get
prime

Chum the Waters


Chum the Waters

Cooldown: 100 / 85 / 70
Cost: 100
Range: 1275
Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). If it doesn't hit an enemy champion remain on the ground and will stick to the first enemy champion that walks into the area. Regardless of position, after 2 seconds, a Shark will emerge from the earth to eat the fish, damaging, knocking back and slowing enemies for 1.5 seconds.

If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing 150 / 250 / 350 (+60% of ability power) magic damage in a 200 area of effect, slowing enemies by 40%.

If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing 225 / 325 / 425 (+80% of ability power) magic damage in a 325 area of effect, slowing enemies by 60%.

If Chum the Waters travels between at least 910 units, it will summon a massive Gigalodon Shark, dealing 300 / 400 / 500 (+120% of ability power) magic damage in a 450 area of effect, slowing enemies by 80%.

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erniseses | November 16, 2011 9:32am
i hate this ulti i played against this chano and managed to die then i went to base:(
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Freadz | November 16, 2011 3:27am
Yarr me maties!