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General Guide by theBMB

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League of Legends Build Guide Author theBMB

In-Depth Item Guide

theBMB Last updated on April 24, 2013
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Frid (1) | September 28, 2015 10:51am
Its super nice guide, but I still don't understand what is build order for items?
Should I go for big items 1 at a time? Should I buy boots first?
This game is confusing.
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Deriam | July 7, 2013 12:00pm
the movement speed example is really of right now

it says tristana is 300 speed but as all champions was increased by 25
it says se gets 45 from boots, which is true but the calculation are made from 300 + 70 and the addition of 15% from PD, there have passed some time since PD was 15% ^^
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Satella (177) | June 6, 2013 8:35pm
MMM103 wrote:

I'd just like to point out that Oracle's should not be considered an item used to counter Eve, and you might want to clarify that. By the time she becomes un-invisible because of your Oracle's, she's already visible because she's in sight range.

+1, people who think Oracle's is for stealth champions need to be smacked upside their face and be told what wards are.
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MMM103 | June 6, 2013 7:56pm
I'd just like to point out that Oracle's should not be considered an item used to counter Eve, and you might want to clarify that. By the time she becomes un-invisible because of your Oracle's, she's already visible because she's in sight range.
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FreyTheRonin | March 23, 2013 6:35pm
When I saw the title, I was looking for a guide on how to properly build a character (whether I should rush an item, for instance).

Regardless of that, I find this extremely useful to know what item choices are available to me and what should I do when I'm faced against certain team compositions.

+1.
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alex4864 | March 10, 2013 7:59am
Your "Spirit of the Elder Lizard" item section doesn't have a heading. Not trying to be picky, just trying to help! Other than that, good guide!
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VagaBond rfC (3) | February 20, 2013 8:19am
Hey, BMB.

Not sure I ever left you a +1 for your Item Guide. So... There we go.

It's a nice, fundamental guide for items, and have helped me to get a better idea through out my learning experience in LOL. So thank you very much.


Regards,
Vaga'
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deadlypandaghost | February 17, 2013 6:03pm
Very nice guide, but i have a few suggetions. Can I ask you to use the base iteams to calculate the cost of the status in the iteams then use that to find how much you are paying for the passives. You should take out the Madreds bloodreazor refrence at the madreds razors portion. For sightstone I would like to mention that two sightstones used properly on the team can cover a huge area of the map and if they were ruby sightstones you get all the warding you really need. Maybe the support and the top/jungle. I also disagree with you about snowball iteams. Rengars iteam only loses 1 stack per death meaning unless you just fail and cant even get an assist per death you wont be wasting your gold. Mejai and Occult have better gold efficentcy to Needlessly large rod and BF respectively at 6 stacks. Meaning that if you can get 3 kills you then only have to maintain a kdr of 1. Also Mejai can be a huge asset to supports because their job is to prottect the adc. If mejai says "PLEASE GOD FOCUS ME" then isnt that exactly what you want. if your not going for kills you only need 2 assists per death to maintain the gold efficentcy. Supports also usually build durable and have a good chance of surviving even if the enemies go after him/her. The ap also boots the supports ability to heal, poke, etc. Also i feel you should mention that morrellomonicon and woll of the anchients are conditionally good support iteams. Morrello for your ranged magic damage supports agianst heavy healers(mundo,yi,soraka,etc) and that it now builds out of kages. Will is good on caster teams similiar to zekes and is also built from kages. Thank you for your consideration.
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Nightmarex40 | January 5, 2013 6:18pm
I found this guide extremely helpful. Thanks for all the detailed research to assist me. Most definitely up voted!
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I am Lord and Master (26) | December 30, 2012 2:21am
One thing regarding the aura section:

1. Soul Shroud doesn't exist anymore

2. Banner of Command (unique active as well) and Shard of True Ice are missing (maybe even in the gp10 section?)

3. You may want to add that all constant auras (the ones above) share a 1100 / 750 range and show it with a picture. It could help if you are looking at the "why two auras" point.

Best regards,

I'm Lord & Master
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theBMB (60) | December 22, 2012 2:00pm
Ok guys, the guide is updated. If there are any specific items you want more info on, let me know.
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Bu1l3T (4) | December 22, 2012 1:57pm
nice guide. [advertisement removed by moderator]
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IceAngels (1) | December 7, 2012 6:34pm
Nicely Done! Can't Wait To See Your Information On The New Items. I Find Some Items To Be A Littler Over Powered With Little To Know Ways To Counter Them.
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WetMattos | October 22, 2012 10:11am
Dude, you need to update this guide...
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LolLegend | October 21, 2012 12:49pm
Very nice guide..Good job!
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Jeutnarg (1) | May 31, 2012 4:06pm
"I believe Rylai's Crystal Scepter only applies a 15% slow to Vladimir's Transfusion despite it having a cooldown of 4 secs at max level. This is likely an artifact of the numerours times Vlad has been patched, so it might be a bug."

Rylai's intentionally procs the lesser slow on extremely spammable spells such as Cassiopeia's E (Twin Fang.) It's possible that Vlad is unintentionally nerfed in this way, but I don't think so.
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theBMB (60) | March 15, 2012 12:19pm
Fulundry wrote:

Thank goodness Riot decided you can't play with 6 kage's lucky pick's. That was getting kind of annoying


to be honest I kinda miss that, it gave players an option to forego early/mid game strength in favor of late game dominance thanks to incredibly high gold build-up.
R.I.P. Jewplank
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soccerkiller | March 11, 2012 1:50am
n1 ;D
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Fulundry (68) | March 7, 2012 6:57pm
Thank goodness Riot decided you can't play with 6 kage's lucky pick's. That was getting kind of annoying
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Mikuroo (168) | March 1, 2012 11:50am
they do not stack .
at least not lich and sheen
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theBMB (60) | March 1, 2012 11:14am
divisorer wrote:

Do you know if the procs from Trinity Force, Sheen and Lich Bane stack with each other? You should put these items into the special cases category of the unique items if they dont.


No idea actually, never seen someone build triforce and lich bane (because its not really a good idea). I doubt it though.
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divisorer (3) | February 19, 2012 11:50pm
Do you know if the procs from Trinity Force, Sheen and Lich Bane stack with each other? You should put these items into the special cases category of the unique items if they dont.
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Panglot (39) | February 15, 2012 5:33am
Pretty nice guide. You put a lot of effort in it.
There was a line "Why movement 4 does not exist is beyond me". Havent you notice that increased level of movement is actually 20 MS. Thats why it does not exist. Simple boots of speed - 50 MS, movement 2 - 70 (50+20), movement 3 - 90 (70+20), movement 5 - 130 (90+20+20). One tier is missing because the speed jumps from 90 to 130.
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rantanplan (1) | February 11, 2012 10:56am
Well id like to say something bout leviathan. Most ppl consider it bad because of lame health comparin to wormogs, however its only 1400 gold cost and its usefull in other way than normal snowball items - Leviathan is not to give u awesome stats (800 hp and 15 % dmg red is usefull thou) but to make enemy team target you as u are a tank. They might think for a few second "oh man he is stackin lets kill him" and its enough to win the teamfight. Its just another way to cover ur carries and sometimes the best one. If they are clever enough not to target u ull get stronger from assists for a small cost. This item is literally awesmoe.
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Kachimba | February 9, 2012 2:25pm
I noticed an error, you can't overpass Guardian Angel's passive cooldown by selling and rebuying, 100%sure of it.
I normally buy it after boots and Rod of Ages when playing CHo'Gath, so I'm very familiar with it.
ALthough, what I do a lot (specially lategame) is, if I die, instead of waiting 4 minutes, I just sell it, buy something else (normally an extra Deathcap) and when the cooldown is over, rebuy it!

Also, you should point out that when you have full build, it's mandatory to buy one of each elixir, since you don't have anything better to do with your money and it grants a significative buff, and makes you shiny!
I've seen many players with a full build that don't do this, and it makes me sad... I always do it, since there is no downside, and also buy oracle, to bust their wards/shrooms and destroy Akali, Shaco, etc...
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ThEdEsImAtOr | February 2, 2012 1:21pm
Very informative and layed out very nice .
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MTaur (19) | January 29, 2012 2:04pm
mastajdog wrote:

been here before, thanks for the mention, quick note i'd like to have added to the spirit visage section: end game, a warmog's will do more healing anyway for almost any champion. i've done the math. it also has better stats, and owns spirit visage end game as a replacement for mundo at least.


Usually you wouldn't get Spirit Visage unless you needed the CDR anyway. It's pretty rare to sell CDR, so selling it to get Warmog's would be odd. The healing passive is kind of a waste in the first place on most champions for the reasons you state, so I'd only get it on Dr. Mundo, Alistar... possibly some others, like maybe Vladimir or Taric. Dr. Mundo probably would have both Spirit Visage and Warmog's Armor anyway, and one Warmog's is plenty.
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AyMacarena | January 19, 2012 8:57pm
quite an effort to build such an awesome guide
reading it is totally worth it
+1
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Kaelthyn | January 5, 2012 1:30pm
a nice all arround item guide. Im LvL 30 and i still found it usefull. Now i have more understanding about what i should build, and when.

Also on a side notice, if you purchase all 3 elixirs, Oracles and youhave baron, blue and red - you look like a christmas tree :D. It sure is scary to see a cho gath with 6 stacks of ulti when he glows in hellish colors and has huge buffs arround him.... :D
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mastajdog (77) | January 1, 2012 7:41pm
been here before, thanks for the mention, quick note i'd like to have added to the spirit visage section: end game, a warmog's will do more healing anyway for almost any champion. i've done the math. it also has better stats, and owns spirit visage end game as a replacement for mundo at least.
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MTaur (19) | December 26, 2011 12:26pm
+1

I found out about this from jhoijhoi's review exchange page. Previously, I Googled to see if there was something like this, but I didn't find anything, so I started working on my own. When I saw this, I was afraid that there might not be much of a point, but there's less overlap than I thought. I'm actually seeing a lot of things that I forgot to mention or didn't feel like explaining, so I think I'll continue my work. I'm definitely going to link to your guide now.
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Klarry300 (8) | December 2, 2011 9:20am
Very detailed and informative.

Great work
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leaguesdf (36) | November 28, 2011 10:24am
Well I already said that this guide is amazing. But I see something that you got wrong, well at least in my opinion.

Last Whisper You completely undersell this item. This is the item that makes AD carries useful in late game, so they can actually hurt offtanks that goes for them in fights, which usually will 150+ armor at that stage of the game. Even supports get pretty tanky late game.

Now about The Black Cleaver, you wrote that you prefer this item over last whisper. The armor penetration this brings does not come even close to last whisper now especially with the new mastery Weapon Expertise which synergies with last whisper so good.

The whole point of the black cleaver is that it is a good early-mid game item. The best way to build a dps champ is the combo of Infinity Edge+ Phantom Dancer+ Last Whisper- Infinity for damage, phantom to fuel the IE with AS and more crit, and whisper to be effective vs armored enemies. The The Black Cleaver combines all this stats (except crit) in 1 cheap item, so it's a great item that if you rush it it will boost your mid game damage by a lot. If you dont get it early, there is no point in it, cause u are better off with LW for armor penetration and stronger items for damage and AS. Champs that could use it(by buying it early on) are Tryndamere, Vayne(makes her an amazing duelist early game),Xin, Twitch(for AOE debuff) and maybe Corki. Again I want to emphasis that this is an early-mid item, and not for champions who just needs to farm and be beasts late game( Kog, graves etc).

Anyway I hope this helps and I hope you'll change your opinion on LW and TBC. If you disagree with me I can explain it more. Btw this is not just me, TBC is rarely bought in high and even mid elo, and if you'll read top elo players guides you'll see they have the same view on this item. Wow that was a long comment :D anyway hope I could help
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Duganmaster (1) | November 25, 2011 2:09pm
I think you should give leviathan a little more credit than you did- sure, the amount of health it gives isnt any warmogs, and its mitigation seems a little lackluster. BUT, you neglected to include that the mitigation is impenetrable. If you stack 300 armor and someone builds last whisper, youve just lost 120 points of armor. You can't counter the mitigation from leviathan, as it doesnt just ADD armor or magic resist. Its like the opposite of true damage in a sense. True mitigation. Kind of.
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darkwalker | November 20, 2011 9:19am
+1 loved the details great insight very helpful, and awesome.
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Naheer (1) | November 19, 2011 8:26pm
This guide, is UNREMARKABLE. I love it, and the new situations that I think these could fit in with are great.

Graves with Tiamat is very good btw.

+1
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theBMB (60) | November 18, 2011 8:16pm
Adovid wrote:

Boots of Swiftness greatly increase the effectiveness of ghost (something like 20 movespeed over the level 2 boots which is something like 64 vs 84 using ghost to blitz someone(chasing them in lane until they either die or get to safety of tower or out of position in a team fight). Calculations done with 310 base movespeed. Shurelya's Reverie same thing but to a lesser extent as Reverie is already useful for blitzing and adding more to it is mostly overkill.


that's a pretty good point actually, I'll take that into account, although those are somewhat situational benefits, so it's hard to say that it makes swiftness all that much better.
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Nighthawk (677) | November 16, 2011 9:23am
Don't listen to lugi, Wriggles and razors dont stack.

>.>

nj tho :D

I wish you would take out Warmogs on Sivir though... :(
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Adovid (2) | November 9, 2011 7:01pm
Boots of Swiftness greatly increase the effectiveness of ghost (something like 20 movespeed over the level 2 boots which is something like 64 vs 84 using ghost to blitz someone(chasing them in lane until they either die or get to safety of tower or out of position in a team fight). Calculations done with 310 base movespeed. Shurelya's Reverie same thing but to a lesser extent as Reverie is already useful for blitzing and adding more to it is mostly overkill.
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theBMB (60) | November 6, 2011 11:37am
mastajdog wrote:

BTW, all tenacities are now 35%, so you should update those.

i don't say anything about the tenacity percentages, just the straight stats
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mastajdog (77) | October 24, 2011 6:44pm
BTW, all tenacities are now 35%, so you should update those.
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yellow_granilla (5) | October 24, 2011 1:20am
Maybe you should list "Countering Jax" as an extra note on Sword of the Divine? Slap it on an ranged AD or Trynd, and they can actually hurt late game Jax

Good guide overall, maybe try and add a section involving counter-build?
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meowmers | October 16, 2011 11:13am
This really helped me think about what items to use when i play, thank you for putting time into this
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theBMB (60) | October 1, 2011 7:49pm
ya I might do one eventually, dominion needs more time to mature and I need more time to see proper applications of all the new items.
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reppinFTC (40) | October 1, 2011 6:18am
Considering doing one of these for dominion? I figure it'd be pretty epic if its as great as this one :D
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theBMB (60) | September 28, 2011 10:03am
No, as far as I'm aware all on-hit effects like that are Unique passives, this implicitly prevents you from stacking them, since you only get the effect once.
However there are other on-hit effects like lifesteal and criticals that do stack. You can tell if something is an on-hit effect if it's applied when used with an ability like Parrrley. If gangplank uses Parrrley, it has a chance to crit and gives him lifesteal, but would only apply one proc of bloodrazor, no matter how many you had.
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Zipo | September 28, 2011 9:03am
Really nice guide... +1...

also I have a question, do on hit items stack in effect? would 2x Madred's Bloodrazor do 8% dmg?
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Meep JamesBond | September 27, 2011 2:23pm
A unique guide very in depth and good for beginners.
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theBMB (60) | September 25, 2011 11:42pm
i actually think i might make an item guide specific to dominion, but i'm gonna need to time to understand the items and their usages before I do that
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Zemiazas (24) | September 25, 2011 4:44pm
Amazing! Marvellous! Very informative, colourful and wise. When Dominion is released (in a loong time from now), you should add the definitive items to the list. [plus]1 (the keyboard key doesn't work -_-)
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theBMB (60) | September 20, 2011 1:58pm
my point with the dodge boots is that dodge is an unreliable stat. Armor is guaranteed damage mitigation, so the only saving grace for dodge is the speed proc from masteries. However, this still requires you to actually dodge something before you can get the proc, meaning it's pretty much useless when chasing since no one would actually be attacking you in many of those kinds of situations.
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AlToxic (5) | September 20, 2011 3:29am
Really interesting and good guide, but I disagree u in the dodge boots part. Since u can build 35 tenacity from your philo stone, I find myself using dodge boots a lot with offtanks (which sinergizes a lot with dodge masteries and the dodge seals i've started to use now). Other than that +1 u deserve it, good job
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Mshl629 | September 18, 2011 1:06am
Sir, you are practically LoLs encyclopedia for basics as well as references
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Calibern (34) | September 16, 2011 1:28pm
Very informative+1
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theBMB (60) | September 16, 2011 1:15pm
ya i fixed it, I'm pretty thorough in the cases now, so there should be no room for confusion
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harrymuana (1) | September 16, 2011 12:19pm
Quoted:
HOWEVER, auras between champions stack up to two times.


I am pretty sure it is not exactly like this. I've read in another guide that auras work like this:
If you and a teammate both buy an aura item, and the whole team is together, then the aura will work for you and THAT teammate (who has bought the aura item) twice, and then once for the rest of the team.

Wich is a lot more logical than what you say, as here it implies that having an aura item works like a unique passive for you, then an aura for the rest of the team. Note that the max amount of times you can get the aura is two (one for you and one from anyone else on the team).

Btw nice guide, still reading it tought :p
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theBMB (60) | September 16, 2011 12:00pm
^thanks for that, I'll include that. (auras are super confusing)
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OldTigger (3) | September 16, 2011 11:33am
I'm still reading through it, but on the auras:
They stack twice *for the holders only*. So if you and your teammate both have an aegis, you and your teammate get double the boost and your allies only get it once (it still makes sense if you split up etc.). If three of your team bought the item, you'd get the bonus from your aegis and one of the teammates, the third one wouldn't make a difference for you (but all 3 holders would have double the aura). It's pretty important IMO.
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TexasDeviant (10) | September 16, 2011 6:56am
Thanks for the guide. Easily informative enough to get the information you need with valuable opinions along the way.

Keep up the good work +1.
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theBMB (60) | September 16, 2011 12:18am
XD thanks
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reppinFTC (40) | September 15, 2011 4:10pm
Wow another crazy informative and super helpful guide..why am I not surprised...xD. Is it in your contract to kick *** this much? +1 for this guide, there's some crazy good stuff in here.
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Gavranko (5) | September 15, 2011 7:28am
E-P-I-C.
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theBMB (60) | September 14, 2011 11:22am
^ya I'll have to confirm this in-game before I can say for sure. I still think the base stats are too lackluster for an extra ten tenacity to make up for that.

@e753, my mistake
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Spider911 (4) | September 14, 2011 10:16am
nice guide....very useful and informant..+1

and after the .125 patch the Moonflair Spellblade is now awesome on mages that plan on not getting merc vs a magic-based lineup.
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DuffTime (670) | September 14, 2011 9:13am
GA is also a counter to "burst damage ultimate" team comps that are looking to insta-gib you, yet are a bit lacking after the use of their ultimates.

Examples of champs that would contribute to that kind of team comp being;

Orianna, Annie, Malphite, Ashe, Jarvan, Galio, Brand, Fiddlesticks, Karthus, Kennen, and a few others I'm sure, maybe Morgana.

Due to the nature of combo ult team comps, if your whole team just revives after the fact, you can generally even come back to win a fight with a simple 750 HP.
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e753 | September 14, 2011 5:11am
theBMB wrote:



and obviously a downvote was necessary because I made a mistake and switched two numbers


I didn't downwote becouse it wasn't necessary.
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theBMB (60) | September 13, 2011 7:07pm
my point is, i made a mistake with two numbers, that the mistake cascaded down into the rest of the math in that paragraph is irrelevant
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Alianthos | September 13, 2011 1:06pm
theBMB wrote:



and obviously a downvote was necessary because I made a mistake and switched two numbers



Well tbh its a bit more than just switching 2 numbers... Like i explained, your math about gp10 is completly wrong. Just rewrite it, and all good :)
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theBMB (60) | September 13, 2011 12:42pm
e753 wrote:

Gold items gives 5 gold every 10 seconds not 10 gold every 5 seconds.


and obviously a downvote was necessary because I made a mistake and switched two numbers

@xenasis, you're input is duly noted but as you said this is a guide for new players and just reference for experienced players. Talking about what the pros did at dreamhack isn't really beneficial since that's a level of play that most players can't even hope to replicate. As for your other comments I'll incorporate them into the guide, but when offering feedback keep in mind that literally everyone has their own opinion about the best uses for an item, so it's not exactly easy to account for everything. I'm sure there's someone who disagrees with you somewhere. I want to make clear that this is a general use guide, just because I recommend an item for someone doesn't mean it's the ABSOLUTE best thing for them, it just means that that character can find some utility out of it, even if there are better picks. You can't account for every situation, there might be cases where building a not always viable item on a champ is actually a good idea.
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Xenasis (164) | September 13, 2011 10:41am
theBMB wrote:

zilean isn't necessarily high priority when it comes to blue buff, it's generally much more useful on your AP nuke (which Zilean isn't)


Did you watch any of Dreamhack or IEM? He was a first pick first ban a lot of the time. Reginald's mid Zilean is an AP nuke (the one that got Zilean used so much competitively), the only way Zilean can be played, really. He needs farm, can't babysit, and US teams normally run one AP champion.

Zilean is an AP nuke. His bombs destroy people in lane.

I also don't see why you've said Tear of the Goddess is mostly seen on AP carries, the only one it's viable on is Karthus, Ryze if you count him as "AP". AD carries have Ezreal, Corki, Kogmaw and Urgot, that's 4 to 2. Also, Anivia building Archangel's Staff, really?...

Soul Shroud on Zilean?...

Morello's Evil Tome on AP carries in general?...

Glacial Shroud on Anivia and Zilean?

Frozen Heart on Zilean?

Rageblade on Kog, Teemo, Kennen, AKALI?

DFG on Morgana?

Mana Manipulator isn't really "any support" - Soraka, for example, doesn't need it - even if they're laning with someone with huge mana costs. Your AD carries shouldn't be running oom in the laning phase anyway, and you, as a support, have a Philo.

Stark's Fervor on Warwick, Xin and Lee Sin?...

Recommend Void Staff for Zilean. His damage falls off sharply if he doesn't get one.

Wouldn't normally be so critical, but this is a guide made for new players. They will read this as if it's the truth.
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Alianthos | September 13, 2011 10:21am
Hello.

It's quite a good guide, but the "GP5" part is completly wrong !

First, its not GP5, as many people say. Its GP10 : gold per 10 seconds. You gain 5 gold every 10 seconds. Not 10 gold every 5 seconds ! the difference is huge.

So :
1. The max GP10 you can have is 20, though 4 items, not 40.
2. The item doenst pay itself after 7 mins (yes its 7 min when you consider 10 GP5).
5 GP10 is 30 gold every minute, so you actually need +26 minutes for the item to pay for itself completly. This is why people say that GP10 are late game items, because they dont give you anything fancy until mid/late game.

BUT you have to take into account the fact that GP10 items give good stats.
For instance, Amplif. tome gives 20 AP for 435g, and Kage's gives 25 AP for 765 gold. If 20 AP is 435 gold, 25 AP should be 543,7 gold. SO you only really need to payback for the gold difference between 765 and 543,7 gold, which is 221 gold . At the rate of 30 gold every minute with 1 GP10 item, you need 7,3 minutes to do so.

So your "7 min payback" mark is actually good, but you didnt got it with the correct calculation ^^

Hope it helped :)
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e753 | September 13, 2011 10:03am
Gold items gives 5 gold every 10 seconds not 10 gold every 5 seconds.
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jhoijhoi (1892) | September 13, 2011 12:42am
Constructive Criticism:

1) In the 3rd chapter of your guide, your columns are too close to the normal text. I'd suggest an extra enter space before and after the column formatting. The blue headings are also eye breaking (3 colours in such short space), maybe a darker colour would look nicer.

2) I'd suggest the bbcode "float" for the "shoes" section.

3) Love your Unique Items section. It's the best presented and the information in it is the best written. Maybe you should update the rest of your guide :P In terms of paragraphs, you may like to have a new enter space for each line, ie:

aousdbaosubdajsbdowuowjelajsdh
[enter]
asodijaspiclcjnasodiajskdjapis

You should mention that selling an item that has just used it's unique passive/active (say you just died and used Guardian Angel, and it's on cooldown) and buying a new one, the cooldown is reset. Don't know if that's relevant or not ^^

+1
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theBMB (60) | September 9, 2011 5:12pm

The advanced item section has a coding mistake , ur [ item ] doesn't work :O.
btw the uniques are awesome:D , its well explained and is my eye candy :3.


where exactly? I don't see it
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SirSpankAlot (106) | September 9, 2011 2:42pm
The advanced item section has a coding mistake , ur [ item ] doesn't work :O.
btw the uniques are awesome:D , its well explained and is my eye candy :3.
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theBMB (60) | September 8, 2011 8:56am
good idea, I'll do that. The description on Atma's is kinda weird though, not sure why it says that if it's not true.
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mastajdog (77) | September 7, 2011 5:38pm
you should also add a secton on the word UNIQUE and how that affects GP5 items (e.g. if i have philo's stone and the heart of gold, i really get 10 bonus gp5, but if i have 2 philo's stones, i get 5 bonus gp5. same type of deal with cdr and SFC.)
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mastajdog (77) | September 7, 2011 5:36pm
+1! great job, it's now one of my favorites. just so you know, atama's impailer does now add attack damage, not just increase the damage from your basic attacks. i've tested it gamine, and while people aren't so sure on forums, i am in game.
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Baxxie (12) | September 4, 2011 1:30am
Oh, about Bloodrazor first thing. I think getting Bloodrazor first on an off-tank Vayne is pretty decent.
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Staub (4) | August 31, 2011 3:39pm
No problem you can use it in anyway you want.
Why there is no Enhanced Movement Speed of 4 is indeed a good question^^
Lots of typos >.> I just read it again XD
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theBMB (60) | August 31, 2011 10:08am
very interesting, you mind if i clean this up a bit and quote you in the guide? Don't think I could explain it better myself
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Staub (4) | August 31, 2011 12:29am
You got an upvote from me for a well organized, good looking and infomative guide.
People can always disagree on who has to build what and how or what the value of an item in the game is.
But thats to an extend personal preferance and the guide keeps a fair amount of neutrality.


For the Boots section Movement Speed is pretty simple to claculate. Every Tier of Boots adds a fixed number of Movement Speed Points. After that the percentage bonus of items, abilitys, buffs, etc. is cumulative and statically added.
But you cant stack Movment Speed endlessly because there is a break.
This break is called "diminishing returns".
It kicks in as "soft diminishing return" after 415 Movement Speed, which means every point of Movment Speed over 415 has only an 80% effectiveness.
After 490 Movement Speed "harsh diminishing return" kicks in which reduces every Movment Speed above 490 by 50%

Just to sum up the Boot stats:
Enhanced Movement 1 gives you +50 static Movment Speed points.
Enhanced Movement 2 gives you +70 static Movment Speed points.
Enhanced Movement 3 gives you +90 static Movment Speed points.
Enhanced Movement 5 gives you +130 static Movment Speed points.

As an example:

Your Base Movement Speed on Tristanta is 300 you got yourself Berserker's Greaves and a Phantom Dancer which gives you 15% Movement Speed bonus. First the +70 from your Tier 2 Boots get added. After that the 15% of the Phantom Dancer gets applied. You now would have a Movement Speed of 425 if there wouldnt be the "diminishing return". Your final Movement Speed is 423.

Lets say you get another Phantom Dancer thats another 15%. In total you now got a modifier of 30%.
So now you would have a Movment Speed of grandios 481. After diminishing returns claculated you got 467.

We are still not in the region of harsh diminishing returns.

So our little Tristana decides to add a Youmuu's Ghostblade and actvate it which means another 20% Movment Speed.
In total now she got 300 base Movement Speed +70 from her Boots and 50% through items.
She would have an insane Movement Speed of 555 now, though again diminishing returns apply.
First the soft one for anything between 415 and 490 and then the harsh for everything over 490.
Which makes a final Movement Speed of 527.

The formula for calculating the diminishing return of 555 looks like this:
415+(75*0,8)+[(555-490)*0,5]

Hope that helps a bit ;D
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theBMB (60) | August 28, 2011 6:32pm
Xenasis wrote:

The difference being that Sona didn't have ANY AP ratios buffed (iirc)

Why bother with CDR when you can just get blue buff though and get 40% CDR? Seems stupid to me


zilean isn't necessarily high priority when it comes to blue buff, it's generally much more useful on your AP nuke (which Zilean isn't)
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Xenasis (164) | August 27, 2011 9:50am
The difference being that Sona didn't have ANY AP ratios buffed (iirc)

Why bother with CDR when you can just get blue buff though and get 40% CDR? Seems stupid to me
1
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theBMB (60) | August 27, 2011 9:48am
max CDR Zil is always speed boosted. I can also have 3 members of my team moving at higher speed at the same time, it's like having a shurelya's, but it never ends. Max CDR Zil is tanky support, you don't build Ionian's you build Soul Shroud and Frozen Heart, the rest of the CDR is made up in runes and masteries. Believe me, it works and archangel's staff gives you enough AP for your ult and and bombs to still be viable. Even though it's tanky support, I've actually carried with this. Hmm, maybe I should make a build for it.

Also, any conceptions about supports as they were should be thrown out of the door since the most recent patch. It's time to start experimenting with supports again, because AP nuke Soraka is pretty OP, and I don't think she's going around buying wards.
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Xenasis (164) | August 27, 2011 4:07am
theBMB wrote:

Meh, tear used to be more viable on sona, I think it still is especially with the patch, since she always spams skills, and I guess I should clarify on Zil, max CDR zil needs tear. There's literally no point where he has skill on cooldown.

And thanks SirSpank :D


The thing with the tear is that with 1 Philo you'd never run oom on Sona anyway...

There's no point in a tear and spending so much money early on that it's crippling to your normal build and warding capabilities...


For Zilean, you should never have max CDR anyway...
He shouldn't build Ionian Boots, or his damage falls off, he shouldn't build Morello's tome, or his damage falls off. Zilean needs an early RoA for a bit of free mana/bulk/lanability, or a Deathcap, followed by the RoA if you got the Deathcap first or the Deathcap if you got the RoA first. After that, a Void Staff would mean your damage doesn't fall off so sharply. There's no room in there for any CDR, nor does it really matter for Zil, he can doublebomb with his W easy anyway.
There's no point in "CDR Zil" when it sucks :/
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Yomalolo (5) | August 27, 2011 3:25am
Omnomnomnom, another pretty General Guide for my collection. Thank you, theBMB
+1 and fav!
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theBMB (60) | August 26, 2011 11:46am
Xenasis wrote:

Sona and Zilean should have a Tear?...

Wat


Meh, tear used to be more viable on sona, I think it still is especially with the patch, since she always spams skills, and I guess I should clarify on Zil, max CDR zil needs tear. There's literally no point where he has skill on cooldown.

And thanks SirSpank :D
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SirSpankAlot (106) | August 26, 2011 5:15am
Riot, come here and go invite this guy to yo friggin HQ
This is great! this should be included in the LoL tutorial:P.
1
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Xenasis (164) | August 25, 2011 6:08pm
Sona and Zilean should have a Tear?...

Wat
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theBMB (60) | August 22, 2011 10:00am
Hahano wrote:

Hey there, just finished the guide. I liked it, much better than the other item guides I have seen. +1 from me.

I do have comments, however:
  • Firstly, pop this sucker into Word and/or do a find/replace function. Find: "[ /color ]" and replace with " [ /color ]" (note without the space in the brackets). This will get rid of that text:texttext thing you have going on really easily.
  • You added in a comment on how you can build basic items and then sort of dropped it later on. I think adding in how you can buy pieces of good or legendary items early is valid in the special comments portion. Example: Banshee's Veil is so amazing because I can buy a Negatron Cloak very early, finish a Trinity Force and then come back to it. Warmog's Armor is also great because you can go Giant's Belt > Atma's Impaler > finishing Warmog's Armor.
  • On the legendary items section, I would remove "(Namely Wriggle's Lantern)" because that item has a massive impact on the game for Dragon/Baron control, wards, jungling sustainability and ability to push a lane.
  • Guardian Angel comments can be reworked a bit to include that it can win a game/teamfight on the right character. I've won games with a GA Renekton and Nocturne because my team doesn't initiate well so I go in and start a fight and resurrect to finish the fight.
  • Executioner's Calling is the best option against certain characters without ignite. It's great in blind pick against Vladimir, Dr. Mundo, Swain, Warwick, Irelia, and a few others. I wouldn't mark it off as a meta change as much as "people don't play those characters often because they're underwhelming" change. I still build this if we have little ignite effects or the enemy team has a lot of regen.
  • Add Nocturne to your Avarice Blade character listing. He builds that and HoG first in order to rush a Youmuu's faster.
  • Add a comment on Lich Bane that it lets you hit towers like a truck as an AP character. This can be useful if you need a last item and have to do all the work.
  • I would remove the "don't buy the Madred's Razor first ever" portion out of the Madred's Bloodrazor description. The proc helps push lanes and adds armor as well as damage. It is a solid item to have on almost any character, plus it can be built from armor first giving early lane sustainability against AD if necessary.
  • The notes on Manamune are sort of just bashing it. You should elaborate on why it's a fantastic item on ability spammers like Corki and Urgot instead of just saying it's lackluster like they regretfully build this item.
  • Youmuu's Ghostblade has an extra "u" in your naming.


not sure what you mean by the first point, and for the second point, I feel like I covered enough with the basic items scenarios, I don't want to bog down the items list with even more text. Other than that good points, thanks
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Hahano (73) | August 22, 2011 8:54am
Hey there, just finished the guide. I liked it, much better than the other item guides I have seen. +1 from me.

I do have comments, however:
  • Firstly, pop this sucker into Word and/or do a find/replace function. Find: "[ /color ]" and replace with " [ /color ]" (note without the space in the brackets). This will get rid of that text:texttext thing you have going on really easily.
  • You added in a comment on how you can build basic items and then sort of dropped it later on. I think adding in how you can buy pieces of good or legendary items early is valid in the special comments portion. Example: Banshee's Veil is so amazing because I can buy a Negatron Cloak very early, finish a Trinity Force and then come back to it. Warmog's Armor is also great because you can go Giant's Belt > Atma's Impaler > finishing Warmog's Armor.
  • On the legendary items section, I would remove "(Namely Wriggle's Lantern)" because that item has a massive impact on the game for Dragon/Baron control, wards, jungling sustainability and ability to push a lane.
  • Guardian Angel comments can be reworked a bit to include that it can win a game/teamfight on the right character. I've won games with a GA Renekton and Nocturne because my team doesn't initiate well so I go in and start a fight and resurrect to finish the fight.
  • Executioner's Calling is the best option against certain characters without ignite. It's great in blind pick against Vladimir, Dr. Mundo, Swain, Warwick, Irelia, and a few others. I wouldn't mark it off as a meta change as much as "people don't play those characters often because they're underwhelming" change. I still build this if we have little ignite effects or the enemy team has a lot of regen.
  • Add Nocturne to your Avarice Blade character listing. He builds that and HoG first in order to rush a Youmuu's faster.
  • Add a comment on Lich Bane that it lets you hit towers like a truck as an AP character. This can be useful if you need a last item and have to do all the work.
  • I would remove the "don't buy the Madred's Razor first ever" portion out of the Madred's Bloodrazor description. The proc helps push lanes and adds armor as well as damage. It is a solid item to have on almost any character, plus it can be built from armor first giving early lane sustainability against AD if necessary.
  • The notes on Manamune are sort of just bashing it. You should elaborate on why it's a fantastic item on ability spammers like Corki and Urgot instead of just saying it's lackluster like they regretfully build this item.
  • Youmuu's Ghostblade has an extra "u" in your naming.
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theBMB (60) | August 21, 2011 11:46am
just want to make this clear, the "who to use it with" section is not supposed to be an exhaustive list of every single champ an item would be good with. I simply list a role or a few champs to give an idea of who the item would be good with, it's impossible to be perfectly complete in this sense since there are champs who we don't know that it would be good on yet, and champs who might no longer find use in it after a patch.
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Baxxie (12) | August 21, 2011 4:31am
Too much reading for me. Either ways, a lot of effort has been put into this and to not let it go to waste, I did "CTRL+F Morde" and noticed you did not add Rumble to one of those champs which need Hextech Revolver. This just in, I don't think Rumble is any good without spell vamp. He is about baiting people into their deaths, which usually goes like this: Rumble is having his health drained pretty quickly in a one-on-one combat, the enemy is eager to kill him, but Rumble suddenly uses W and Q to shield himself while passively healing, suddenly becoming unkillable, and E twice to fill his HP up, as well as overheating for massive damage output and wins the fight.

That is how I see it. I'll hopefully take a look at your guide later.
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theBMB (60) | August 21, 2011 12:04am
gwadzila wrote:

I would switch Ashe with Twitch for chars good with Bloodrazor. Just my opinion. Otherwise, I can tell you put tons of work into it and it deserves to be over 90%. +1


ya those were just some examples, madred's is useful on a lot of champs
and thanks :)
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gwadzila (67) | August 20, 2011 11:23pm
I would switch Ashe with Twitch for chars good with Bloodrazor. Just my opinion. Otherwise, I can tell you put tons of work into it and it deserves to be over 90%. +1
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PsiGuard (871) | August 20, 2011 7:11pm
Nice response time, I'm impressed. Just skimmed through it again and I'm liking all the additions. Might take another peek once jhoi reviews it. :)

One more thing I noticed:

Under Deathfire Grasp:
Quoted:
Extra Notes:Deathfire grasp is a very situational item, so you won't be seeing this too often.


Deathfire Grasp*

Guide's looking great theBMB! See you around!
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theBMB (60) | August 20, 2011 6:03pm
thanks for the detailed feedback, i'll update

edit: just updated, I want this guide to keep evolving, so keep the feedback comin :)
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PsiGuard (871) | August 20, 2011 3:47pm
I think Taric deserves an honorable mention for Chalice of Harmony. It's an awesome item on him, and he gets fairly tanky for a support.

Quoted:
Fiendish Codex
When to use it: A pretty basic cooldown reduction item, it offers nice stats for its price and can be built into either Nashor's Tooth or a Morello's Evil Tome. A solid choice for mages and AP/AS hybrids.

Fiendish Codex also builds into Deathfire Grasp.

Force of Nature is also a great item to protect large health pools, since the anti-health items ( Madred's Bloodrazor and Deathfire Grasp) use magic damage. Maybe you want to add that detail.

Nidalee should definitely be under Guinsoo's Rageblade. It's core on her if you plan on pushing, and she can use cougar form to keep up the stacks indefinitely.

Haunting Guise is a pretty nice item for Kennen. He usually gets sorc shoes and abyssal, so the flat pen is really strong on him. Also, it's one of the few AP items that don't offer mana/mana regen. Maybe he deserves a spot next to Vladimir.

Under Hextech Revolver:
Quoted:
Extra Notes: Usually the first component built for Gunblade or Will of the Ancients, it can and should be built early as well.

Change "Gunblade" to " Hextech Gunblade" please. Just in the interest of quick-reference.

Quoted:
Madred's Razors
When to use it:The essential item for junglers, practically mandatory on any jungler besides Fiddlesticks.
Who to use it with:Any jungler
Extra Notes:Keep in mind that the passive 15% chance for 500 damage disappears if you build this into a Madred's Bloodrazor

Other junglers like Nunu, Cho'Gath, and Amumu don't build Madred's Razors either. Fiddlesticks isn't the only one.

Quoted:
Malady
When to use it:This item is great for AP/AS hyrbrid characters and synergizes extremely well with Madred's Bloodrazor for a shredding build
Who to use it with: Kog'Maw, Teemo, Kennen
Extra Notes:

I don't really find this a great item on Kennen, since he USUALLY builds tanky AP as opposed to attack speed. The new Kayle is an excellent candidate for this item though.

Quoted:
Moonflair Spellblade
When to use it: Another tenacity item, slightly more useful than cloak and dagger, but still not as good as mercury treads.

More coding for Cloak and Dagger and Mercury's Treads pl0x! I'm demanding, aren't I?

Under Sheen:
Quoted:
Extra Notes:Remember that this item only applies your BASE attack damage, don't expect it to do much more if you're stacking BF swrods.

B. F. Swords*

Under Stinger:
Quoted:
Who to use it with:Kog,Maw, Teemo, Kayle

Kog'Maw*

Under Deathfire Grasp:
Quoted:
Who to use it with:Mages, there aren't really any specific choices since this item is situational.

I would say Veigar is the one champion for which this item is core. Since he has an unlimited AP cap, this item just adds a ton more damage to his nuke.

Under Spirit Visage:
Quoted:
Extra Notes: A relatively cheap item that has a significant effect on your survivability, pretty nice. I believe this item buffs effects like lifesteal and spell vamp, not completely sure though

It does. The tooltip for Spirit Visage has been updated to reflect this as well.

I like the idea of an item guide. Looks great so far! It looks like a lot of criticism, but I didn't comment on most of your guide, meaning I found nothing wrong with it. Most of these are minor edits, change them at your discretion.

+1 and Favorited. This is a great resource to have available.
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theBMB (60) | August 20, 2011 2:13pm
Crowen5 wrote:

Wowowowowo. FoN not cost efficient. That depends on the health you have. I.e. Cho'gath. And while that 1000 extra to upgrade hurts the move speed and passive are soooooooooo great for any tank with at least one warmog. If you don't have one than don't get a FoN. Great guide by the way. +1


ya FoN isn't cost efficient on anyone but tanks, or tanky mages. most people don't have enough HP to justify it, but those who do really reap the benefits
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Crowen5 | August 20, 2011 1:59pm
Wowowowowo. FoN not cost efficient. That depends on the health you have. I.e. Cho'gath. And while that 1000 extra to upgrade hurts the move speed and passive are soooooooooo great for any tank with at least one warmog. If you don't have one than don't get a FoN. Great guide by the way. +1
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Crazy Smurf (47) | August 20, 2011 5:19am
I was like "In-depth on items? Lmao", How badly mistaken I was.
GG, this requires a thumbs up.
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leaguesdf (36) | August 19, 2011 4:18pm
anyway i found the guide http://www.solomid.net/guides.php?g=2972
If u will eventually do it, u can see his formula there, and also give him credit :)
Good luck with this guide, i believe it will get populare pretty fast^^
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leaguesdf (36) | August 19, 2011 4:11pm
theBMB wrote:



interesting, I'm not sure if I have the time to do this sort of cost analysis for every single item, but I can definitely add it to some of the key ones. I'll look over the basic items too. I'll try to keep it simple though, if this guide gets too cluttered with math and equations, it'll only scare people off.


yea it really is too much work, but adding it to key items is a really good idea :) I think people would love to know if the stuff they buy are really worth it. It can give better understanding on how u should build ur champ.
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theBMB (60) | August 19, 2011 3:59pm
leaguesdf wrote:

Very informative.
It would have been nice if u could add how cost efficent an item is.
For example, Aegis of the Legion, Wriggle's Lantern, and Infinity Edge are extreamly cost efficent items, while items like FON and Frozen Heart aren't at all.
I rememeber seeing a guide, where the guy had a formula to calculate cost efficenty... i think taking the basic items for a stat, like Cloth Armor and Chain Vest , then adding their costs together, and dividing by the total stats they provide... armor for example, u do (700+300) / (45+18) = 15.9 gold --> 1 armor is worth approximately 15.9 gold.
Then u can caculate how much money u are paying for upgrading an item.
For example, when buying Infinity Edge, u are basically getting the passive for free, and also some free stats in addition.


interesting, I'm not sure if I have the time to do this sort of cost analysis for every single item, but I can definitely add it to some of the key ones. I'll look over the basic items too. I'll try to keep it simple though, if this guide gets too cluttered with math and equations, it'll only scare people off.
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leaguesdf (36) | August 19, 2011 3:55pm
Very informative.
It would have been nice if u could add how cost efficent an item is.
For example, Aegis of the Legion, Wriggle's Lantern, and Infinity Edge are extreamly cost efficent items, while items like FON and Frozen Heart aren't at all.
I rememeber seeing a guide, where the guy had a formula to calculate cost efficenty... i think taking the basic items for a stat, like Cloth Armor and Chain Vest , then adding their costs together, and dividing by the total stats they provide... armor for example, u do (700+300) / (45+18) = 15.9 gold --> 1 armor is worth approximately 15.9 gold.
Then u can caculate how much money u are paying for upgrading an item.
For example, when buying Infinity Edge, u are basically getting the passive for free, and also some free stats. ( after buying the 3 items, the upgrade cost to infinity edge, is 375. for that 375 gold, u get the passive, 10 AD and 7 critical strike chance. Only the stats, without considering the passive, are already worth more then 375.)
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theBMB (60) | August 19, 2011 3:54pm

I find this easy to masturbate to.

lol but srsly, nice guide, very informative, +1

didn't bother reading through it all, but I noticed on Wriggle's you said only for a jungler, which is totally wrong. In the current meta it is almost a core item on most tanky DPS and AD range now, the stats it provides plus the free wards are too great to pass up, plus the razor proc helps with farming a bunch.


thanks wRAth, and this is exactly the kinda feedback I'm looking for, I'll add this info to the guide :D
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wRAthoFVuLK (535) | August 19, 2011 2:56pm
I find this easy to masturbate to.

lol but srsly, nice guide, very informative, +1

didn't bother reading through it all, but I noticed on Wriggle's you said only for a jungler, which is totally wrong. In the current meta it is almost a core item on most tanky DPS and AD range now, the stats it provides plus the free wards are too great to pass up, plus the razor proc helps with farming a bunch.
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