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Spells:
Teleport
Clarity
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Edits and Changes
(2) Due to overzealous cooldowning, I've changed up the ending items to add more AP and Magic Penetration.
By choosing the Meki Pendant, I open up the chance to grab potions early on. I grab a health and a mana to make sure I can stay in the lane as long as possible. Even with Clarity, I find myself draining mana fast after I get my second and third abilities. You many need to keep up with the potions (I go 2 of each) on the second or even third run to base before you get the next item.
Philosopher's Stone give both mana and health regen as well as that extra gold. this is a really good early item as it helps keep you in the lane.
Ionian Boots of Clarity are next. It seems like a late entry to get boots, but with Teleport, you don't have too worry too much about the walk. Also, with Dissonance you can get back fairly quickly on your own.
Moonflair Spellblade gives you a bit of AP and that tenacity to help get you out of fights and ganks.
Next, cash in that Philosopher's Stone for Shurelya's Reverie. It'll get you a bit more health and more regen as well as a bit more cooldown.
Grab a Will of the Ancients next to help your teammates out followed by a Rabadon's Deathcap to get your effectiveness up. Add a Void Staff to tear through enemy champs.
If I'm having trouble with dying because I've over extended myself, I'll hit up a Frozen Heart for the armor, mana pool, and slowing effects. If you have a particularly hard hitting Caitlyn or what have you, fitting in a Thornmail might be a good bet too.
Clarity will help keep your mana going and stay in lane even in late game. she uses alot of mana but mid to late game she doesn't rely on it so much.
If you're in mid, use the tower to your advantage, especially when you get your ultimate.
Don't worry about going head on into battle for kills. While she can take on a squishy opponent, I usually find myself getting the kill as I'm getting chased, see it's only the one, and turn around with a full barrage of my abilities. taking them down to very little health very quickly. It tends to be more of a gamble, but I can usually still get away if I screw it up, or take them out with Clockwork and a well placed Command: Attack if they think they can take me down first.
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