Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
O and one last thing I beg of you is to reconsider the Zhonya's (maybe throwing it under "Optional/Situational Items" or something)... I just hate that item for Orianna, I'd rather see a Lich Bane, Mejai's, Manamune, Nashor's Tooth, Frozen Heart, or even a Rylai's over it.
Sure, you can stay in lane and get creep kills without using too many spells, but you allow your lane partner to do the same, which is just what they want. Once you've allowed them that, they'll just float down to one of your less fed characters in bot or top lane and pick up an easy kill; maybe first blood.
I say she needs more mana regen early because maxing Dissonance as I do costs more. I see you've chosen to max out your Command:Attack first. Why have you done this? From my experience, Command:Attack is a very mana inexpensive ability, but it also does nothing in terms of early game damage. It also doesn't boast the slow that Command:Dissonance has, and therefore won't allow you to follow up your harass with 2-3 auto attacks before returning to creep kills. This leads to less lane dominance overall and lets your opponent (for the sake of the conversation, let's say it's Cassiopeia with 2 in her Twin Fang and 5 in her Q) dominate your lane with their superior harass.
On top of the mana required to maintain harass, it's usually a good idea to use some mana in order to secure creep kills when laning against an opponent who you can't force away from your creeps. (Caitlyn and Corki are good examples of this with their long range) Without the extra mana cushion, you're very likely to be outdone in CS, leading to your team having a worse endgame because of your ill performance in mid.
again its only my first attempt at building a guide so more comments and criticism will greatly help
Grabbing Void staff as your second item is strange because, again, you're building her as a mage but ignoring her need for mana. At the point in the game where you can afford a Void Staff, you're going to need survivability and sustain more than anything. The way you've set it up, she'll have neither.
Finally, building Archangel's Staff all-in-one at the end of the game is ridiculous. Orianna is a very mana hungry champion, especially early game, so to not build her a Tear of the Goddess when planning to craft an Archangel's Staff lategame is an amateurish mistake at best.
It seems like you're using a rather useless summoner skill (clarity) to make up for the fact that most of the time you'll be OOM due to your shoddy build order, and because of this, you're going to be dominated in mid the first time you face off with any competent summoner. At least, you will while using a build with no Mp5, no survivability until endgame, (and even then, it's listed as optional) and a weak summoner skill trying to hold up an overall bad design.