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Catalyn the long range tank killer
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Spells:
Flash
Teleport
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
I buyed Caitlyn and i was frustrated. Why? because She was sooo squishy that any surprise attack killed her instantly(and in days when jungle eve is just played every non ranked game thats kinda heavy)
So i thought why dont you give her some survivability and the oppurtunity to be really annoying...
well it took me quite a long time to get used to caitlyn and so i took defense in the first place to not get killed and utility to get lvl 6 as fast as possible. Then i started to realize how often caitlyns survivability is underastimated and i get at least 1 kill because of a melee carry who trys 2 solo me.
also after gettin tear my health regeneration is high enough to lane till laning phase is over. As long as the enemys wont strt gankin im fine and farmin gold etc.
also after gettin tear my health regeneration is high enough to lane till laning phase is over. As long as the enemys wont strt gankin im fine and farmin gold etc.
well theese items are very good for my playstyle with caitlyn.
Why pendant first?? because the peacemaker is in early horrible strong and can easily be used to hold enemys at distnace and just harrass them at tower.
This is the oppurtunity for me to hold them down till i get lvl 6 and kill them off with ultimate or let them flee back several times.
Why mandreds so fast?? because it gives another survivability which is nessecary in mid game when the enemys probably trying to gank me because of the sqishyness and also caitlyn has a great range but often the enemys tank can easily take my attacks and my ulti aswell and im 2 sqishy to kill enemys carrys in mid game and get out again. so mandreds grants me both the chance to kill even tanks and the survivabilty to kill other carrys.
All other items are just aswell damager as they let me survive better.
Why pendant first?? because the peacemaker is in early horrible strong and can easily be used to hold enemys at distnace and just harrass them at tower.
This is the oppurtunity for me to hold them down till i get lvl 6 and kill them off with ultimate or let them flee back several times.
Why mandreds so fast?? because it gives another survivability which is nessecary in mid game when the enemys probably trying to gank me because of the sqishyness and also caitlyn has a great range but often the enemys tank can easily take my attacks and my ulti aswell and im 2 sqishy to kill enemys carrys in mid game and get out again. so mandreds grants me both the chance to kill even tanks and the survivabilty to kill other carrys.
All other items are just aswell damager as they let me survive better.
this build is espaccially focused on getting on your enemys nerves.
If you want to do hyper damage your here wrong aswell as if you want any uber-combo playstyle.
But with this build you can tickle your enemys 2 death kill of there tower and regenerate as much health so you can stay on lane (even in late game) as you want.
With this build you can fight a Tank aswell as carry.
Pls leave comments cause this is my first build and pls try this build before leaving a bad one!
I really enjoy this build and I hope you will 2
If you want to do hyper damage your here wrong aswell as if you want any uber-combo playstyle.
But with this build you can tickle your enemys 2 death kill of there tower and regenerate as much health so you can stay on lane (even in late game) as you want.
With this build you can fight a Tank aswell as carry.
Pls leave comments cause this is my first build and pls try this build before leaving a bad one!
I really enjoy this build and I hope you will 2
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