Siphoning Strike


Nasus Ability

Siphoning Strike

Nasus's next attack will deal an additional 30 / 50 / 70 / 90 / 110 damage plus the extra permanently gained damage. Siphoning Strike permanently gains 3 damage whenever it kills a unit. This bonus is doubled for larger creatures, such as enemy champions, cannon minions, the large wolf, and Baron Nashor.

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by J0MiN » March 7, 2012 1:13pm | Report

Thats What Make Nasus More Nasus ... That Skill Allow Him Go Tanky and still hit like a Truck

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J0MiN
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by vlin7 » July 11, 2012 5:27am | Report

this is super op if he get loads of farm early, and late game he can just 2shot squishy ads be4 they lifesteal back

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by robobotrover » December 17, 2012 4:22am | Report

This is why you don't let a Nasus FARM!


Herp derp herp derp herp derp herp derp herp derp herp derp. :D
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robobotrover

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by MujinTengu » May 12, 2013 5:07am | Report

Nasus not worth much without it.
Here are some facts about this ability:
Siphoning Strike Activation resets auto attack.
Siphoning Strike Does not procs with Spell-Vamp. (Tested)
● Killing more than one unit with one hit of Siphoning Strike does not
fill you with more permanent damage.
Siphoning Strike have 225 hit range when on "Fury of the Sands" effect.
Siphoning Strike at level 5 and with 40% CDR (maximum) has 2.4 cooldown.
● With perfect Siphoning Strike farm, you can get +500 to
Siphoning Strike killing bonus damage in 20 minutes.

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MujinTengu

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Joined: 2013-01-20
IGN: MujinTengu on EUNE

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