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^ You can simply archive your guide and link it to your friend. You couldn't link your guide while it was in the making, but you can link it while it's archived.
Oh okay, thank you very much xD!, sucks it'll have this rating still, but oh well not like it matters. Archiving it now so others don't get the wrong ideas. +Rep
Not a guide. You build too many defensive items so unless you snowball far ahead early your damage will fall off as hard as, well, lee sin's. You're also maxing e. That's not okay. First off none of your pen effects that, second, you're bursty damage if you go full ad otherwise you shouldn't be going mid, so you don't need to keep wailing autos on them, and thirdly, the attack speed slow does nothing against most mids.
I agree with pretty much everything you've said here, and that's how i would write my own guide if it wasn't for someone who is completely brand new to the game. I feel a little depressed there isn't a private section for guides so i don't give people the wrong idea. If there is, than i'm just an idiot.
Well, at least you note that it's not expected to be pretty.
But pointing it out admits that you can't be bothered putting in the time and effort to make your guide up to scratch.
If you want it to be pretty, I can copy paste some of my guides coding and you fill in the information. They can be found on my profile. However, my *archived* Lulu guide found here is my most recent work. It's a simple design, which fits practically any guide.
Feel free to PM me (:
Sure, would save me alot of time that i don't really have at the moment.
You're not maxing anything by level 9, and the first skill you do max is Tempest which is just outright strange in mid-lane. Also, not taking Safeguard early is practically hitting yourself in the face. Not full Mres runes for a mid-lane is also a no-no.
On top of that, Lee mid is not viable anymore.
I did this guide at a friend's request, not my own leisure. As for why i decided that leveling Tempest was best first is because this is a beginners guide, landing Sonic Wave can be difficult for beginners, and if they are nervous to the point that they get pushed to tower often in the beginning, they will at least have the ability to farm off tower and immediately be able to jump into either countering a roam as quickly as possible, or counter pushing when they leave right away. Choosing not to max Tempest by 9 is a personal preference, as i find the extra shielding is more important as it will give you double the life steal from Safeguard's level one stats, which in synergy with Ravenous Hydra i find more potent than the fifth point in Tempest. The second point in Sonic Wave is mainly for the slight extra damage, and cool down, so you're not so reliant on only two abilities for all of your damage, and helps you be able to initiate during roaming a little more often.
As for the magic resist runes, i also state that this is a preference in the guide for those that don't have a lot of IP, or simply play a lot of blind pick, the enemy team could carry more endgame magic damage threats, or have an ad champion middle with little magic damage. I also state that both rune pages and masteries are subject to change based on preference and what you might face.
On top of that, Lee mid is not viable anymore.
But pointing it out admits that you can't be bothered putting in the time and effort to make your guide up to scratch.
If you want it to be pretty, I can copy paste some of my guides coding and you fill in the information. They can be found on my profile. However, my *archived* Lulu guide found here is my most recent work. It's a simple design, which fits practically any guide.
Feel free to PM me (: