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Aurelion Sol Ability (LoL): Falling Star

Falling Star Aurelion Sol

R
Aurelion Sol Ability: Falling Star
Range: 1100
Cooldown: 120 / 110 / 100
Cost: 100
Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing 150 / 250 / 350 (+65% of ability power) magic damage, stunning enemies for 1 seconds, and absorbing 5 Stardust for each champion hit. Gathering 100 Stardust transforms the next Falling Star into The Skies Descend.

The Skies Descend: Aurelion Sol drags a constellation's worth of fury down from the cosmos, dealing 187.5 / 312.5 / 437.5 (+81.25% of ability power) magic damage in a larger area, knocking up enemies hit for 1 second, and unleashing a massive shockwave that deals 150 / 250 / 350 (+60% of ability power) magic damage to champions and epic monsters and slows all enemies hit by 50% for 1 second.

Aurelion Sol's Abilities

Aurelion Sol Ability: Falling Star Aurelion Sol Ability: Falling Star Aurelion Sol Ability: Falling Star Aurelion Sol Ability: Falling Star
Falling Star is used by Aurelion Sol


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1
Robotic Dodo | September 16, 2020 9:17am
This ability does so little damage it's not even funny.
1
Tauricus2017 (120) | September 16, 2020 12:10pm
I would say the biggest point of this ability is not just raw damage but utility instead. Aurelion Sol still even after Q buff has hard time against enemies that can jump on him. This ability can get him out of many sticky situations and thnx to the slow and knockback right into his star system, he can do a lot of damage as well and reset his bad positioning or destroy his opponent's attempt to engage on you. Also even though the damage and effect might still not be that allmighty, the ability still is AOE, meaning that hitting like 4 people with it usually completely changes the tides of teamfight!
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