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Ryze Build Guide by yerkyerk

Ryzen - the carry tank

Ryzen - the carry tank

Updated on June 23, 2011
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League of Legends Build Guide Author yerkyerk Build Guide By yerkyerk 0 8 9,890 Views 18 Comments
0 8 9,890 Views 18 Comments League of Legends Build Guide Author yerkyerk Ryze Build Guide By yerkyerk Updated on June 23, 2011
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1
TPZ VS | August 3, 2011 12:08am
Voted -1
idk really about this build...well sure the items looks promising....but the purpose and the title of this build just makes it go down...down...down... to the pit.......
1
megabenou | July 22, 2011 5:54pm
Voted -1
j'aime pas ton guide
1
megabenou | July 22, 2011 5:54pm
j'aime pas ton guide
1
yerkyerk | June 23, 2011 8:49am
deathalo44 wrote:
See comment properly please.

I could say the same, but I won't ;-)

I said Glacial Shroud itself was good for the MP, not the final product, I said that that should only be finished early if you're up against heavy AD - stating that the reason to finish Frozen Heart was said heavy AD.

I prefer most of my champions to lane longer as well, but for Ryze, you want that Tear asap. And in a dual lane it's no problem going back and forth once. it might be my playstyle, but I found both the sapphire crystal and meki pendant to work. Sapphire gives you more oomph, meki pendant gives you better sustained oomph.

And you're still defending what you said about Rabadon's, despite that I showed you how worthless it was on Ryze in comparison to RoA. Banshee's is taken for a totally different reason than Rabadon, so if you want to take it out for damage, compare it with another damage item. Rabadon is an item you only take for damage. And Rod of Ages beats Rabadon on every front when it comes to Ryze. Note that in my calculations, I've even left out the 21 extra AP you'd be getting from the mana of Rod of Ages and the 5% extra mana from Expanded Mind (which doesn't work currently because it's probably bugged). So, if you really wanted to discuss that, you should've said I would've been better off replacing Banshee's Veil with a RoA instead of the Rabadon. I don't see the point to bring up Rabadon actually, as it plain sucks on Ryze. I now get the idea you just want to get your "right" for the sake of it.

Good Hands would be a personal preference. I don't care much for either of the two. I could change it, I'm sure someone else would ***** about it. They're both not very impressive.

I'm lost on the point you bring about regarding Rune Prison. It's a monster skill on Ryze, but eh.. you're just explaining why it's good, while I've never said it wasn't.

I could bother explaining the ulti and I probably should, but this guide is going to the gutters anyway, by people who have no clue on how to play Ryze (thought I saw at least 1 comment about building him like an AP champion, wtflol), so it doesn't seem like anyone wants to read through it anyway. At least you had the decency to give feedback, but you're the only one. So, I'll just leave it as is and own with the build myself.

Finally, you can unlock Rune Pages for 6300IP. I know it's a terrible lot, but yeah, it can and should be done. I don't see the need to create a cookie cutter one-size-fits-all rune page, this is a guide about Ryze and how to take the most out of him. If people want a general rune page, they should visit guides who offer those - but I'm sure most people will already have a one-size-fits-all-casters rune page.
1
Yordle Knight | June 23, 2011 3:11am
Voted -1
Wtf, Tank Ryze........
1
Yordle Knight | June 23, 2011 3:10am
Tank Ryze? Wtf....If you thought he could tank try jungling with him.
1
timedlessvoid | June 22, 2011 7:45am
This is bad, you shouldnt be running tanky, but tanky dps, ryze is an ap carry and you need to play him as such -1
1
yerkyerk | June 22, 2011 12:17am
Quoted:
Ryze works best as kind of a tanky dps caster. if you go too tanky, you damage suffers and you'll be ignored. And dont get spell flux first. i can see why you think its good, but in the end its only purpose is to tick off a second on your spell cooldowns

Ryze is still a tanky DPS caster with this build he's just a lot more tanky and slightly less DPS. Which is why I build him this way. Did you even try it?

Spell Flux's purppose in the end is to both tick off a second, to heavily reduce magic resistance and do some damage. Spell Flux in the beginning, however, deals more damage (easy to get 100, while Q only deals somewhere between 50-70, unless you go flat mana runes first) per mana than any of the other spells. So, you get the other spells at level 2 and 3, to get maximum harassment.
1
Ratch V | June 21, 2011 11:20pm
Voted -1
Ryze works best as kind of a tanky dps caster. if you go too tanky, you damage suffers and you'll be ignored. And dont get spell flux first. i can see why you think its good, but in the end its only purpose is to tick off a second on your spell cooldowns

-1
1
deathalo44 (29) | June 21, 2011 6:35pm
See comment properly please.

You said Frozen heart gives 'This gives you extra survivability versus heavy auto attack champions, a little extra mana and it costs you no slot since you already have Glacial Shroud. Finish this earlier if you're up against an AD team.' and 'This is a no brainer, it gives you 15% cooldown reduction and a huge boost to your mana. Finish it into a Frozen Heart, if you're struggling against physical damage heroes. Otherwise, leave it until lategame'. A little plus a huge boost makes it high mp as I said, no?

Maybe our playstyles are totally different, but I prefer for ALL my champions not to go back base unless necessary. Once as Vlad, I only went back base at level 12.

REEAADDD. I said with all your items, replace Banshee's Veil with Rabbadon, you'll get 'Lets say you somehow gotten it early, you get 4k mp and the same AP items. 3% of it(your MP) is 120 AP. 335 AP total W/o Rabbadon's stats and effects. With rabbadon, it becomes 335 + 155 = 490 AP. 490 AP X 130% = 637 AP. That is a lot, even if your ratio sucks.'

I didn't say good hands suck. Lets say you die roughly 5 times late game. A total of 35 seconds would be taken off. Its good. If you don't have it, that isn't good. Many times I've been forced to back as the only survivor (or one of them), since a person spawns with the boost of good hands. Imagine you are weak (or actually you don't have to) to towers. You do 101 AD OR 40% AP per hit (May or may not be removed/changed). Your AP is 335 (Archangel's full boost). It means you hit relatively little. If you end up the only survivor, you'll face a siutation. Like most champions, you cannot 1v1 the tower. Therefore you have no choice but to push. If your creeps aren't at their base, you have to wait for them to tank. Without good hands, in late game, you have no problem. 71 seconds? Thats way too easy to push a creep wave and tank, by spamming your skills since hte next team fight doesn't start so soon. With roughly 63 seconds, you have 7-8 precious seconds missing. Your HP is probably low. Can you beat the person in front of their tower?

Lets say you kill a creep wave in 8 seconds. You start at the bottom right or top left of the map. You'll face 2 creep waves over there. Thats 16 seconds. A rammus w/o buffs (Like sivir's or Zilean's) using powerball reaches from one end to the other in 25 seconds. A rammus with only powerball beats almost everyone, like Yi and co. Since the distance is shorter, but you move slower, you move slightly more, lets say 35 seconds. 51 seconds has passed. Can you down the tower AND inhibitor in that time frame?

Rune prison at level 1 is not practical for laning phase. But did I say laning phase? Lets say you ambush someone at the corner of the map, in between both bushes. Running into to bush (Untargetable by autoattacks and target spells). All the guy has left to do is flash and he's almost in range of the turret. Which means he's nearly 100% safe unless someone rushes. Another siutation. Both you and your teammate has CCs instead of laning phase skills. If timed well, used in synchro, your target could be stuck for about 8 seconds? Long enough to recharge CC spells into at least half and yet able to keep a person low enough to kill, or even kill him. The last time I checked, w/o a CC anyone can escape easily. And the fact that most champions at level 1 relies on their autoattacks to kill.

You can explain why your ulti sucks to keep mantained over the levels instead of just adding it whenever possible. Thats pretty much why I said EXPLAIN. NOT change. I can understand why get your skills that way, probably because relying a lot on Q, W is next since it relies Max MP also and E doesn't, so just ignore it for now. Ulti is useless besides AOE effect etcetc. But do others know it? Thats what I meant. EXPLAIN why you put it this way, so that others can actually understand. I've explored enough champions as 1st time to be able to form my own style of playing and stuff. You did the same. At least EXPLAIN why. Its not a Do this and Do that to win, Do that and you'll die a horrible death etc. People have brains. They usually like to work out on their own after some time. They aren't programmed to do exactly what you say if they want to win.

Rune page wise, what about people who do not want to use $$ for rune pages? What if they want to use it for something else? So they lose cause they don't spend money on a rune page and they put it somewhere else? Using your set of runes, I see roughly 7 champions who can use it well, but prefers others over it (With exception of Ryze and Singed little on Blitz and a puny amount on Taric, and probably less on the others). However, with the standard 2 rune pages, you can go practically all AD and AP champions, which is roughly nearly everything. Its more practical.
1
yerkyerk | June 21, 2011 3:18pm
Thanks for the feedback. I do not agree with most of what you said and will explain so below, but at least you go in-depth. So, thanks for that.

So, you're stating that Archaic Knowledge is good. Let's see, you have nearly 10 mPen from your runes, so in laning phase the enemy will have about 20 mres left, on average (ignoring the fact that Spell Flux is a stronger harass spell and nullifies their magic resistances, making Archaic Knowledge useless). So, 15% of 20 is like 3 - you take away 3 magic resistance with Archaic Knowledge everytime you spam Q without using E. I prefer the health regen from Strength of Spirit and 21 points in Mastery above that, tyvm. Strength of Spirit is mainly useful in the laning phase, where you can just keep laning because of it. It's still useful after that ofcourse.

Perseverance is not very useful, agreed. I didn't list it as vital in the guide, but I still prefer it in favor of Good Hands. Ryze does run out of mana, especially earlygame. But, maybe you're right, point is, they both suck.
Your completely right about Blink of an Eye, I must have lost that somewhere. I don't see why you'd want to scrap the Buff mastery though? You have a big claim to the blue buff, plus you'll be killing a lot of enemy champions, you're bound to get a lot of buffs.

About your points regarding carries and tanks; a carry is someone that needs to be carried by his team earlygame and carries his team later on. A carry always needs a ton of farm and scales very good with it. This applies to Ryze, he needs help earlygame with farming and surviving. The fact that he isn't an auto attack has nothing to do with the definition of carry. He hits hard, he hits often and he scales extremely well with items. As for him being a tank, well he's not a dedicated tank, he'd fall into the category offtank. And that's why he's a carry tank, he's very squishy earlygame, but very powerful and very tanky lategame. Not like a bruiser, who is decent at both, master of none, as Ryze is at least a master at carrying. A farmed Ryze is one of the scariest thing to face, because he has the properties of dishing out a ton of damage and having a very high sustainability. Perhaps I should've called him the Carry Offtank though.

Sapphire Crystal just adds another 2 per 5 health regen, on top of what you already have. Nothing bad about that. Besides, it makes your Q hit harder, gives you enough mana for 3 extra harass spells and you need to return to base to finish that Tear anyway, so I don't see anything wrong with that. You don't want to lane long from the get go, you want to get a Tear asap and than lane for an extended duration.
Stacking Archangel's Staff is something you'd only want to do if you're going for heavy AP, unless I'm missing something. Because 2855 gold for 400 mana really isn't that good a deal...
@Frozen Heart, Ton of MP? Do you mean AP? Did I say Frozen Heart gave a ton of MP/AP? I'm confused. Anyway, Glacial Shroud rocks, early Archangel sucks.
As for Rabadon, you may be right, I'll have to re-analyze. Getting a 0.2 AP ratio on your main damage output doesn't mean you shouldn't get it at all, and your other skills fare slightly better.. So, 0.2 of 215 is 43, am I right? 43 Damage (the very minimum, it'll be quite a bit because you inadvertently already build AP, let's say you get up to 58 damage (that's the added 30% of 1 RoA and a fully decked out AA) on the one skill you can spam to no end. You'd need a 525 mana item to get that return. Well, you get 725 mana and 80AP from Rod of Ages (74 damage), plus you get a massive 630 health. Guess what I'll be taking on Ryze instead of a Rabadons?

You're right about my brief mention of the skill setup. I might want to improve that, although next time I'll just create a thirteen-in-a-dozen cookiecutter guide that I came up with after playing a hero twice...

As for my comments on the comment section, I activated the "comment before vote" because I wanted some decent feedback. I guess it was naive of me to hope for such a thing on the world wide web, I should've known better. Well, at least you actually gave feedback, so it sorta worked...

Rune Prison at level 1 is not practical, high mana cost, low damage, high cd time. If you want to go for a level 1 kill, take Q instead, as I've written. You have your wits, Flash and Ghost to escape the early death.

As for the Rune page, well, I have 3 rune pages myself and I do plan to purchase more, as everyone should. Going heavy mana runes is not just for 1 hero, it's good for Ryze, arguably decent for Blitz and good for Singed. It is limited, yes, but this guide should show you how to take maximum effect out of him. And you can't go full-out with a hero if you're not setting him up right.
1
deathalo44 (29) | June 21, 2011 9:47am
Voted -1
There is NO WAY Ryze can play well as a tank. All Ryze skills are painful, why build him into tank when he has no helpful CCs that save his team (like Rammus's taunt, shen's dash etc). Going into the fray, you'll just get r@ped in seconds for initiating. In fact, even using Vladimir with pure AP build can get r@pe by 5 people in 5 seconds, and he's one of the tankyest in the spellcaster list (ChoGath in front).

Personally, I don't think Strength of Spirit is useful. You have a total regen rate of 62hp/5sec and 36mp/5sec. This gives about 12hp/sec and 7mp/sec. You don't need THIS much regen, plus the fact that you are a spellcaster, you don't take damage unless you like dying.

I hate explaining this part. Persevereance is USELESS. With your regen status, you don't need any more regen. Even if you don't take it, you won't be mana hungry. The only few I feel good to take this would be Mundo for his ulti, and practically no one else. Read it. REGEN. NOT spellvamp/lifesteal. Good hands knock off 7 seconds off your timer. The only ones who can OP NOT to take it is tankers who are really, really good at their jobs.

As for masteries, I find the Strength of Spirit not as important as Archaric Knowledge. I don't really care if you take Merc threads or not, the % in penetration for your spells are good. In laning, its most probable you spam spells to annoy the **** out of them. 15% is a lot. Against tankers its vital. Against natural resistence its good, taking off a little, and is definitely better in most situations. Health regen sucks. In most spellcasters, you see them in teamfights either out of it, ready to come in and wreck havoc or they just stand freaking far to get hit. The way you play Ryze is like the Cinematic Trailer. You rush in, save someone's @ss while your enemy looks on. That doesn't happen unless you are really really lucky to face off a level 1 team with no experience in any kind of games similar to LOL. Otherwise, its because you are so godly, they are scared of you. Not because you are tanky, you can be taken down easily. But because you are high damage. I've seen Veigars with 100 hp pwning a ton of people just with 2 damage spells and a stun. And with spellvamp, those people can actually heal back full health.

For your info, people who hit a lot and very fast are called Carries. People who got above 4k hp at level 11 are tanks. If they don't, using a tank hero, they probably suck at their job, or at least have over 150 armor AND magic resist. There are lots of catagories, such as AD spellcasters (Pantheon, Urgot etc), AP carries (People who get lich bane and a ton of AP etc or something like Eve) and hybrids (Jax, Irelia, Akali etc). While I may be wrong at some parts, Ryze is definitely not a good carry and definitely not a good tank.

Personally, scrape the buff mastery, scrape some EXP. Starting with Sapphire Crystal sucks, giving you 2hp/5sec is kind of useless. Might as well stick to Meditation (3mp/5sec), Good hands (7sec off) and Blink of an Eye (CDR flash).

Note : Frozen heart does not give a ton of Mp. If you want a ton of MP, stack archangel's staffs. The passive won't continue, but the MP gain is much better.

Explain your skills. Builds are for newer players who need help. You don't even state what your skills are, such as skillshots, autohits, AOE etc. You also never explained skill setups. As said from above, Spellvamp ISN"T health regen. You wasted a lot on persevereance. Although it is understandable, STATE and PROVE why your ulti sucks.

Item wise

Meki Pendant is better. You stay in lane longer and you shoot more. Makes up for the damage loss to me. Depends on HOW you play, conservative or spammer.

Your mana regen early game suck. If you spam, you definitely need meditation, or at least Meki pendant.

At the comments section.
You said to people to read your guide fully. Yea right. Most people read at a glance. You don't see someone roaming around Mobafire reading every single guide present. They usually look for one guide as soon as possible for their newest champion tryout and play. What IS the point of analyzing the entire thing if there aren't any tips and tricks?

Pros and Cons. Nice pros and cons explanation. Every single decent hp spellcaster gets Wota, which means almost all gets the aura. You can't compete with Aura kings who take Soul Shroud, Aegis, Wota and stuff.

Rabbadon is good. Even if you stack mana. You got 215 AP, w/o counting the boost from AS. Lets say trade in your Banshee for a rabbadon. Your mp will drop slightly (note that item passives do not count to your freaking stats). Lets say you somehow gotten it early, you get 4k mp and the same AP items. 3% of it is 120 AP. 335 AP total W/o Rabbadon's stats and effects. With rabbadon, it becomes 335 + 155 = 490 AP. 490 AP X 130% = 637 AP. That is a lot, even if your ratio sucks.

Rune Prison level one would be better. You'll need most of your CCs available if you want to get 1st blood, or at least prevent you from getting 1st blooded.

Runes is not practical. How many people play only Ryze and 1 other champion type? It means for 2 types of champions, its hard to play. You cannot change runes in your rune page during champion select. How would you know for sure you'll use Ryze? Be practical.
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