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Ok so good looking guide, but #1. nothing really new in this. #2. Items leave you pretty squishy/glass cannon which hiemer really isnt that well designed for that. #3. summoner spells are mostly about personal prefrance really but I dont like flash and ghost exspecally on heimer. #4. your ability order is wrong because you cant save all 5 points on grendade till the end, and also I dont care what the ult is your stupid if you dont take it every time its up i.e. 6, 11, 17.
I agree with this for the most part. I would take a point in grenade at level 4... Because if you get ganked, you need some way other than flash to escape, a blind or stun could save your life early on. Why wait til lvl 9? Also, building glass cannon on Heimer isn't a good idea. He's an excellent tanky AP pusher, and can do just as well with more durability.