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As the headline shows, this guide is to counter tanky teams! Most tanky teams have Nasus, Renekton, Mundo etc. who are based on their heal they get from their Ultis. Furthermore when they have Lifesteal (Renektons Q, Nasus Passiv) it is also reduced by Ignite. And when u Tumbled at their tower and its on cooldown u can finish the enemie with ignite instead of waiting for ur cooldown and risk ur dead! ANd pls read the optional Summonor Spells!!!!! These are only the one which I prefere.
Early Madreds and Silver Bolts and you don't get Archaic Knowledge?
Those tanks you're trying to destroy will get generally get Magic Resist. 1 point = 15% Magic Penetration. You can quite easly loose 1% in your Attack speed for this.
Also, put that archmage savvy point into exhaust, it's doing nothing where it is now as nothing vayne has is based off AP and when given the choice between smite/exhaust on a ranged carry it's no brainer.
You are right, I used the masteries from the build when I started creating it. There it was only AD/DPS based and didnt include Madreds. And yeah, I put it into Exhaust when i take it, so you are right I can put it in constantly.
Who says that Trinity is your early game item?! Sheen is your early game item, Trinity gives you furthermore more health (very usefull because she is so squishie), more attackspeed and a crit chance, as well as movementspeed, more damage than sheen and a rly good slow. Its a rly good item for mid/late game. More answers above your quote.
Nice comment bro... I think you just wrote it because you had to write something in order to downvote! Tell me why is Sword on Divine not good on her? You didnt even have tested it. It gives you a nice attackspeed as well as 100 magic damage every 4th attack! Furthermore, the active works great against Jax and any tanky champ. Not to mention that the last item is up too you. If you dont like it, then grap on of the others.
All in all, giving downvotes for a yet not finished guide for so stupid tiny points is so rediculas... .
Those tanks you're trying to destroy will get generally get Magic Resist. 1 point = 15% Magic Penetration. You can quite easly loose 1% in your Attack speed for this.
Also, put that archmage savvy point into exhaust, it's doing nothing where it is now as nothing vayne has is based off AP and when given the choice between smite/exhaust on a ranged carry it's no brainer.
Thanks for posting it up.
Nice job, keep going.