General Guide by Xenasis

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League of Legends Build Guide Author Xenasis

Jungling 101 - What You Need To Know!

Xenasis Last updated on July 24, 2012
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by Nighthawk » May 13, 2011 5:18am | Report

Xenasis wrote:

No it really doesn't...
Maybe Quints, but definitely not Marks, especially considering Trynd needs a good early to have a good late. BT ALWAYS gets fully stacked when I use them... considering Trynd one shots minions there's no reason not to. I play Trynd a lot, believe me :). You listed THREE items being better than one item, but really, it's not. Bloodthirster = 100 AD = 296 real damage, taking into account mastery/IE/Q stacks. Considering you're hitting for 750ish before your Bloodthirster, and that most squishies have 25% Armor, you would get roughly the same out of a BT than reducing them to 0 Armor, which takes a LOT of items. Last Whisper to penetrate a little of it is REALLY all you need, especially when it gives you some AD, unlike, say, Stark's.

Merc Treads really do need to be the choice when it comes to CCR - they give the highest amount and they don't stack.

AP Shaco really doesn't need skill...
Stacking W in brush and clicking E every CD =/= skill, sorry... but it's true, especially when compared to one of the squishiest champions in the game that needs to be at melee range, AD Shaco.
I played him, really enjoyed him (Shaco's one of my mains) as AP but I prefer AD because AP really can't carry games. Plus, all you really do is stack W in brush and lure people in, it's free triple kills if you know what you're doing. It's fun to do, but it's really impractical and most of the time people won't just walk into a brush that you're in after you kill them once.


AP Shaco is pretty f'ing hard. Setting up your boxes IN THE RIGHT PLACES is incredibly hard because anyone with half a brain will either buy an oracles or stay away from those bushes and poke you with a ten foot pole.

For Tryn I would probably say you can use CnD instead of Merk Greaves and maybe on some other champions, I haven't played with tenacity yet so i'm theory crafting.

Your Tryn paragraph is kinda wrong. Squishies ALWAYS build at least 1 defensive item and if you just build crit guarantee you'll be ripped apart by tanks or offtanks, which is kinda the dominant metagame right now. And I would rather deal true damage then crit for 700 or 1k at the most (probably in most games that's the most you'll get) If you get AS is pretty important for Tryn too, just as much probably as damage is. You crit more often with AS, get more q stacks and heal up a lot.






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by Canoas » May 13, 2011 7:11am | Report

@Nighthawk
Trynda doesn't need a defensive item unless he's getting focused and CCed a lot, in which case a banshees or QSS will be needed, but in most games it won't. Trynda can cut any off-tank in half with ease do to his last whisper.
In the build you suggested there's no need for IE. If you get AP IE will be useless since you don't have enough damage to make it worth the gold. Also, can a trynd really jungle with an AP tome? Are you sure about that? I'm pretty sure he'll just fail miserably.
Getting another ArP item besides last whisper is a waste of gold and space. Unless you're killing a tank pretty much everyone will be dead before you get to the 3 cleaver stacks.
Also, trynda doesn't need CC reduction. If you are indeed getting CCed just get a QSS and your problems will be fixed.

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by Considereth » May 13, 2011 9:21am | Report

Nunu guide needs Banshee's Viel sooner. Xin Zhao guide needs more tanky items on him, namely Banshee Viel. After Wriggles + Black Cleaver he has a enough damage to kill any of the squishies quite easily. Everything else looks good on that part.

Everything else looks good, plus +1!




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by Xenasis » May 13, 2011 10:49am | Report

Canoas wrote:

@Nighthawk
Trynda doesn't need a defensive item unless he's getting focused and CCed a lot, in which case a banshees or QSS will be needed, but in most games it won't. Trynda can cut any off-tank in half with ease do to his last whisper.
In the build you suggested there's no need for IE. If you get AP IE will be useless since you don't have enough damage to make it worth the gold. Also, can a trynd really jungle with an AP tome? Are you sure about that? I'm pretty sure he'll just fail miserably.
Getting another ArP item besides last whisper is a waste of gold and space. Unless you're killing a tank pretty much everyone will be dead before you get to the 3 cleaver stacks.
Also, trynda doesn't need CC reduction. If you are indeed getting CCed just get a QSS and your problems will be fixed.

Yeah, that was my basic reasoning. I do highly doubt Trynd can jungle with an Amp. Tome, and his AP build is kind of gimmicky imo....

@Considereth, made the suggested changes, I'm no pro with Nunu and I rarely play Xin, so the advice is greatly appreciated!

Thanks for the feedback!

Oh, and I'll add a lot more in-depth of a counter jungling guide when I've finished the routes!


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by DuffTime » May 13, 2011 11:05am | Report

"If you want to test a jungler's viability, remember to ALWAYS do it in a Custom game, creeps don't change, there's no harm in just trying, especially when it just screws over your team if you do something or don't have the right runes or something. I'd recommend always starting in a Custom if your runes don't match ones recommended or you don't have any good rune pages yet."

Unless they patched this a long time ago, I've been told that creeps do change in practice games. I haven't looked into it however, how certain are you? =P


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by DuffTime » May 13, 2011 11:08am | Report

Xenasis wrote:


Yeah, that was my basic reasoning. I do highly doubt Trynd can jungle with an Amp. Tome, and his AP build is kind of gimmicky imo....

@Considereth, made the suggested changes, I'm no pro with Nunu and I rarely play Xin, so the advice is greatly appreciated!

Thanks for the feedback!

Oh, and I'll add a lot more in-depth of a counter jungling guide when I've finished the routes!


Yeap, QSS > other forms of CC reduction.


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by KushQQ » May 13, 2011 11:24am | Report

Xenasis wrote:

AS Blues did seem like the best thing I could slap there but you made a good point.
There isn't really anything else that I can put in blues that will help an early jungle at all... CDR isn't useful on everyone...
As I said though, these are only pretty basic builds, and I'm by no means a god at all of the champions there... I just slapped some generic runes in - for champions I knew, I put the correct ones in.

Thanks for the feedback though, it's really appreciated :)

I'd definitely not recommend AS Reds unless in special circumstances due to ArP reds being a hell of a lot better for AD carries imo.



Yea if you're going for early game jungling AS Blues would be O.K. at best. I would aim for a little more mid-late game tho since that's where the game really tends to sway in one teams favor or the other, that's just my personal feelings on it. If someone couldn't make up their mind on AS Blues or MR Blues I would HIGHLY recommend the MR over the AS, you would benifit from them so much more.

Like you said tho in early game jungling to do it quickest possible for any given champion the AS Blues would probably be best in slot for that while still keeping the ArP Reds. It'll just gimp your mid-late game very very slightly. I like to min-max tho myself haha

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by KushQQ » May 13, 2011 11:30am | Report

DuffTime wrote:



Yeap, QSS > other forms of CC reduction.

A Trynd without QSS vs any team with any kind of CC whether it be stuns, slows or blinds is just plain bad.

Scenario - Trynd: Hi little Teemo! Hack Hack Hack Slash *blind* FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU *ignite* UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU *poison* UUUUUUUUUU *dead* end of story.

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by Xenasis » May 13, 2011 11:44am | Report

DuffTime wrote:

"If you want to test a jungler's viability, remember to ALWAYS do it in a Custom game, creeps don't change, there's no harm in just trying, especially when it just screws over your team if you do something or don't have the right runes or something. I'd recommend always starting in a Custom if your runes don't match ones recommended or you don't have any good rune pages yet."

Unless they patched this a long time ago, I've been told that creeps do change in practice games. I haven't looked into it however, how certain are you? =P

Nope, they don't! Not to my knowledge anyway!
If anything, it's an extremely slight and unnoticeable difference...
If it is so small and you're finishing a buff with like 50 hp anyway, that means you shouldn't really attempt it in a real game :)


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by Xenasis » May 13, 2011 11:45am | Report

Added the Blue Golem Route!


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