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Xin Zhao Build Guide by Clinton

Xin Zhao - True Audacity (Off-Tank Jungle)

Xin Zhao - True Audacity (Off-Tank Jungle)

Updated on October 5, 2011
8.7
9
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League of Legends Build Guide Author Clinton Build Guide By Clinton 9 0 56,358 Views 22 Comments
9 0 56,358 Views 22 Comments League of Legends Build Guide Author Clinton Xin Zhao Build Guide By Clinton Updated on October 5, 2011
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1
Clinton (5) | September 9, 2011 9:27pm

very nice guide. I tried it out and on my first game I went 12-3-6. +1

haha thanks, but you didn't actually vote it up :)
1
DynamicGoat | September 9, 2011 10:25am
very nice guide. I tried it out and on my first game I went 12-3-6. +1
1
PBnJamz | July 30, 2011 6:12pm
Voted +1
Nice work :)
1
Clinton (5) | July 29, 2011 8:32am
Slizer002 wrote:



Glad you like it and listen to my feed back :3

I noticed something else which isn't that important as it is definately preference - but in the jungle you can do a superior route if you go for some different runes: AS Marks, Armor Seals, MR/AS Glyphs and ARP Quints.
The idea is to get around 10 ARP from runes and 15% AS - How you get there is up to yourself aslong as you keep the Armor Seals.

But having that allows you to start on small golems and then go like: Golems-> Wraiths-> Wolves-> Blue-> Recall-> Buy Longsword and a hp pot-> Small Golems-> Red-> Wraiths-> Wolves-> level 6.
Skill order for that is QWQEER.

Anytime where a lane is pushed, this route allows you to act fast and gank - and if your lanes are having a hard time you can get boots for more effective ganks ^^

Just a suggestion to add as it really improves your jungling speed ;)

BUT.. When you get blue you are very prone to counter ganking - so if against Shaco or Nunu or other good counter junglers, you might wanna do the standard route instead ;)


Haha, ive heard about attack speed runes, except for on the glyphs. The thing is, i actually havent bought attack speed marks yet! I've been pretty low on IP, but ill make sure ill buy those runes next, and try them out. Thanks again!
1
Clinton (5) | July 29, 2011 8:30am
Revory wrote:

I like the 2 builds for being an Off-Tank. Getting both defenses up above 150 and building bulk is always a good way to go. Though I'd like to see more Damage output though. Even when I build my Off-Tank Xin I still get over 200 Dmg and my defenses get over 150 aswell and have a ton of Hp's.

Overall nice layout, really like your guide. Tons of information as well.


Haha im glad you agree. I think i do get a bit of attack damage, if you decide to get Atma's. Otherwise i just like the idea of having a Black Cleaver and lowering the armor for.. lets say your ally ashe. I try not to focus on grabbing too much damage, because i still am able to jump onto their squishies and do some damage without being fatally hurt, after all only a few champions are pretty bulky and do loads of damage >_>.
1
Revory (7) | July 28, 2011 3:45pm
Voted +1
I like the 2 builds for being an Off-Tank. Getting both defenses up above 150 and building bulk is always a good way to go. Though I'd like to see more Damage output though. Even when I build my Off-Tank Xin I still get over 200 Dmg and my defenses get over 150 aswell and have a ton of Hp's.

Overall nice layout, really like your guide. Tons of information as well.
1
Slizer002 (27) | July 26, 2011 2:49am
Clinton wrote:



Thanks for voting and giving feedback. I think you are correct about the masteries, so i've changed that already. As for Randuins over Sunfire... I normally just visualize the team's tank to be carrying that. I understand that Randuins can be used effectively on Xin, because you can dash into the center of the team and use it, which leads to your team surviving longer, which means more damage. However, the reason i take Sunfire is that it provides more HP, so thats better if you get an Atma. I also like how it provides you with an aura that will do damage per second to your enemies. I have already placed Randuins as a good alternative item and i may consider replacing sunfire cape with it, because i am beginning to realize that Randuins only gives 100 less HP, is a better tank item, Heart of Gold can be used for Gold generating, 30 more armor, and if its active is used at a crucial point, can be game changing. I really appreciate the feedback and if you have anything else to mention, feel free!


Glad you like it and listen to my feed back :3

I noticed something else which isn't that important as it is definately preference - but in the jungle you can do a superior route if you go for some different runes: AS Marks, Armor Seals, MR/AS Glyphs and ARP Quints.
The idea is to get around 10 ARP from runes and 15% AS - How you get there is up to yourself aslong as you keep the Armor Seals.

But having that allows you to start on small golems and then go like: Golems-> Wraiths-> Wolves-> Blue-> Recall-> Buy Longsword and a hp pot-> Small Golems-> Red-> Wraiths-> Wolves-> level 6.
Skill order for that is QWQEER.

Anytime where a lane is pushed, this route allows you to act fast and gank - and if your lanes are having a hard time you can get boots for more effective ganks ^^

Just a suggestion to add as it really improves your jungling speed ;)

BUT.. When you get blue you are very prone to counter ganking - so if against Shaco or Nunu or other good counter junglers, you might wanna do the standard route instead ;)
1
Clinton (5) | July 25, 2011 4:16pm
Slizer002 wrote:

Definately deserves to be highly rated - I've played Xin alot like this for a loooong time and even carried entire games with it (In ranked) this rocks!

A single thing tho, Randuins over Sunfire - You synergize so much better with Randuins than sunfire ;)

But still +1

Edit: Noticed your masteries.. In jungling - you are much better off running either 15/0/15 or 21/0/9 - This is just what have been proved by countless people ^^


Thanks for voting and giving feedback. I think you are correct about the masteries, so i've changed that already. As for Randuins over Sunfire... I normally just visualize the team's tank to be carrying that. I understand that Randuins can be used effectively on Xin, because you can dash into the center of the team and use it, which leads to your team surviving longer, which means more damage. However, the reason i take Sunfire is that it provides more HP, so thats better if you get an Atma. I also like how it provides you with an aura that will do damage per second to your enemies. I have already placed Randuins as a good alternative item and i may consider replacing sunfire cape with it, because i am beginning to realize that Randuins only gives 100 less HP, is a better tank item, Heart of Gold can be used for Gold generating, 30 more armor, and if its active is used at a crucial point, can be game changing. I really appreciate the feedback and if you have anything else to mention, feel free!
1
Slizer002 (27) | July 24, 2011 11:08am
Voted +1
Definately deserves to be highly rated - I've played Xin alot like this for a loooong time and even carried entire games with it (In ranked) this rocks!

A single thing tho, Randuins over Sunfire - You synergize so much better with Randuins than sunfire ;)

But still +1

Edit: Noticed your masteries.. In jungling - you are much better off running either 15/0/15 or 21/0/9 - This is just what have been proved by countless people ^^
1
Clinton (5) | July 20, 2011 3:20pm
jnosnk wrote:

Good job man! Finally a build for xin as off-tank. Igot sick with those guys who play xin with builds for tryndamere or caitlyn.


Thanks, im glad you see it the way i do. Your comment and vote really encourage me. Do you have any suggestions as to how i can improve my guide and really expose it to the mobafire community?
1
jnosnk | July 19, 2011 9:06am
Voted +1
Good job man! Finally a build for xin as off-tank. Igot sick with those guys who play xin with builds for tryndamere or caitlyn.
1
Clinton (5) | July 8, 2011 8:15pm
rnxiiii wrote:

good defensive items and offensive items


Thanks for agreeing!
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