get
prime

Tremors


Tremors

Cooldown: 100 / 80 / 60
Cost: 100
Range: 300
Rammus creates tremors beneath him for 8 seconds, dealing 65 / 130 / 195 (+30% of ability power) magic damage per second to nearby units and structures. Maximum magic damage is 520 / 1040 / 1560 (+240% of ability power) Rammus can move, attack and use other abilities while it is in effect.

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NoizeKill (10) | June 14, 2012 4:35am
I guess you can build Rammus as an AP, with Powerball and Tremors, plus a Lich Bane...
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TremorMK (5) | October 18, 2011 9:24am
Who wants a free Tower? :p