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Trojan995

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December 02, 2011

HotshotGG Irelia Masteries

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HotshotGG  |  Irelia  |  Masteries
I saw this on Hotshot stream and I thought I'd post it.

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November 13, 2011

Zilean

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Zilean is not a support. He's a support mage, so build him like a mage.

Runes: mrpen marks, because they're the only decent mage marks.
seals are probably best as mana regen, but armor could work too.
glyphs and quints should be AP, so your laning is super strong.

Masteries: 9/0/21 is best, because there's not much other options for mages. All the masteries here should be common sense.

Summoners: Flash/Ignite, because flash is amazing and ignite secures you those kills when you bomb + ignite.

Items: Start Boots of Speed and 3 Health Potions, because that way you can harass the enemy like crazy and get out relatively unscathed. Also if the enemy is playing conservatively, you can run in like a speed demon with E + boots and they won't be able to escape your harass.

Here's the total item build:

Boots of Speed
Catalyst the Protector
Sorcerer's Shoes or Ionian Boots of Lucidity (it's your choice, but I prefer the sorc shoes for more damage. Your rewind should be enough CDR in g…
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November 12, 2011

How I Play Warwick

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Runes:

A combination of 12 arpen and 14% attack speed for reds and quints gives me good damage and sustain (from warwick's passive). Armor seals and mres per level are good to make warwick super tanky. Optional runes include full aspd for reds and quints, or aspd blues.

Masteries:

I use 21/0/9 masteries for jungling because I like my route to be really fast. Most pros seem to like 14/0/16 or 15/0/15, so just choose what you feel is best. 0/21/9 could potentially work well for late game, but warwick doesn't have much speed in the jungle so you'd be losing out on a lot there. Late game, defense might be good if you wanted to get Ninja Tabi and use Nimbleness .

Summoners:

I use flash and smite. Smite because it's necessary for jungling - stealing buffs and whatnot, despite not being absolutely necessary for warwick jungle. It also makes jungling faster.

Flash is good because you can flash -> ult an enemy champion. This makes for a good initiation on an out-of-position carry.…
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November 12, 2011
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This isn't necessarily about jungle routes, but just things to note while jungling:

- when picking a jungler, you need to take things into account. First is the enemy jungler. Are they a good counter-jungler? If so, you might want to pick a champion that's more resistant to that kind of thing. Udyr, trundle, lee sin, warwick are all strong junglers that can do whatever the hell they want when they get counter jungled. Bad champions to pick are amumu or fiddlesticks.

Second is your lane compositions. Does your team have a champion that is very strong late game, but probably won't win their lane matchup? In this case, don't pick junglers that can't early game gank, or champions that can't gank frequently (level 2, 3, or 4 are all early ganks). Good champions to pick are nunu, lee sin, nocturne, shaco, fiddlesticks, rammus and anyone else who has a quick clear time on blue route and decent ganking potential at level 4. Bad picks are master yi, warwick, and to an extent gangplank and try…
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HotshotGG  |  Irelia  |  Masteries