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Spells:
Teleport
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Intro
Please Remember, Kayle is an extremely squishy champion (she dies easy) and you have to play her with that thought in mind. this build makes Kayle ridiculously annoying early game, and the harass will continue throughout mid-late game. The enemy will be thinking "This Kayle is pissing me off!!!"
*WARNING: NEW TOO KAYLE PLAYERS*
Be aware that an "Offensive Kayle" requires quick reflexes and may be complicated at first start. My advise would be to play her supportive and gradually become more aggressive as you become more familiar with the champion if your new too her.
i found that this was a well balanced rune setup that changes Kayle's role for her early game.
with the attack speed runes and attack damage runes, her physical hits from Righteous Fury will have more of an impact on both creep waves and enemy champions.
the ability power runes are there to simply give all of Kayle's abilities a little boost early game, considering the lack of AP items in the overall build.
Note: Reckoning stacks bonus damage from both AP and AD items
with the attack speed runes and attack damage runes, her physical hits from Righteous Fury will have more of an impact on both creep waves and enemy champions.
the ability power runes are there to simply give all of Kayle's abilities a little boost early game, considering the lack of AP items in the overall build.
Note: Reckoning stacks bonus damage from both AP and AD items
ORDER
1. Dorans Ring
2. Dorans Blade
3. Boots of Speed
4. Amplifying Tome - Malady
5. Boots of Speed - Ionian Boots of Lucidity
6. Recurve Bow - Pick Axe - Madreds Bloodrazor
7. Vampiric Scepter - Bilgewater Cutlass - Hextech Gunblade
8. Sell Dorans Ring
9. Guinsoo's Rageblade
10. Sell Dorans Blade
11. Nasher's Tooth
1. Dorans Ring
2. Dorans Blade
3. Boots of Speed
4. Amplifying Tome - Malady
5. Boots of Speed - Ionian Boots of Lucidity
6. Recurve Bow - Pick Axe - Madreds Bloodrazor
7. Vampiric Scepter - Bilgewater Cutlass - Hextech Gunblade
8. Sell Dorans Ring
9. Guinsoo's Rageblade
10. Sell Dorans Blade
11. Nasher's Tooth
*Start off with a Doran Ring and head for bottom lane.
*Level 2 is when the fun begins. at this point you should have Reckoning and Righteous Fury. When the Enemy Champion closes in on range of creeps, you blast them with Reckoning, immediately activate Righteous Fury, try to get at least 2 swings in. this will cause a good amount of harass damage and causing the opponent to back off denying his creep wave, take the opportunity and farm your creep wave with the remainder of your Righteous Fury.
(only go melee range for last hits on creeps, but dont put yourself in bad position)
*Depending on your health, at Level 4-5 you should port back and buy your Dorans Blade and Boots of Speed and maybe a few potions. the potions are useful because you don't want to spam your heal on yourself. conserve mana!!!! you go through it fast...
*Depending on your farm/kills, go back to build your Malady, start with an Amplifying Tome first if you don't have enough for the bulk. After malady, you should be pulling out decent damage.
*After enough farming/pushing/carrying/supporting, start building your Madred's Bloodrazor... start with Re-curve Bow first and work onto Pickaxe. after those items save up the remaining 1800 gold and finish Madreds.
*Late Game; by late game i mean after you have built your Madred's Bloodrazor. this is a game changer for Kayle if all goes according too plan. your damage output will be very high, but should only be used in team fights and or easy kills. i dont recommend 1v1's with Kayle unless its a sure thing.
*Build Hextech Gunblade, start with Bildgewater first in your empty slot then finish it when you get 1700 gold.
*Next sell your Doran Ring and make Guinsoo's Rageblade.
*the games usually ends before i can build a full set, but if the game should persist; sell your Dorans Blade and then replace with Nasher's Tooth.
OKAY IM DONE!!!! It's best too learn from experience anyways!
Hope you enjoy my guide.
*Level 2 is when the fun begins. at this point you should have Reckoning and Righteous Fury. When the Enemy Champion closes in on range of creeps, you blast them with Reckoning, immediately activate Righteous Fury, try to get at least 2 swings in. this will cause a good amount of harass damage and causing the opponent to back off denying his creep wave, take the opportunity and farm your creep wave with the remainder of your Righteous Fury.
(only go melee range for last hits on creeps, but dont put yourself in bad position)
*Depending on your health, at Level 4-5 you should port back and buy your Dorans Blade and Boots of Speed and maybe a few potions. the potions are useful because you don't want to spam your heal on yourself. conserve mana!!!! you go through it fast...
*Depending on your farm/kills, go back to build your Malady, start with an Amplifying Tome first if you don't have enough for the bulk. After malady, you should be pulling out decent damage.
*After enough farming/pushing/carrying/supporting, start building your Madred's Bloodrazor... start with Re-curve Bow first and work onto Pickaxe. after those items save up the remaining 1800 gold and finish Madreds.
*Late Game; by late game i mean after you have built your Madred's Bloodrazor. this is a game changer for Kayle if all goes according too plan. your damage output will be very high, but should only be used in team fights and or easy kills. i dont recommend 1v1's with Kayle unless its a sure thing.
*Build Hextech Gunblade, start with Bildgewater first in your empty slot then finish it when you get 1700 gold.
*Next sell your Doran Ring and make Guinsoo's Rageblade.
*the games usually ends before i can build a full set, but if the game should persist; sell your Dorans Blade and then replace with Nasher's Tooth.
OKAY IM DONE!!!! It's best too learn from experience anyways!
Hope you enjoy my guide.
*Only Use your Divine Blessing to save someones life with the heal or the movement speed. don't spam the heals since they suck anyways unless you have blue buff.
*Your Ultimate: Intervention can be used for multiple reasons, supportive or offensive, and with the short cooldown, why the hell not!?!
in an offensive manner; easy tower dives and 1v1's.... But never depend on your Ultimate, because of its short duration.... your not Tryndamere!
*Your Ultimate: Intervention can be used for multiple reasons, supportive or offensive, and with the short cooldown, why the hell not!?!
in an offensive manner; easy tower dives and 1v1's.... But never depend on your Ultimate, because of its short duration.... your not Tryndamere!
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