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You write "They are many categories" but it has to be "There are many categories".
Another thing I want to mention:
You could make a little chapter or build for champions who don't use mana but energy or have no resource.
MP5 doesn't make sense on them.
lFatality
(Nevermind - I didn't see it's outdated)
this is going to be a very noob question, but if you spend a majority of your game over lvl 9, wouldn't the scaling runes be better than the flat runes?
Well, you see; you gotta look at what the runes do for you, what they give you. Not just in pure stats, but how they help you.
Flat runes give you a stronger early-game. A strong early-game often results in a stronger mid and late-game.
In essence: flat runes help you gain more EXP and Gold early on, which often makes you stronger later.
Hi, thanks for your wonderful guide. With the S3 patches, do you plan to update the guide any time soon?
I think I'll have a look at the changes.
Hello, this question isn't so much for me but for my brother. He's a big time Master Yi player, as in he usually only ever plays as Master Yi. Since Master Yi's passive allows him to strike an additional 7th time after 6 strikes, would that place AS runes higher then others. If so, what runes would replace to place the AS runes in?
Even if AS is really good on Yi, the AS runes are not really that attractive overall.
Items are better ways of procuring AS.
I do not know what he's playing, but I'm assuming it's solo top or jungle.
Both would probably be best off with AD quints. HP isn't bad either.
Jungle would probably be best off with ArP marks if he uses flat ArP items (
In top lane I think ArP marks is a clear choice.
Almost always use flat Armor seals. Most other runes are just not that great.
Use flat MR glyphs in top lane, but MR/lvl (scaling) in the jungle.
Plz update of even "fake" update it so it stays up-to-date.
This is a great guide and I dont want to see it in the Archive. +1
Don't worry, I'm gonna be updating it from time to time.