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Amumu Build Guide by Armathendae

Tank Amumu - Making friends in the jungle

Tank Amumu - Making friends in the jungle

Updated on October 14, 2012
6.6
6
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3
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League of Legends Build Guide Author Armathendae Build Guide By Armathendae 6 3 18,987 Views 16 Comments
6 3 18,987 Views 16 Comments League of Legends Build Guide Author Armathendae Amumu Build Guide By Armathendae Updated on October 14, 2012
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1
Cortez Cardinal (18) | January 15, 2013 11:57am
Voted -1
Not updated to season 3 = downvote. PM me if you do update
1
cosmi07 | November 12, 2012 3:34pm
Voted +1
thx. very good build
1
NinjaNick95 (1) | October 23, 2012 3:16pm
Voted -1
Already commented above, just casting the vote.
1
NinjaNick95 (1) | October 23, 2012 3:14pm
Hi there! I have a few suggestions pertaining to your guide.

First and foremost, your skill sequence for Build 3 is badly broken. Take a second look at it and fix it up. In that same build, you suggest building a Spirit Visage. From what I can tell you did it for the MR and the CDR (very valid reason) but you miss out on the healing bonus, which does not benefit Amumu at all. It would be much more reasonable to build something like Athene's Unholy Grail in its place, as it provides even more MR and CDR, and you can benefit from the AP/Mana-Regen-on-kill it gives as well.

I do like your runes, though having the flat AP runes is a little iffy. While it's true that it gives that early-game advantage, having 3 of the Swiftness Quints might be a better choice if you want some extra MS. If you aren't willing to change that but still want to stress MS, maybe you could consider putting Utility points into Swiftness instead of Meditation. Since you start with bluebuff 100% of the time (unless it gets stolen!) the mana regen scales off lategame and isn't quite as useful. Just some food for thought.

One last suggestion: Take the points out of Resistance and put them in Hardiness instead. The MR boost isn't especially useful for junglers unless they are ganking mid or possibly bot lane.

Edit: Also, you would do well adding some more code to make the guide look better. You have a few pictures (not many), but it still has that wall-of-text feel. Inserting pictures, videos, and centering/coloring portions of text really help sections stand out and avoid the wall-of-text look.
1
Armathendae | October 14, 2012 4:43am
Isthatok wrote:

A good start. I would avoid using oversized icons in the middle of text strings as that makes the guide look unorganized. Consider using Health Potion <- this formatting instead.
Code:
[[Health Potion]]

Hope that helps - let me know if there's anything else I can help with. There's formatting in my own guide that you might find helpful.


Done and Done. Thanks for the tip
1
Armathendae | October 14, 2012 4:43am



Well I tend to build Frozen Heart with that Cloth Armor, so I think it is not wasted on an AP jungler like Amumu. Because Amumu is an AP jungler, AP items on him are valid and/or mandatory. He is not going to kill them jungle monsters with his auto attacks. Because my second build fouses on Armor/Health you will be able to mitigate some of the magic damage taken, by health. The point that I want to stress with my 3 builds are the diffrent ways to build Amumu: Aura/Support/Tank, Aura/Tank, Tank/APDamage. All are valid.


I have however added some MR into the second build
1
Armathendae | October 14, 2012 4:42am
Khatorn wrote:

Okay i got some reason for downvoting, first of all you start cloth and 5 pots are a bad start for junglers not going wriggle, and then some or your builds contains AP items instead of tank items or aura items, you're the tank not the damage dealer, and for your second build, you got under 100 mr so you can't tank any mages


Well I tend to build Frozen Heart with that Cloth Armor, so I think it is not wasted on an AP jungler like Amumu. Because Amumu is an AP jungler, AP items on him are valid and/or mandatory. He is not going to kill them jungle monsters with his auto attacks. Because my second build fouses on Armor/Health you will be able to mitigate some of the magic damage taken, by health. The point that I want to stress with my 3 builds are the diffrent ways to build Amumu: Aura/Support/Tank, Aura/Tank, Tank/APDamage. All are valid.
1
Armathendae | October 14, 2012 4:33am
JungleKing wrote:

Have you tried a Regrowth Pendant and 1 Health Potion approach? It lets you rush a Philosopher's Stone about 1 minute earlier. Cloth Armor isn't really that viable because your already tanky enough. Boots Health Potion seems viable and the guide is very well explained. Just 1 thing: While the fun build does look fun, it's very hard to gank. You're a tank who's jungling so even in ganks, your allies should get the kills. Add the fact that in team fights you'll only get assists usually, very hard to build but you did say it wasn't all that viable so nothing there really. Decent guide, getting a +1 from me. I'll be back later for a more in-depth review.

Sincerely,

JungleKing


I have taken a look to Regrowth pendant and added my two cents on it.
1
Toxic Rat (1) | August 22, 2012 9:59pm
Voted +1
Nice build.
1
Khatorn (9) | August 22, 2012 1:46pm
Voted -1
Okay i got some reason for downvoting, first of all you start cloth and 5 pots are a bad start for junglers not going wriggle, and then some or your builds contains AP items instead of tank items or aura items, you're the tank not the damage dealer, and for your second build, you got under 100 mr so you can't tank any mages
1
biggoidog (3) | August 22, 2012 11:07am
Voted +1
Good guide. I liked your item set, but it needs a little more bb coding. +1
1
tribness (9) | August 21, 2012 11:03pm
good guide overall

+1 for the effort
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