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prime

Satchel Charge


Satchel Charge

Cooldown: 26 / 24 / 22 / 20 / 18
Cost: 65
Range: 1000
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70 / 105 / 140 / 175 / 210 (+35% of ability power) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

In addition, Satchel Charge will hexplode structurally unsound towers below 25 / 27.5 / 30 / 32.5 / 35% of their maximum Health.

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