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Tremors


Tremors

Cooldown: 100 / 80 / 60
Cost: 100
Range: 300
Rammus creates tremors beneath him for 8 seconds, dealing 40 / 80 / 120 (+20% of ability power) magic damage per second to nearby units and double that damage to structures. Affected units are slowed by 8 / 10 / 12% for 1.5 seconds. Subsequent tremors add an additional stack and refresh the slow duration (max slow: 64 / 80 / 96%). Maximum magic damage to units is 320 / 640 / 960 (+160% of ability power). Rammus can move, attack and use other abilities while Tremors is in effect.

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NoizeKill (10) | June 14, 2012 4:35am
I guess you can build Rammus as an AP, with Powerball and Tremors, plus a Lich Bane...
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TremorMK (5) | October 18, 2011 9:24am
Who wants a free Tower? :p
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