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Gragas Build Guide by Joxuu

Tank A Diamond jungle Gragas guide

Tank A Diamond jungle Gragas guide

Updated on September 11, 2016
9.4
22
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League of Legends Build Guide Author Joxuu Build Guide By Joxuu 22 1 1,950,280 Views 49 Comments
22 1 1,950,280 Views 49 Comments League of Legends Build Guide Author Joxuu Gragas Build Guide By Joxuu Updated on September 11, 2016
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1
athney | September 6, 2016 3:06pm
Is it ok to Build Cinderhulk with this build?
1
Joxuu (336) | September 7, 2016 7:03am
You can go Cinderhulk if you replace cieborn gauntlet with dead man's plate. Cinderhulk path makes you full tank so people might ignore you in team fights as you're not a damage threat.
1
Jammy158 | August 23, 2016 4:40am
Hi Joxuu,

Gragas is apparently getting some changes in patch 6.17 and the changes are the follwing.

Bodyslam (E):
Cooldown increased to 16/15/14/13/12 from 12 at all ranks
Explosive Cask (R):
Now has a fixed travel time, meaning it will always take 0.55 seconds to arrive at its target, even if Gragas is next to it.

It seems to be sort of a nerf IMO. What do you think about these changes and how impactful would it be for Gragas.

Also, I would add Rek'sai as well cause you made a guide for her and she is getting changes in the same patch.

Tunnel (Burrowed E):
Cooldown increased to 26/24/22/20/18 from 20/19.5/19/18.5/18
Void Rush (R):
Cooldown increased to 180/140/100 from 150/110/70

What do you think on her changes? I would love your feedback :)
1
Joxuu (336) | August 23, 2016 7:11am
Hello.

That certainly hurts Gragas team fighting in mid game. I think E nerf is not that because it's mostly used for the flash + E combo anyways. You need to be more careful with it though.

Rek'Sai players might start maxing E second now. For some time, people have maxed W second but I think E max second will be a thing again. Ultimate nerfs are big though. I don't think it's worth to use ultimate to get back to the jungle faster anymore. You need to save it to get to team fights.

Both of these changes will probably be big enough to see some people prefer other strong junglers like Graves more now. Both will still remain popular and good though in my opinion.
1
VexRoth (78) | August 9, 2016 10:48am
Hi Joxuu,

I've picked Gragas back up after some time off as I felt like I wasn't getting enough done in the early game with my current champion pool. Ran out to a 54% winrate with him after hovering around 44% for some time, which is why I put him down for a while. Since then I've had a couple of rough games and I feel like I'm dying more than I should when I try to make things happen in the early game, so I figured it was time for some questions from someone who knows Gragas well.

Really good guide by the way. :-)

Editorial note - you have fragment in several places in the guide where I think you mean ferment.

Runes and Masteries Questions:

I've noticed on Probuilds that people are opting for Veteran's Scars over Runic Armor and Natural Talent over Vampirism. I tend to go your route for masteries as otherwise I feel like I don't have enough health left over to gank after getting both buffs without the sustain from the aforementioned masteries.

I also noticed that people were taking health/lvl seals instead of armor seals. Maybe with those runes and masteries they are being more late game focused? Which seems odd to me since Gragas seems to get the most done in the early/mid game.

Another thought perhaps I'm using Happy Hour incorrectly? Any tips for efficiently using it while keeping your clear speed/damage output up, especially on your initial clears? Not popping abilities until after Happy Hour comes off of cool down? I tend just to spam my abilities off of cool down just to get more damage out, but maybe that is a suboptimal approach as far as sustain is concerned?

Starting Item

You show a start with Hunter's Talisman in the cheat sheet but talk about starting with Hunter's Machete in the body of your guide.

My take on that is if I happen to be starting blue side so i'll have blue buff to clear with then start Hunter's Machete, but if I'm starting Red Side and won't quickly have my Blue Buff then to start with Hunter's Talisman. What is your stance on this?

Explosive Cask

Thoughts/examples on Explosive Cask placement? That thing is quite often make or break and I still seem to have more games where I break with it than I would like. I've found that you really have to watch out for using it on champions with dashes like Lucian unless you do it as part of a Body Slam or Body Slam + Flash to prevent them from dashing when you toss out Explosive Cask.

Does the champion and heading and/or facing matter? It certainly seems to me like it does given some weird interactions I've seen with people getting blown in directions that I wouldn't expect. And often it seems to have odd interactions with terrain. A game or two ago I had a Diana murdering our Lucian Mid directly in front of our turret with her facing Lucian who was just to the left of the turret. I dropped EC behind her and it bounced her off the tower helping her to make her escape. :-(

Any thoughts/help on these matters would be appreciated. Thx!
1
Joxuu (336) | August 9, 2016 11:35am
Hello.

I will update the rune/mastery setup + guide errors. I take runic armor, natural talent + hp/level seals. I use abilities between camps to get most use of Happy Hour. Like you can use Body Slam to get from raptors to wolves or you can pop Drunken Rage before reaching a camp so you get happy hour back earlier.

I think Talisman is always superior to machete on Gragas ever since the changes. Also take refillable potion over 3 potions if you're familiar with Gragas clear. I think I'll change that too because it was originally for starting player but they should be able to pull off refillable potion clear too.

I usually always look for E + Flash + ult combo in team fights. I don't want to leave it to a chance that someone dodges or flashes the ultimate so I try to just get 100% confirmed good ultimate with E + flash combo. The enemy facing doesn't matter but ultimating near a terrain does sometimes have weird interaction.

What I think is happening however is you're throwing the ultimates too near the champion which often leads to a unexpected angle (if you're trying to ultimate someone backwards and the ultimates is just a little bit off to the left side, you can expect the enemy to fly diogonally). Some champions have strange hitboxes so the placement varies too.

If u throw the barrel tiny bit further from the champion, you can avoid strange angles because of diferent hitboxes because the angle is more clear that way. Gragas ultimate hits from further range than you'd many times expect:



Just be careful not to throw it too far. I can review more in-depth if you like by uploading a gameplay video somewhere so I can look on what you could look to improve. Thanks for the comment btw.
1
VexRoth (78) | August 10, 2016 3:37am
Joxuu wrote:
Hello.

I will update the rune/mastery setup + guide errors. I take runic armor, natural talent + hp/level seals. I use abilities between camps to get most use of Happy Hour. Like you can use Body Slam to get from raptors to wolves or you can pop Drunken Rage before reaching a camp so you get happy hour back earlier.

I think Talisman is always superior to machete on Gragas ever since the changes. Also take refillable potion over 3 potions if you're familiar with Gragas clear. I think I'll change that too because it was originally for starting player but they should be able to pull off refillable potion clear too.

I usually always look for E + Flash + ult combo in team fights. I don't want to leave it to a chance that someone dodges or flashes the ultimate so I try to just get 100% confirmed good ultimate with E + flash combo. The enemy facing doesn't matter but ultimating near a terrain does sometimes have weird interaction.

What I think is happening however is you're throwing the ultimates too near the champion which often leads to a unexpected angle (if you're trying to ultimate someone backwards and the ultimates is just a little bit off to the left side, you can expect the enemy to fly diogonally). Some champions have strange hitboxes so the placement varies too.

If u throw the barrel tiny bit further from the champion, you can avoid strange angles because of diferent hitboxes because the angle is more clear that way. Gragas ultimate hits from further range than you'd many times expect:



Just be careful not to throw it too far. I can review more in-depth if you like by uploading a gameplay video somewhere so I can look on what you could look to improve. Thanks for the comment btw.


Thank you for answering my questions Joxuu!

Appreciate the emphasis on the guaranteed ult for team fights, so I will try to value/prioritize having Flash up for team fights as that is something I believe I haven't been as cognizant of as I should.

And I have noticed that if you ult to closely things can get strange. If you hit them with the epicenter they actually don't go anywhere. Though getting that to even happen consistently due I believe as you say, weird champion hit boxes, can be hard to pull off.

I'll see about finding some gameplay vids that showcase a typical game.
0
TheRealMASTAH (3) | July 10, 2016 10:59am
Voted +1
Great!
1
Nic Jagger | May 3, 2016 11:00am
Just thought i'd mention, the case 'ferments', it doesn't 'fragment' to gain power.

:) thanks for the guide!
1
kAlyONE | March 19, 2016 8:38pm
Voted +1
good :)
1
graham650 (1) | March 5, 2016 2:12pm
Voted +1
this is poppin
1
Joxuu (336) | November 22, 2015 8:03am
I'm considering updating the guide, I have had a Lee Sin guide in the past which I'm probably updating too.
1
leeftw (5) | November 22, 2015 8:02am
Joxuu plz update and make a lee sin guide;)
1
Joxuu (336) | November 15, 2015 7:15am
I'm considering updating the guide to S6, haven't decided yet.
1
Santoza | November 15, 2015 5:25am
Voted +1
Ineed new Build
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