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prime

Dark Wind


Dark Wind

Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 50 / 60 / 70 / 80 / 90
Range: 750
Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing 65 / 85 / 105 / 125 / 145 (+45% of ability power) magic damage per bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals 50% increased damage to minions and monsters.

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Xcauliber (1) | November 21, 2011 7:21pm
E1 it can be used for last hit due to its larger range
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Duck (2) | November 3, 2010 10:21pm
Cawcawcaw! This an awesome ability, I like to level this up first early game. Good at killing creep waves and harassing. Hurts like hell when you have a lot of ability power.