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Righteous Fury


Righteous Fury

Cooldown: 16
Cost: 45
Range: 300
Passive: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+15% of ability power) magic damage on hit.

Active: Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing 20 / 30 / 40 / 50 / 60 (+30% of ability power) additional magic damage to her target with nearby units taking 20 / 25 / 30 / 35 / 40 % of her attack damage plus magic damage. This splash damage does not affect turrets.

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jungle everywhere (3) | December 12, 2014 1:56am

Life Steal applies with on hit aspect
Item passives take into account AoE aspect
Makes Kayle "ranged" instead of "melee" for the duration

Ravenous Hydra does not work during it, Runaan's Hurricane works. Both spellvamp and lifesteal apply. It is considered BA though the activation is considered spell cast. Damage benefits from both AP and AD. Both pens apply.
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jungle everywhere (3) | December 12, 2014 1:53am
Speeder132 wrote:

I think it should be reworded "the splash damage doesn't affect turrets and cannot splash off turrets". Personal opinion.

Now it splashes off turrets, making you damaging turret from safe distance while killing nearby minions. But your main target must be turret... So when you target minions the turret will take no damage but when you target turret minions would die.
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FantasySniper (15) | February 21, 2014 8:13pm
Life Steal applies with on hit aspect
Item passives take into account AoE aspect
Makes Kayle "ranged" instead of "melee" for the duration
1
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Fargos01 (1) | November 17, 2013 1:38am
Does life steal aply to this ability ?
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Skiren (1) | June 8, 2013 1:43pm
Something that I've found out the hard way, is that intermediate bot Kayle(on Twisted Treeline at least) ALWAYS plays as an insanely powerful carry using this ability.
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marauding_cap | November 25, 2012 6:29pm
This ability actually allows kayle to play as a pseudo carry. Not only does it give increased range and bonus damage splash it actually scales off a good percentage of AA damage for 10 seconds!
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Speeder132 (13) | December 11, 2011 2:08pm
I think it should be reworded "the splash damage doesn't affect turrets and cannot splash off turrets". Personal opinion.