Bio-Arcane Barrage

Kog'Maw's attacks gain 130 / 150 / 170 / 190 / 210 range and deal an additional 2 / 3 / 4 / 5 / 6 % (+1% per 100 ability power) of the target's maximum Health as Magic Damage (Max: 100 Damage vs Monsters). Lasts 8 seconds.



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by ExamplePrime » October 6, 2010 10:59am | Report

OP ability
Its totally insane
Adds range and takes off a percentage of health
Combine it with a Madreds Bloodrazers and you can kill anything


Temptation to actually start writing up some builds again
Gonna start with Renekton probably

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by Jebus McAzn » July 9, 2011 11:53am | Report

With the update, it lasts 10 seconds and is on a 17 second cooldown. With 40% CDR, that becomes a 10.2 second cooldown, meaning you can almost perpetually have BAB up ALL THE TIME.



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by Trojan995 » July 9, 2011 12:00pm | Report


With the update, it lasts 10 seconds and is on a 17 second cooldown. With 40% CDR, that becomes a 10.2 second cooldown, meaning you can almost perpetually have BAB up ALL THE TIME.


How would this work (assuming flat cdr glyphs and 9/0/21 masteries)? IBoL? Glacial shroud? Youmuu's?


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by Xenasis » July 9, 2011 12:10pm | Report

Trojan995 wrote:

How would this work (assuming flat cdr glyphs and 9/0/21 masteries)? IBoL? Glacial shroud? Youmuu's?


Hm, considering that Kog needs no more real items after his Sorcs, Madred's and maybe a Malady, it wouldn't be TOO hard to reach that late game. I'd just slap a Frozen Heart in and you're near enough there.


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by valk 32 » July 11, 2011 6:33pm | Report

Also, If your team goes for non blue buff mages(anything that isn't swain anivia CAN give it up), the blue buff can go to Koggy and help the cdr. With malady ap the ult spam is also acceptable with the blue



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