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Twisted Fate Build Guide by Greedforce

Middle [S7] Make your own luck - Twisted Fate Guide

Middle [S7] Make your own luck - Twisted Fate Guide

Updated on June 27, 2017
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76
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League of Legends Build Guide Author Greedforce Build Guide By Greedforce 76 2 4,295,377 Views 94 Comments
76 2 4,295,377 Views 94 Comments League of Legends Build Guide Author Greedforce Twisted Fate Build Guide By Greedforce Updated on June 27, 2017
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1
HTHVN | May 15, 2017 8:23am
First, I just want to say great job man, congratulate! However, regarding the double gold card, it seems like the cards are not totally random. For instance, you picked and threw the gold card, right after the card hit the target, just count blue-red-yellow-blue-red-yellow (with the same color changing pace when you pop W once) and double W should give you the card color that you’re counting. The longer you count, the harder it is to predict the coming card since you won't match the computer counting pace perfectly. I saw RUSH C9 done the triple gold card not one but several times, and I have also picked 4 instant gold card in a row in sandbox mode a few time. Hope this will help you, and if I’m wrong just tell me. Btw, I’m not a native English speaker, hope that you’ll not complain about my bad grammar =)
1
Greedforce | June 4, 2017 2:57am
Interesting, I'll have to look into this. I made the testing some time ago so it might very well be outdated, or perhaps I didn't fully understand what I was doing back then.

Thanks for the heads up :)
/Greedforce
1
Cammo353 | April 18, 2017 1:48am
Is there anything you'd change in regards to Boots/Summoner Spells since the different variants of the ones featured in the guide have been removed?
1
Greedforce | May 12, 2017 2:46am
Removed? I can still see the summoner spell chapter and as for boots I'd strongly recommend Ionian Boots of Lucidity but I also touch on the possibility of going Sorcerer's Shoes.

If you can't see these parts of the guide you might wanna contact support though, cause it sounds like there's something wrong. :/
1
FrostySoul41 | February 24, 2017 4:55am
I still don't really understand tf's w. Is the first card which appears random or not ? Sorry if my english is bad, i am french.
1
Greedforce | February 25, 2017 5:08am
It's practically random yes. It's based on a timer/clock in the background of the game. So technically, if you learned that timer by heart, you could predict what card it starts on if you were to press it at any given time. But since that is practically impossible, it's basically random.

Oh and your english is fine btw, I wouldn't even have noticed anything, had you not said it. :)
1
mingyang9 | February 1, 2017 7:23pm
I have been a TF player since season 2 and with the addition of Rapid Fire Cannon, it is a pretty troll item for an AP TF but yet again, it really helps the team being able to throw that gold card stun to catch escaping opponents. Just a thought.
1
Greedforce | February 3, 2017 12:28am
I've considered adding it to the situational item chapter on a couple of occasions, but I allways come to the conclusion that it takes away too much from your build. I mean it's an entire item slot after all. that's almost 1/5th of all your damage and survivability, traded for a conditional longer range. I don't know, it might work, but I still feel like there are better items.
1
MiningRimbaah | January 29, 2017 1:35pm
Took me 20 mins to read it all, jumped into a game as a first time TF and did well 23/1/8You earned an S+ on Twisted Fate
Thanks!
2
Greedforce | February 3, 2017 12:26am
Cool, glad I could help. :D
1
Patmsenpai | January 27, 2017 5:40am
Hi, it would be great if you could update the guide with season 7 masteries! Cheers!
1
Deluxfittan | January 23, 2017 12:15pm
Hey, I would like to know why I should max my Q first when it is way easier to burst down the enemy using W as it does way more damage early and late game. Just a question please answer :)
1
Greedforce | January 24, 2017 12:53am
Wild Cards is maxed first because it gains more damage per level than Pick A Card and since neither of them get lower cooldown from being leveled, there it simply no point in maxing Pick A Card first. And for the late game it won't matter as you'll have maxed both by then. :)

On a different note however, the Pick A Card maxing route literally can't do more damage than if you go the maxing Wild Cards route, cause not only does Wild Cards scale better (65% instead of Pick A Cards 50%), it also has higher base damage at all tiers (and as mentioned above the base damage also scales better with levels.

I hope that answeres your question and wasn't too confusing. I tend to get into numbers more than I actually need. xD

P.s. You should of course allways use both Pick A Card and Wild Cards in combination if you want to burst down your enemy.
2
GodLord (34) | January 6, 2017 4:12pm
great guide my friend!
1
VeneficusFerox | October 10, 2016 4:39am
As one TF guide-writer to another, I disagree with the counter rating of Heimerdinger and Annie:

- Heimer's turrets can all be targeted at the same time with Q. Depending on your level, either one Blue card or Q + Blue will take out one turret. You need to be in lane as fast as you can, so that Heimer cannot start putting down turrets before you arrive, so you can pick them off the second he puts them down. At level 1, one Blue card should already kill a turret. If he wants to keep his turrets up, he will need to spend almost his entire mana pool on this, leaving him without his stun. It may require more than average micromanagement, but at any rate this does not warrant a level 10 difficulty.

- Any good Annie will keep up her stun and simply zone you out, leaving you with no other option than either go full defense fast (and lose a lot of potential), or beg for a babysitter. Add to that her potential to one-shot you at level 6+ would put her at level 9-10. If you have a babysitter, her threat goes down to ~5, as she will most likely either die easily or trade evenly on each gank, giving you kill + assist vs kill every time.
1
Greedforce | October 10, 2016 11:29pm
I definitely agree with you on Heimerdinger and honestly I'm not sure why I put him at 10 to begin with. o.O

Annie however isn't that bad. If you just wave clear and bully her up to level 6 and start roaming after that she's no problem at all. Fighting her however, is not a very smart idea.
1
0XKurasmagX0 | September 13, 2016 7:15am
Hi there, i've got an issue laning mid with teemo recently, and didnot seem to find teemo in your guide. it's been very difficult to stun teemo because of his blind or Q skill, although ive fared well by staying the hell back and poking with my Q, getting blue card to replenish my mana.
1
Greedforce | September 16, 2016 1:18am
Teemo is a horrible matchup for Twisted Fate as he's a poke champion that can easily outmanuever you. The Blinding Dart doesn't make it any better. If you see Teemo being picked I'd recommend going a different champion entirely to be honest, but if it's blind pick, just stay out of auto attack range from him (remember that he runs faster than you aswell) and focus on pushing and csing to the best of your abilities. Roams are what's gonna save this matchup and aslong as you make sure not to die it shouldn't be the end of the world.
1
zany552 | May 17, 2016 12:43pm
I need help. I play TF for long time but one problem popped up. I have a feeling I dont deal much DMG and when I go full DMG build then I dont have HP. I cant find the balance. I tried many runes and masteries. I ll be happy if you give me some advice :)
1
VeneficusFerox | October 10, 2016 4:20am
If you feel that you are too squishy, consider taking Barrier. If that's not enough, you may want to got for Hextech Protobelt, giving a reasonable amount of AP while giving both health and an additional escape/engage.
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