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Fizz Build Guide by Lokii

Fizz- Swimmingly Jungler

Fizz- Swimmingly Jungler

Updated on November 17, 2011
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League of Legends Build Guide Author Lokii Build Guide By Lokii 9,052 Views 9 Comments
9,052 Views 9 Comments League of Legends Build Guide Author Lokii Fizz Build Guide By Lokii Updated on November 17, 2011
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1
Lokii | November 17, 2011 10:36pm
@ Yorex
Thanks for your hard work Yorex =] keep it up! ppl are reading your comments and are figuring out Strengths and flaws, which is great because it'll help people choose the type of game play they would like. Again, Thanks =]
1
Nightsmash | November 17, 2011 2:56pm
throw in a maladay
1
yorex (1) | November 17, 2011 7:52am
Now that I have tried the build and jungling with him I can say it's not viable at my level of play, he's a bad ganker with no slow or stun until lvl 6 and even then its a skillshot. His dmg is not good enough when going AD/Tank and he is not tanky until you get warmogs, after warmogs + atmas he is really solid but I think solo top or bot with rng support is still better because he needs farm to be able to carry, and in lategame his role is will be bruiser/carry whatever build you go with him.

I was fighting a farmed MF 1on1 and both died, but if I had gone for AP I think my burst would have killed her, something to think about. I'm gonna try him AP jungle and see if it makes any difference or if the ganks just are too bad to be viable.
1
yorex (1) | November 17, 2011 6:52am
The question is, will it still rape if his numbers get nerfed?

Also, in defense: why take siege commander over bladed armor? Bladed armor is the most overpowered jungle mastery.

I'm just trying to make you guys have the optimal build =P
1
snails (1) | November 17, 2011 12:55am
i got the same itembuild in my guide its very funny youre tanky as hell and do a lot of damage to all kinds of tanks,carries and sup - the only thing i use red and quints attackspeed its really nice earlygame to clear the jungle and later on with a lot of attackspeed through wits end and madreds - but in the end i got 100% win with jungle fizz and this build =D it rapes
1
yorex (1) | November 16, 2011 10:29pm
I found a flaw in your ability sequence, you can not possibly pick Level 5 Trident at level 8, you might want to change that.
1
yorex (1) | November 16, 2011 10:27pm
He will probably be nerfed abit aswell so we cant really know right now what will be good for him when it comes. I think that's why we cant rate guides on new champions because they are changed after a short time.

I dont really see your point, but I have not tried the build myself so I wont comment on that. Im just commenting from a mechanics perspective. I'll try the build later and then I'll try to come back to give a comment about what items you might want to change and if I feel anything else should be changed.
1
Lokii | November 16, 2011 9:15pm
@ Yorex, Blood razors matches nicely with the passive of Seastone Trident, and you need magic pen for bloodrazors to have a better effect. But Yeah i see your point, atmas can help, imma put that in my guild as another option =] but if you have a team with a tank that is being supressed like crazy, GA will work fine
1
yorex (1) | November 16, 2011 6:25pm
I've been playing him since he came out (with a ~92% winrate) and I must say that this guide is flawed, both in masteries and runes, if you are going attackspeed for lategame instead of AP why are you still using Marks of Insight?

The only spell he has that works hybrid AD/AP is Q, the rest of them dont work with Atk power so why go hybrid masteries? I feel going 9 AP Masteries must be better then hybrid if you are going to rune like that. Or you could just simply go 9 AD masteries if your goal with the build is attackspeed.

The reason people go AP on him is because he's an AP bruiser/assassin and with his Playful/Trickster you will almost always dodge the scariest CC, well.. if you are a good player atleast and if you do that you dont need your warmogs, that you say you use to tank it. Riot made him really alike an assassin so that you wouldn't need to go that much HP on him.

And if you think you need the warmogs, why not use the extra HP to become stronger by getting an Atma's?
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