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prime

Void Spike


Void Spike

Cooldown: 9
Cost: 55 / 60 / 65 / 70 / 75
Range: 1000
Kha'Zix fires spikes that explode on contact, dealing 80 / 110 / 140 / 170 / 200 (+1.0 per bonus attack damage) physical damage to all nearby enemies. Kha'Zix is healed by 60 / 85 / 110 / 135 / 160 (+50% of ability power) if he is within the explosion radius. Void Spikes cannot be cast during Leap. This deals 20% bonus damage to monsters.

Evolving spike racks causes Void Spike to fire three projectiles in a cone, gives it a slow of 50% and gives sight of champions hit for 2 seconds.
Slow against isolated targets is 80%

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drakon136 (55) | November 16, 2013 10:41pm
Yup.
1
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ganie (1) | November 16, 2013 10:38pm
So does this guy still get the heal if he's in range after evolving the ability?
1
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Shadowemulator | October 2, 2012 8:36am
That's a really nice ability there:)