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Spells:
Flash
Teleport
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Chapter 1 - The beginning of a (third)leg-end :D
Runes are a must, the marks can be changed for anything i just love having the ability to crit without any crit items... can make the difference to do double damage every 16/17 hits.
Summoner Spells are my play style, flash to either flash/ulti or to jump walls. Tele so i dont miss any XP.
Items i have been toying with for a long time and aside from the phantom dancer i think this is awsome!! I did have bloodthirster in there but in practice having a stacking item that late in the game wasnt worth it, perhaps change the phantom dancer for a cheap AD weapon or more lifesteal/crit... meh, you decide.
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