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Thanks for your hard work Yorex =] keep it up! ppl are reading your comments and are figuring out Strengths and flaws, which is great because it'll help people choose the type of game play they would like. Again, Thanks =]
I was fighting a farmed MF 1on1 and both died, but if I had gone for AP I think my burst would have killed her, something to think about. I'm gonna try him AP jungle and see if it makes any difference or if the ganks just are too bad to be viable.
Also, in defense: why take siege commander over bladed armor? Bladed armor is the most overpowered jungle mastery.
I'm just trying to make you guys have the optimal build =P
I dont really see your point, but I have not tried the build myself so I wont comment on that. Im just commenting from a mechanics perspective. I'll try the build later and then I'll try to come back to give a comment about what items you might want to change and if I feel anything else should be changed.
The only spell he has that works hybrid AD/AP is Q, the rest of them dont work with Atk power so why go hybrid masteries? I feel going 9 AP Masteries must be better then hybrid if you are going to rune like that. Or you could just simply go 9 AD masteries if your goal with the build is attackspeed.
The reason people go AP on him is because he's an AP bruiser/assassin and with his Playful/Trickster you will almost always dodge the scariest CC, well.. if you are a good player atleast and if you do that you dont need your warmogs, that you say you use to tank it. Riot made him really alike an assassin so that you wouldn't need to go that much HP on him.
And if you think you need the warmogs, why not use the extra HP to become stronger by getting an Atma's?