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Karma Build Guide by Samnson

Other Everything to Know About Karma

Other Everything to Know About Karma

Updated on July 7, 2014
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League of Legends Build Guide Author Samnson Build Guide By Samnson 0 7 12,498 Views 13 Comments
0 7 12,498 Views 13 Comments League of Legends Build Guide Author Samnson Karma Build Guide By Samnson Updated on July 7, 2014
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1
Jack Rubino (37) | July 7, 2014 10:12am
dem masteries, runes and not really explaining wall of text.
1
Wicked Eye (25) | July 7, 2014 10:07am
*you lost all your credit with Greater Seal of Gold
I'm sorry, but you got it completely wrong. Just because her passive benefits from AAs, doesn't mean that AD should be the focus, because all the rest benefits from AP. No, you couldn't go full AD that the utility on her will already be enough, that's the most stupid thing I've ever seen.
I want to see you go against a Pantheon and tell me if a shield and a slow will help you kill him, unless your definition of winning a lane is to hug the tower and escape with less than 50 health, having to burn Heal and Flash.
There's a reason why people don't play Karma jungle, tank and etc. Because she sucks at it. Sona for example benefits much more from AD than Karma, she also has a stun, heal, slow, speed and nice damage, so maybe you should try to play her jungle, top and etc.
Playing it for fun sometimes is okay, but please, don't try to teach people wrong things or say that it is great, if it really were, you wouldn't be the only one thinking so.
1
Foxy Riven (129) | July 7, 2014 9:11am
You should archive your Guide until it's finished. You don't have a build now in the cheat sheet and your chapter order is messy. There's too many walls of text as well.

I would even advice too paste all of what you have now in a word document and delete this guide as it already has a terrible rating, which results in a guide which won't be read much.
Make sure it's finished before publishing.

Please read these before continuing, they'll be really helpful and your guide will be much prettier.

General
BBcode
Columns

Kind regards,

Foxy
1
FalseoGod (316) | July 7, 2014 7:58am
I'm sorry if this is gonna sound aggressive/offensive but your inability to hit Soul Flare has nothing to do with it's effectiveness or with the effectiveness of Karma in general, nor does how well you succeed with On-Hit/AD/Hybrid/Tank/Phantom Dancer Only Karma.

In fact, if your issue is how the burst is reduced if you miss the skillshot, I do not recommend you play any AP Carry that isn't Ryze, unless you play them AD/hybrid. However, by doing this do not bother pass the idea that all other AP Carries are **** because if you miss the skillshots they become innefective: that problem is on the player, not on the champ, and it isn't the fact that you do better auto-attacking with them that automatically makes them better at auto-attacking than at casting.

Finally, this pseudo-aggressiveness you may sense on my post derives from your own "math" and "theory crafting" on a guide you called "everything to know about karma", an attempt by someone who cannot play a champ correctly to misinform people by claiming knowledge that clearly does not exist.
1
emoriam (287) | July 7, 2014 6:45am
Samnson wrote:

Theory Crafting?
I don't see your meaning behind that, Non-Scaling doesn't mean impossible to use or even build to be of any use. It is in my experience that It can be one of the most effective builds without relying soleing on her kit for damage, its something that's carried me through more games then I can recall because it uses her utility as a catalyst rather then a source of damage.

You know why it's theory crafting? Exactly, because no one uses it except of you and maybe a couple of other people. You follow a concret plan with your build focusing on aspect of Karma's kit.
1
Samnson | July 7, 2014 6:42am
emoriam wrote:

There is a known problem with Hybrid builds at the moment. Champions like Kayle are played either full AP or on-hit and someone like Jax AD. Rageblade is one of the rarest pickups in the game and I've to admit that the idea behind Hybid isn't that bad but it's based on Penetration (for instance that's why people pickup Sorcerer's Shoes on Corki). I don't contest your calculations but there is an issue comparing your build to an AP/CDR build. In fact you might not get off that much abilities but at least fo instance her E scales with AP making it more useful. You may play her as a bruiser with items like RoA, Iceborn, SV and so on but I wouldn't built Hybird (or AD/AS) in any case. Why not playing her AD? That's maybe a thing similar to AD Lux or Ahri because you can lockup people and set up a lot of AAs. All in all it's theorycrafting nothing more nothing less.

Theory Crafting?
I don't see your meaning behind that, Non-Scaling doesn't mean impossible to use or even build to be of any use. It is in my experience that It can be one of the most effective builds without relying soleing on her kit for damage, its something that's carried me through more games then I can recall because it uses her utility as a catalyst rather then a source of damage.
1
Samnson | July 7, 2014 6:36am
FalseoGod wrote:

If you say AP on Karma is inadequate on a guide that claims to be "everything about Karma" you lose any credibility you tried to inspire (although the gold/5 runes already do that).

Karma with AP is really scary. Her shield is amazing, her Mantra Q chunks for half a carry's hp (or more, depending on items/level difference), W has pretty good utility. Specially if you're going to justify about positioning, since she has mediocre auto-attack range and an initial AA cast that is pretty easy to accidently cancel.

TL;DR: AP over AD on Karma any day. Runaan's Hurricane is terrible on anything that isn't called Kayle ( Teemo could use but has better AS options). And the guide has way too many walls of text and no build path suggestions at the start.

Then you really should have read it, I didn't leave a suggested "strongest" build path because ultimately there are other build types Ive worked though to supplement the fact that a full AP karma has too many high deficiency. case in point that If her Soul Flare Doesn't kill the target/misses/the target is healed, there will be a long duration before that sort of damage will be up again, Also considering that her other skills, while Incredibly strong, are stronger BECAUSE of her Enhanced versions of them, if you use a mantra and it fails, you have her base version of her Q and two other skills that deal very minor damage/no damage
So, I made the calculation that if I trade of some of her ap and enhance her auto attacks and the utility of her other skills that complement it, she over all deals more consistent damage over the duration of any team fight. Again, I contest that, without her mantra, all she has is a line skill shot, a root that leaves you out of position because in order to actually root the target you need to stick to them, and a shield what will very quickly get ripped to shreds if you get caught or cc'd leaving you pretty much defenseless.

In anycase, ive found that having hybrid damage gives her a stronger game presence and more capable at taking objectives.
1
FalseoGod (316) | July 7, 2014 5:41am
Locking people up is fun and good but she has no AD scalings and it'll only work against melee champs, since all AD Carries outrange and outscale her, AP Carries blow her up. And against melees you have the issue where you can only kite so much and only a handful of champions. Most popular melee picks at the moment have strong gap closers and huge dueling potential Irelia, Jax, etc.

She is much better as a full ap utility caster.
1
emoriam (287) | July 7, 2014 5:35am
There is a known problem with Hybrid builds at the moment. Champions like Kayle are played either full AP or on-hit and someone like Jax AD. Rageblade is one of the rarest pickups in the game and I've to admit that the idea behind Hybid isn't that bad but it's based on Penetration (for instance that's why people pickup Sorcerer's Shoes on Corki). I don't contest your calculations but there is an issue comparing your build to an AP/CDR build. In fact you might not get off that much abilities but at least fo instance her E scales with AP making it more useful. You may play her as a bruiser with items like RoA, Iceborn, SV and so on but I wouldn't built Hybird (or AD/AS) in any case. Why not playing her AD? That's maybe a thing similar to AD Lux or Ahri because you can lockup people and set up a lot of AAs. All in all it's theorycrafting nothing more nothing less.
1
FalseoGod (316) | July 7, 2014 5:27am
If you say AP on Karma is inadequate on a guide that claims to be "everything about Karma" you lose any credibility you tried to inspire (although the gold/5 runes already do that).

Karma with AP is really scary. Her shield is amazing, her Mantra Q chunks for half a carry's hp (or more, depending on items/level difference), W has pretty good utility. Specially if you're going to justify about positioning, since she has mediocre auto-attack range and an initial AA cast that is pretty easy to accidently cancel.

TL;DR: AP over AD on Karma any day. Runaan's Hurricane is terrible on anything that isn't called Kayle ( Teemo could use but has better AS options). And the guide has way too many walls of text and no build path suggestions at the start.
1
Samnson | July 7, 2014 5:21am
Also considering that when I build
-Rage Blade
-Essence Reaver
-Boots (with game approrate upgrades and enhancments)
-Wits End (or Nashors)
-LichBane or Iceborn
-Ranus or SpiritVisage
(This being the build I like to go too alot when I get to mid or top)
Has a very high success rate,
which should be because I can keep my high powered damage and survive skill up even faster then if I went strickly with ap/cdr. which ends up being more useful in winning games.
1
Samnson | July 7, 2014 5:06am
emoriam wrote:

Karma is supposed to be played as a mage rather than anything else. When played in top lane or mid lane you focus on AP items, in top lane maybe on AP bruiser items (like most Gragas builds atm) but I doubt that way of playing. She can also be played as a poke heavy support. Jungle Karma still can be a thing but again focused on AP.
When building AD you need to consider: Wouldn't it be more helpful to build AP, I can still get these AAs off? I would be pretty useless considering my AD scalings? Supporting Karma's utility would come from supporting her sclaings or at least building utility items (mostly in the support role).

I find it mildly inadequate do go full on ap, She not so strong as a burst mage due to her kit lacking several forms of high damage. more so if she fails to kill a target with her burst she is put in a position where she is unable to deal any considerable damage for a duration. given that her kit will often need her to be within range of her target, (which considering is not that big) she ends up in a bad position and very easly focusd. I use AD and attack speed in my builds for 2 reasons; Just to clarify tho that its a hybrid, not full AD. She still does alot of damage with her ap scaling and not many ap items.

-the faster she attacks, the faster her mantra become ready to use, meaning she can freely have powered up abilites more quickly. her only 2 spells that actully proc the cooldown refresh withotu a mantra is the QandW. Her Q at its fastest can only be up ever 3 seconds roughly, and her W can only be up every 8 seconds. provided both hit for their full durations if you mantra Either, it will only reduce mantras cooldown 10 seconds at most, meaning that (if at max level) she would still need another 18 seconds to wait for the mantra refresh, if we include her basic attack speed at most will only get her mantra cooldown to roughly 12 seconds by the time her Q is back up to use. (all this factoring max Cooldown Reduction)
Now, if you give her a RageBlade (on of my favorite things to build on her) with the scaling attack speed buffer, and possibly a Zerkers Greives, what would have been a 12s wait turns into a 7-8 second wait. just in time for her 3d Q to be impowered, or like wise her 2ed W. On top of that, she will deal a more then decent damage with her auto attacks because of rage blades AD.
Which is also pretty awesome with rage blades passive and her Selfheal is she gets low on health.

Secondly, She becomes readily useful at Tower pushing, as the main objective of the game is the Nexus of the enemy. Her Dps/SoftBurst combined become Threatening as it become much easier to take objectives faster.

Shes not fit for the mage role, She may scale with AP, but really nothing in her kit says its what she does best. It would be fine if her heals worked on other allies, but the fact that;
A-Her Self Heal Stacks% health > She was designed to go well with a large HP pool
B-Her Passive includes that damaging champions with auto attacks means people playing her really should be using it more.
C-The biggest thing I found to be the most meaningful: Her Auto attack animation
Compared to ALL the other ranged mages, she has one of the fastest (Animation in> Projectile Out) animations.
The ones who usully have this animations coded into them are mainly ADC's who thrive on having that fast animation in their design. Oddly enough this is the exact reason I end up going out and trying other builds for her. and found that they are really really really effective at winning games and carrying as her. Its the litting things about her designe, not just the numbers and colors behind the words.


edit:
minor heads up, im tired and I wrote alot, not everything might be proof read verywell. so try to read inbetween the lines XD
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