a solid choice due to the utility she brings to the team composition and the fact she's ranged. However, she does have negative points...
+ Probable Pros +
Ashe can be a viable pick in Ranked to fulfil the role of |
- Critical Cons -
Ashe is innately squishy (if targeted, she's two-shotted down). This is combated late game by life steal and defensive items. Early game one needs to mince around with Ashe as to not give First Blood. As all ADCs, she needs items to be of utmost usefulness due to a slow initial attack speed, low initial damage (both sustained and burst) and painfully slow initial movement speed. Unlike other ADCs like |
Ashe, like all other champions, synergises well with some and is countered by others; before you choose her in Champion Select, think of whether your team composition can result in a victory. The below is a rough and short guide of which champions would be most ideal in your team composition, which champions have absolutely no synergy and the many champions who simply counter Ashe on the Fields of Justice. To the right are possible item builds depending on the synergy of the team. Keep in mind, these suggestions can't apply 100% of the time; for example, I say that Janna could have poor synergy with Ashe's ult - however, the rest of Janna's kit is perfect for helping Ashe in lane. In truth, there are hardly any champions who DON'T synergise well with Ashe!
- GREAT SYNERGY -
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Ashe is a champion who relies mainly on landing
In terms of solo top, tanky champions who can initiate and cause out of position enemies in preparation for Junglers that synergise well with Ashe have to have some sort of CC as Ashe cannot always have ECA up for every gank. Champions such as Supports that work the best with Ashe are the ones that can sustain her. Compared to other AD carries like |
- COUNTERS -
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A lot of mid lane casters counter Ashe in many different ways. Any sort of CC or multiple CC that disrupts Ashe OR her allies that are supposed to be protecting her is a good counter. Any sort of ranged burst damage that can be "auto-applied" is a good counter (
Enemy bot lane compositions of Attack Damage Carry + Support that pretty much pwn Ashe in lane are those that can deal a lot of damage in a short amount of time. Combos like In terms of solo top, champions who counter Ashe are those that can dive behind your line of protectors of the support and tank. Junglers that can destroy Ashe are those that, like solo top champions, can bypass Ashe's line of protection. |
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Ashe is an attack damage carry. As such, her primary role on your team is to deal mainly physical damage via auto-attacks. To capitalise on her damage inducing capabilities, it is standard to run 21 points in the Offense Tree. Pick up
Further down the tree is The remaining 9 points can be allocated either in the Defense or Utility tree depending on your gaming preferences and play style. /NOTE/ You will want to grab this page if you know you can position yourself well enough not to get caught. As there isn't much defense allocated here, and I recommend a full offense rune page to compliment it, there really is no room for error. |
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+ Description +
This isn't a bad passive. This passive is most useful at the very start of the game. It's always gratifying to recall back to base, buy a few items, return to lane and then hit someone for a guaranteed critical strike. |
+ Tips & Tricks +
If you save your first shot by pressing "S" when you walk up to the enemy minions, and hit an opposing champion with it, the shot should do over 100 damage depending on their armour.
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+ Description +
This ability is your key to survival and killing with Ashe. You press "Q" to turn on your |
+ Tips & Tricks +
[*] Try and only use your [*] Turn on [*] Always have |
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+ Description +
This ability is very interesting. Like other spells with other champions, your physical damage from your items is returned as damage with this move. That means if you stack damage items, your |
+ Tips & Tricks +
[*] Never give up in a team fight. Constantly spam [*] If fleeing from enemy champions, fire [*] |

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+ Description +
Fantastic active. It's a great scouting tool, and acts as a free ward / line-of-sight As you level this ability up, the range of the area revealed gets larger. The cooldown remains the same, but the fact that you can scout dragon or Baron from the edge of your base is vital towards late game. You should be levelling this out after or before |
+ Tips & Tricks +
[*] Last hit minions as much as possible to receive the additional extra gold from [*] When chasing an enemy champion, make sure to [*] Always tell the team when [*] |


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+ Description +
This stun can save allies, save turrets, and turn team fights around. That said, use your |
+ Tips & Tricks +
[*] Try to fire [*] If a tower is undefended, and some enemy heroes turn up and start to take it down, fire your [*] If the enemy team has champions whose ultimates can be stopped by a stun, save your ult and wait until they use their ults. Ie, |


ON SPAWN
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Starting WHEN TO GET THIS: - You have a support who can sustain you in lane - You plan on building early life steal |
Alternatively, starting WHEN TO GET THIS: - You don't have a sustain support - You need the early movement speed boost |
Lastly, starting with this item is surprisingly effective. It gives you a stable boost in health and a little health regen per hit via the life gain. Be wary starting this, however, as laning without potions can lead to being forced off the lane. WHEN TO GET THIS: - You have a super sustain support - Enemy support has low damage output |
FIRST BACK
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LIFE STEAL It is imperative that you pick up some early life steal, whether it be via a Doran's Blade, or a Vampiric Scepter. Why? You need enhanced active sustain. The lifesteal will help you in lane and in teamfights when they start. If you also grab Life Steal Quints, your active sustain in lane will be such that you will constantly be at full health, even if you get harassed in lane. To utilise such a life-steal heavy set-up, you will have to be consciously auto-attacking to regain health. WHEN TO GET THIS: - Generally speaking, get this before upgraded boots. |
SITUATIONAL SUSTAIN I find this item a really useful choice for players trying to adjust for Ashe's mana issues. Never buy potions after your initial spawn - instead save a little money to buy this. You will rarely use all three charges in lane, but just in case, ensure you recall back to base every now and then to recharge it. The restoration of mana and health is just great, allows you to use your abilities a little more. It is especially useful to grab this item if your support doesn't have an in-built heal to keep you on good health. WHEN TO GET THIS: - If you don't have a sustain support (Leona etc) |
BOOTS
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ATTACK SPEED This is the cheapest attack speed item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase. WHEN TO GET THIS: - You need the attack speed |
TENACITY There are games when you are being caught out by CC and you haven't taken WHEN TO GET THIS: - The enemy team is shutting you down with CC |
FIRST DAMAGE ITEM
CRITICAL STRIKE DAMAGE + CRITICAL STRIKE CHANCE
This is easily the most common item to buy when building for Ashe. There are many reasons for it, but put quite simply, it works. The critical strike chance, coupled with the significant damage boost of AD and critical strike damage means that Ashe will be dealing huge amounts of damage. Finally, Ashe is a critical strike based champion.
In-depth explanation by ShenwangWHEN TO GET THIS:
- You are facing an ADC with shorter range (Quinn, Graves)
- You are facing an ADC who also rushes IE (Caitlyn, Tristana)
ATTACK SPEED CHOICES
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PHASE THROUGH MINIONS + CRITICAL STRIKE CHANCE Infinity Edge + Phantom Dancer is a common combination; either item by itself does not do much, but together they shine. Together with Infinity Edge, it gives Ashe a 55% chance to critical strike on every attack, in addition to giving her an incredible attack and movement speed boost. As Ashe is a very slow champion, any increase to her movement speed helps her ability to kite and escape. Lastly, Phantom Dancer gives Ashe the ability to phase through minions, allies and enemy champions, making the item invaluable. WHEN TO GET THIS: - You want the ability to phase through minions |
AOE DAMAGE, EARLY GOLD GENERATION An interesting item that deals AoE damage after gathering charges. Great for crowd control, split pushing and clearing minions if your base is being sieged. However, Ashe's arsenal is pretty preordained; there isn't an item in her standard build that you'd want to replace. Grabbing Shiv is all about pushing your lane and the gold gen from an eventual WHEN TO GET THIS: - You want AoE damage procs on auto-attacks |
LIFE STEAL
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LIFE STEAL + STACKING DAMAGE Bloodthirster is rushed mostly by caster ADCs, especially those with shorter range and thus prone to more skirmishes and trades, in addition to the fact that it is easier to rush BT due to an early Vamp Scepter. Building BT is all about dealing a lot of early game damage and out-sustaining the enemy AD. When tossing up between the decision to buy BT or BotRK, size up the enemy team and decide whether you will need straight lifesteal, or health shred. WHEN TO GET THIS: - The enemy isn't stacking health - You want the extra stacking damage from minion kills |
LIFE STEAL + SLOW + HEALTH SHREDDING This item has been popularised by it's rework and due to the current meta of entire teams buying WHEN TO GET THIS: - Enemy team is stacking health items - You want the active slow |
ARMOUR PENETRATION
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PERSONAL PERCENTAGE ARMOUR PENETRATION An age-old debate that has sparked arguments since Season One and amplified due to Black Cleaver buffs. The tl;dr version is: If the enemy team has a lot of armour, buy WHEN TO GET THIS: - Enemy team has significant armour |
TEAM ORIENTATED ARMOUR PENETRATION Unlike Last Whisper, Black Cleaver applies an armour penetration debuff that your team can capitalise on. This means that if you manage to attack anyone, or hit anyone with Volley, their armour is reduced for everyone on your team. WHEN TO GET THIS: - Enemy team has insignificant armour |
IDEAL/POPULAR SURVIVABILITY
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CLEANSE AS AN ITEM This is the upgrade of WHEN TO GET THIS: - You are targeted by mitagatable CC |
HUGE HEALTH BOOST Simply put, 1000HP is 1000HP. You add 1% for each point of magic resist and armour you have. So for example, at the end of the game you have Warmog's + 75MR + 75AR. Your base health will be around 2700HP. With resistances, your effective health becomes around 4700HP. WHEN TO GET THIS: - You need to bulk up (general use) |
ALTERNATIVE SURVIVABILITY
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REBIRTH ON DEATH Ideally the best survivability item for WHEN TO GET THIS: - You need a mix of armour and magic resist |
SPELL SHIELD Banshee's is an optimal survivability item for players who are pre30, or playing at low elo (below 1100). It gives a great boost to health, mana and magic resist, in addition to granting the user a spell shield that takes 45 seconds to regenerated after being popped. Alternatively, it is also a fantastic item for high elo, well coordinated teams; Azubu Blaze recently ran BVs against a heavy AP team and the negated spell every minute helped them smash the opposition. WHEN TO GET THIS: - You are up against a heavy AP team composition |
BOOT ENCHANTMENTS
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MOVEMENT SPEED BOOST ON ATTACK You can hold off buying this enchantment until end game if you feel the need to conserve cash. However, realise that by attacking anything, you get a movement speed boost - this is great for chasing, and even fleeing if you know how to kite. WHEN TO GET THIS: - You are often chasing enemy champions |
INSTANT HEALTH + MANA RESTORATION ON SPAWN PLATFORM This enchantment is best bought if/when your base is being sieged by the enemy team. It allows you to recall and instantly regain your health and mana, in addition to give you a huge movement speed boost to help you get back into the fight. WHEN TO GET THIS: - You are losing and recalling often/stuck in base |
REPLACING YOUR BOOTS (EXTREME LATE GAME: 1 HOUR)
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TENACITY A great item to replace WHEN TO GET THIS: - Enemy CC is hindering your ability to contribute |
SURVIVE BEING BURSTED DOWN This is the upgrade of WHEN TO GET THIS: - You are targeted first and often die straight away |
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BALANCED
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This is your standard-to-go Ashe build. It's well rounded in damage, sustain and survivability. |
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HEAVY AD
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Randuin's Passive, Cold Steel, slows attacking enemies, like a reverse |
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HEAVY AP
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Banshee's and Maw will allow you to survive being initiated upon, depending on your reaction speed with |
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HEALTH STACKING
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Blade of the Ruined King excels at ripping stacked health, doing damage via percentage maximum health. |
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ALTERNATIVE
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Statikk Shiv is good for the current push meta. Mercurial is if you don't run |
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GRABBING JUNGLE MINIONS BEFORE LANING Depending on whether you are on Purple or Blue side, you can grab Double Golems before you head to lane; killing Double Golems (if you are team Blue) gives you an increase in experience and gold, meaning you will hit level two faster. As leashing has changed for S3, practise this in a custom game with a friend before trying it yourself in a normal, to gauge the amount of damage your support can take. |
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LAST HITTING The ability to last hit is a fundamental skill of an experienced and conscientious player. Landing the killing blow on an enemy minion or neutral monster not only awards you Experience and Gold, vital towards buying items and levelling up, but also allows you to farm safely without pushing your lane. Creep Score (commonly referred to as CS) is often used as a measure of how successful one is whilst laning. Last hitting as the ADC is incredibly important; with Ashe there's an added bonus/incentive of gaining extra gold per minion kill via |
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TEAM OBJECTIVES Around about now you should be taking/have taken |
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KITING Kiting refers to attacking an enemy with ranged attacks or abilities while maintaining a safe distance. This term originated from the analogy of flying a kite, where the attacking champion (the person) holds the target (the kite) at a safe distance (the string). This feat is often performed by ranged champions against enemy melee champions. While kiting, the ranged champion makes use of their superior range, mobility and/or CC to damage the enemy champion without taking damage themselves. |
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POSITIONING/TARGETING Where you stand and who you attack during a teamfight can make or break a game. You are an ADC, thus you are squishy and susceptible to being targeted. As such, the enemies that are going to be closest to you are those that are tanky enough to get close. These champions include junglers such as |

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So you're up against |
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COMING SOON! |
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The "Protect the Kog" strategy was/is popular in high elo play, wherein the team composition would be built around keeping Kog'Maw alive. This is because Kog'Maw is a hyper carry and deals tremendous damage mid and late game. His early game is very weak and he is easy to gank and shut down, despite |
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COMING SOON! |
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Like |
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COMING SOON! |
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Like Kog'Maw, |
- About the Author -Hey guys, I'm Jai (or jhoijhoi) and this was my first guide here at Mobafire; I hope that it pleases you to read it as much as it pleased me to write. I have played over 400 games as Ashe (including Customs, Co-op vs AI), and she was my main champion from level 5 to level 30. As such, I believe my experience with her is enough grounds for this guide to be taken seriously. I am currently GOLD V, but intend to move up. THE END!Ashe is a fun hero to play. She's cheap to unlock, she's the champion who's been free the most in the weekly rotations, and she's easy to learn. ______I hope this guide helped you somewhat with your endeavours to pwn with Ashe. ______Sincerely, jhoijhoi. ______Last Edited: 26/04/2013 ______Please don't hesitate with comments and/or suggestions regarding anything I have outlined above. I will happily respond to any queries. Also, it'd be awesome if you rated my guide after you've tried it. Also, please don't downvote solely based on my build suggestions. I have spent a lot of time on this guide, and the information alone should help new Ashe players. Thanks!
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Frequently Asked |
Answers |
| Q: What Summoner Spells should I take? |
// |
| Q: Why is Ashe a viable choice? |
// In ranked play, she is frequently chosen due to her powerful initiate, her utility in terms of |
| Q: R > W > Q > E, right? |
// Ashe's |
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Q: Why do you get |
// With the |
| Q: What about Survivability? |
// You can always buy |
| Q: Black Cleaver vs Last Whisper? |
// If the enemy team is stacking armour, buy |
| Q: What if I have a question you haven't answered? | // Feel free to ask as many question as you can think of. I'll be sure to answer as soon as I can, and post my answer up here for all to see. |
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