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prime

Cannon Barrage


Cannon Barrage

Cooldown: 180 / 160 / 140
Cost: 100
Range: 30000
Active: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals 35 / 60 / 85 (+10% of ability power) magic damage and slows enemies hit by 30% for 0.5 seconds.

Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage:
- Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within by 60% for 1.5 seconds.
- Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
- Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration.

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obJuancho | May 4, 2012 12:21pm
Global ult, you can direct it anywhere regardless of position

Uses:
    Steal Dragon / Baron
    Take out really low health champs running away or hiding by turrets
    Defending a turret from minion waves while away
    Assisting other champs in a gank while away
    Slow enemy champs from escaping or chasing teammates
    Chip away damage faster when being ganked.
    Reveal an area [this use is not recommended, unless you're predicting the path that a low health champ is going to take]

This is gangplanks hardest skill to master since perfect placement for maximum damage is very hard to do. Especially while in a gank since enemy champs can move around. Have exhaust at the ready for better results.

I find this skill most effective when I get ganked since the combo Cannon Barrage->Exhaust Spell->Raise Morale->Parrrley + Grog Soaked Blade Passive means gg for at least one of them. in 2v1 you end on top thanks to remove scurvy, On 3v1 you at least leave them all pretty wounded.

Another good use, not as great as the one above (IMO), is for helping your teammates run away from ganks gone sour. This ult slows so that plus parrrley (which also slows) the chaser closest to your low health teammate and you'll save their life most of the time and on top of that deny the other guys 300g (or more if the one saved is on a killstreak). Similar use is to slow the enemy down, it won't be be by a whole lot. But if you have ghost/flash it can very well be the amount you need to pick them off.

If you think that the enemy team is at dragon or baron. Throw this ult at that location. You might steal the kill. I've done it a few times, but it doesn't always work. Its an awesome trololololo though if you pull it off =)

Last piece of advice for this ult, and its a very situation specific one: defending a turret. Now, depending on teammate position, who is attacking the turret (minions/champs/both), health of the enemy champs if they're attacking, who you are laning against, etc. It might or might not be worth it to use this ult. This is one of the tougher choices I've had to make and I leave it up to you to decide.
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Lord Zylok | March 3, 2012 1:49pm
This is an awesome way to ks Baron from the other team :)
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TremorMK (5) | October 18, 2011 3:33am
This ability is very good but only onward mid game, because after they get items the dmg is lowered and the only way to get it high is AP which i dont think anyone will buy.Still it has global range and it is mainly used vs wave of minions(defending).Still i think they should make 20% of AD instate of AP or more!
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Mastarwe (41) | December 27, 2010 2:52pm
This is mostly used as a large AoE slow, since the damage in most cases is negligable. However, this can work to scare people of your towers, or to kill off large, pushing minionwaves from the opposing team.
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EmbraceThePain | October 24, 2010 4:59pm
I love this.