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Diana Build Guide by koridjinn

Diana: The Moon's Vengeance (Solo Top/Mid/Jungle)

Diana: The Moon's Vengeance (Solo Top/Mid/Jungle)

Updated on September 22, 2012
7.3
5
Votes
1
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League of Legends Build Guide Author koridjinn Build Guide By koridjinn 5 1 7,389 Views 15 Comments
5 1 7,389 Views 15 Comments League of Legends Build Guide Author koridjinn Diana Build Guide By koridjinn Updated on September 22, 2012
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1
koridjinn (7) | September 25, 2012 2:45pm
IceCreamy wrote:

I will not pay attention to cheat sheet #1 and #3, they are just completely unviable and not even worth looking at.

In cheat sheet 2 you put only 4 points in Q and you don't level anything at level 18.

You go 21 points in Offense but don't take the last one. If you remove all the points from Mental Force and put them in Brute Force and Executioner , it'd be fine. Also taking Runic Affinity is a must if you go 9 in Utility. I'd personally prefer taking 9 in Defense (or 8, taking upgraded Flash in Utility) focusing on Resistance and Durability .

Your runes are terrible too - MR Seals, AP Glyphs and Mana Regen Quints are all bad. I recommend Armor or HP/lvl Seals, MR Glyphs and AP Quints instead.

Coding error in rune section, and in Gift of the Moon section as well.

I miss a match up section.

Overall... VERY disappointed in the cheat sheet, though the looks are fine. Contents are quite okay too but you just make way too many wrong decisions.

My ratings:

Appearance: 8/10
Cheat Sheet: 2/10
Contents: 7/10

An overall 5,7.


Thank you for reviewing my guide. I'll definitely fix up my cheat sheets and my runes. Match up section will come when I get around to it: there are much changes to be made as to the state of my current guide.
If possible (and you see this reply) could you elaborate on the term "unviable"? I know I've got some mistakes as to my skilling order etc., but what is your opinion on the builds?
1
koridjinn (7) | September 25, 2012 2:40pm
Sjoemi wrote:

Downvoted because of bad arguments for pretty much everything. Take Rylai's for example. You dont need the slow to catch up to people because hitting Q is enough. Just Q + R and you are staying next to them. Use E after. No need for the slow.


I usually take Rylai's for survivability, since I play her as a fighter rather than just an assassin. This is also because I don't take Rod of Ages because I've got the mana from Sheen.
1
koridjinn (7) | September 25, 2012 2:38pm
Xenotechie wrote:

Let me get this out of the way first: The guide is pretty decent, but it has it's flaws.

  • Take a look at your cheat sheets. Specifically, number 2. The skill order is all wrong.

  • Your runes are really weird. First off, mr seals are non-primary, consider replacing them. Then, you have mana regen quints. Just get mana regen seals if you need mana regen that much, and if you want magic resistance, grab glyphs.

  • I'd say Malady is a way better option for Diana than Nashor's Tooth. Other people have said tons about Nashor's being bad, I'll just keep at this being my personal opinion.

  • I think you could put points into Hardiness and Resistance before the game situationally, and then use the remaining points from the other one to get Veteran's Scars . 40 extra HP at level 1 could save your life.

  • I saw you use single brackets occasionally for some BBcoding and make it fail as a result. Just ctrl+f search for them and you'll find where you messed up. Also, you forget some apostrophes in your BBcoding, and mess up Doran's Blade and something else, I think.

  • Consider a "don't buy this" ection for the guide. There is some stuff I have seen Dianas build that don't really make sense.

  • I don't know what you wanted with the Jungling order section without the base code, but, if you didn't want everything centered, it is possible you forgot to close a [/center] or [/column] command.

  • Matchups, maybe? Just a thought.

I don't have a lot more to say. Enjoy your +1. It can still use a lot improvement, tho. Your runes are your biggest problem, and, well, the build just kinda feels off, the people who know more about the subject have said their mind.


In my build guides, I've listed an extensive amount of items so the reader can have an idea as to which items would work in which situations. If possible, could you tell me which items you dislike on Diana?
I'm going to fix my runes and masteries as soon as possible, as many people have commented about it.
Yes, I'm going to make some match-ups once I get around to it. As you can see, I should probably deal with the things on my current guide before I get into a new section.
Thank you for taking your time to review my guide.
1
koridjinn (7) | September 25, 2012 2:33pm
MrCuddowls wrote:

3 Things
Nashor's is a bad item, Dont use it... ever
I mean really Malady is better that Nashor's

Take those mana regen quints off before i burst into tears from laughing
Take Flat Ability power quints instead.

I Checked your summoner spells and i am disappointed
You should take something along the lines of Ignite or Exhaust
Surge is useless


I actually had a bit of debate as to what runes I should get. I wanted a bunch of different ones so I ended up putting Mana Regen quints. I'll go fix that up.
The debate about Nashor's I don't have much to say. And as for my Surge summoner spell, the low cool down and boost in attack speed/ability power is helpful in many situations, e.g. being trapped by 3 enemies and I have no escape, I would use Surge to fight before I died.
Thank you for your opinion, I will take these into account :)
1
Xenotechie (65) | September 25, 2012 6:52am
Voted +1
Let me get this out of the way first: The guide is pretty decent, but it has it's flaws.

  • Take a look at your cheat sheets. Specifically, number 2. The skill order is all wrong.

  • Your runes are really weird. First off, mr seals are non-primary, consider replacing them. Then, you have mana regen quints. Just get mana regen seals if you need mana regen that much, and if you want magic resistance, grab glyphs.

  • I'd say Malady is a way better option for Diana than Nashor's Tooth. Other people have said tons about Nashor's being bad, I'll just keep at this being my personal opinion.

  • I think you could put points into Hardiness and Resistance before the game situationally, and then use the remaining points from the other one to get Veteran's Scars . 40 extra HP at level 1 could save your life.

  • I saw you use single brackets occasionally for some BBcoding and make it fail as a result. Just ctrl+f search for them and you'll find where you messed up. Also, you forget some apostrophes in your BBcoding, and mess up Doran's Blade and something else, I think.

  • Consider a "don't buy this" ection for the guide. There is some stuff I have seen Dianas build that don't really make sense.

  • I don't know what you wanted with the Jungling order section without the base code, but, if you didn't want everything centered, it is possible you forgot to close a [/center] or [/column] command.

  • Matchups, maybe? Just a thought.

I don't have a lot more to say. Enjoy your +1. It can still use a lot improvement, tho. Your runes are your biggest problem, and, well, the build just kinda feels off, the people who know more about the subject have said their mind.
1
Sjoemi (4) | September 24, 2012 2:01pm
Voted -1
Downvoted because of bad arguments for pretty much everything. Take Rylai's for example. You dont need the slow to catch up to people because hitting Q is enough. Just Q + R and you are staying next to them. Use E after. No need for the slow.
1
IceCreamy (453) | September 24, 2012 1:58pm
I will not pay attention to cheat sheet #1 and #3, they are just completely unviable and not even worth looking at.

In cheat sheet 2 you put only 4 points in Q and you don't level anything at level 18.

You go 21 points in Offense but don't take the last one. If you remove all the points from Mental Force and put them in Brute Force and Executioner , it'd be fine. Also taking Runic Affinity is a must if you go 9 in Utility. I'd personally prefer taking 9 in Defense (or 8, taking upgraded Flash in Utility) focusing on Resistance and Durability .

Your runes are terrible too - MR Seals, AP Glyphs and Mana Regen Quints are all bad. I recommend Armor or HP/lvl Seals, MR Glyphs and AP Quints instead.

Coding error in rune section, and in Gift of the Moon section as well.

I miss a match up section.

Overall... VERY disappointed in the cheat sheet, though the looks are fine. Contents are quite okay too but you just make way too many wrong decisions.

My ratings:

Appearance: 8/10
Cheat Sheet: 2/10
Contents: 7/10

An overall 5,7.
1
MrCuddowls (47) | September 23, 2012 4:32pm
3 Things
Nashor's is a bad item, Dont use it... ever
I mean really Malady is better that Nashor's

Take those mana regen quints off before i burst into tears from laughing
Take Flat Ability power quints instead.

I Checked your summoner spells and i am disappointed
You should take something along the lines of Ignite or Exhaust
Surge is useless
1
koridjinn (7) | September 22, 2012 3:11pm
Thank you for your suggestion! :D
1
Nytrite (17) | September 17, 2012 3:05pm
Voted +1
Forgot to vote ^^
1
Nytrite (17) | September 17, 2012 6:23am
+1
Hi, since you checked my guide I came here to return the favor ^^

I can see that you've really went in-depth here, you can make your guide more attractive by adding more dividers, but you don't really need to add those, just a suggestion.
Your guide also contains a lot of helpful information, well good luck with your guide :D

Hope I helped.
1
koridjinn (7) | September 13, 2012 6:44am
Thank you so much Got der 7 Meere!
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