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A suggestion is to max a skill first, preferably tantrum for the 10damage reduction, which may be vital earlier on.
Utility buff is much better than plentiful bounty. A slightly longer blue buff does wonders, and you have more mana to get a weak champion. It is slightly better as plentiful bounty doesn't help with damage and 5 seconds doesn't do a ton of help in jungle phase. The only good thing is the 5 gold, which is kinda useless even if you do spam smite.
Aegis of the legion isn't that good late game. Maybe you could get another tanker item.
3 Quints of Avarice gives 3 gold per second, in a minute it gives 180, 30min it gives 540 gold. Even though it may seem good, but most of the time, it is better to take others, such as Fortitude, to boost your jungle gameplay.
Flash > Ghost. Your ulti is most important, and bandage toss usually can only be used once in a team fight, and afterwards, once in chasing. It may be better to stop channeling ultis. However, its just based on your view, so nothing much changes.
Hope it helps :)
I do like how deseptively tanky the build is without it being so plainly generic.
the little amount of AP makes his bandage hit hard, so thats kinda cool while still being really tanky
+1