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Fiora Build Guide by Ninjakid457

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ninjakid457

Fiora the Deadly Fencer

Ninjakid457 Last updated on March 8, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Fiora is a great champ to play that can beat almost any champ or champs in a 1v1, 1v2, or sometimes even a 1v3.


Guide Top

Pros/Cons

Fiora is tough to play early game because of her lack of health and squishyness, but in mid to late game, Fiora can go in a fight and not get hurt for 2 to 5 seconds with her Q-W-Q-R-E combo.


Guide Top

Summoner Spells

For summoner spells I went Exhaust / Flash because I think its the best option for her.
I like Flash more than ghost and combined with her q you can get away quick or follow an enemy by dashing through their minions and flash after them to end it

Exhaust is very helpful to finish off anyone who's just a couple feet away from you or someone your fighting to lower their damage or to have an advantage getting away.


Guide Top

Mid to Late Game

First things first, STAY WITH YOUR TEAM! There is nothing worse than a carry who isn't there for a team fight or gets caught alone.

Just because someone is squishy doesn't mean they do almost no damage, I've had a Twitch light me up like christmas and all I could do was sit there and cry. Make sure you are always aware of the enemy position and if you can't know exactly where they are then you should again, STAY WITH YOUR TEAM!

When it comes to team fights, you are a carry, you never want to initiate as again, squishy carry is squishy and you will drop like a fat sack o' taters and that never leaves a good taste in your mouth. You also need to know who is going to die first, second and third. The best way to do this is to mark someone using G and agree with your team whose getting buried first. I doubt it needs saying but never go for a tank first, even if he is in range. The only time I ever actually attack tanks are if they get caught solo/away from their team or they are the last one alive which should happen 100% of the time.

If you find that you are a all too often the victim of the enemy teams affections then I suggest hanging back for just a few extra seconds, let the enemy team throw their love on to your teams tank instead, once that's over with go and and lunge in and start the enemies journey to a grey screen.


Guide Top

Skill Usage

Fiora's skills are pretty easy to understand here a fast explenation

--Fiora's Passive-- Regenerates X hp over 6 seconds upon attacking a target.

-Not much to say here. Overall it is fairly weak, all it is good for is some lane sustain.

--Fiora's Q-- is a gap closing ability, as of such a rank should be grabbed early for harass, but left until later levels to max.

**What to use lunge for**
-Close gaps to harass or pursue(Strong early game with high E)
--Dodge Skill shots and or retreat.

***What to be careful of***
-Using both charges to pursue, without a clear path of retreat if you can't win the exchange.

--Fiora's W-- Grants passive damage, and upon activation will block the next physical single target attack.(Can anyone say Parley?) The flat damage here allows for strong harass early game before we have our gear.

**What to use Riposte for**
-Blocking physical single target attacks. For anyone who has played Sivir, this should be a breeze.
--Extra damage in duels.

***What to be careful of***
-Be careful to use this ability at the right time, assuming you are not winning by a landslide. If you are going against a strong AD, this ability can be a life saver if used correctly.
--Use caution if you use it before running into a fight, this may lead to it simply expiring without ever blocking anything. Wait until you see damage coming your way.

--Fiora's E-- This is ability grants Fiora a staggering 120% attack speed at max rank, as well as up to 45% movement increase. This ability is by far Fiora's strongest late game, but due to lower dps early game it is our second priority.

**What to use Burst of speed for**
-Generic DPS, use it to farm, use it to kill, use it to win.
--Not much else to say here.

***What to be careful of***
-Casting it too early. BoS has a fairly short cooldown, but it can still wear off leaving you with a much lower dps output.
--This ability has reduced cooldown from kills and assists, be sure to activate it again whenever you get a kill.(Sounds like everyone's favorite backdooring Yi)

--Fiora's R-- This is Fiora's ultimate, and as such should be used correctly. The ability itself makes Fiora become untargetable while she flys around hitting people.(Kinda like Yi's Alpha Strike)

**What to use Blade Waltz for**
-Use Blade Waltz as a finisher move, your goal in most cases should be to get the person to point where they will die when you use your ult.
--Towards the late game use this ability to break the focus off you. During the duration you become untargetable, and many times people will forget to start focusing you again after you're done flying around.

***What to be careful of***
-If you don't follow the advice above and use it to initiate on a unguaranteed kill, then you may end up dying from being pulled to far towards their turret or team when it ends.
--Be careful to not activate this while exhausted. This ability deals physical damage, and is therefore reduced by exhaust.