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Warwick Build Guide by PMLman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author PMLman

Wolf Balls- Support Warwick

PMLman Last updated on October 27, 2012
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Ability Sequence

1
3
5
8
10
Ability Key Q
2
4
9
13
15
Ability Key W
7
12
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Support Warwick: Introduction

Support Warwick is an extremely underated champion, with good reason. In the wrong hands, support Warwick can be useless, without lane, mid or end game, and become a feeder. However, when used to his full potential, he becomes a lane-ganking, carry-slaying, completely invincible r**e machine. His natural tankiness, combined with his ability to destroy anything anything in his path (espescially Annie), makes him an awesomely powerful Support. He can buff his carry, has tons of sustain, and also had the rare ability to murder EVERYONE. In EVERY lane. ALL the time.


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Runes

When playing Support Warwick, you're gonna want to be roaming soon after you hit six, as by this point, you should have already obliterated your lane, and should be hungrily(hehe) looking at the other lanes, and the jungle. However, as much as Support WW has hilarious movespeed potential, moving between lanes does take some time, and you don't want to fall behind on gold during this time. For this reason, Avarice Seals and Quints are perfect. You also want to be using your Q as much as possible, for maximum sustain AND harass, AT THE SAME TIME. NERF DAT GUY, RIOT. So obviously, you need a bit of mana regen to do the spammings. Hence the Replenishment seals. The Potency Glyphs give you EVEN MORE SUSTAIN AND HARASS, TRANSFORMING YOU INTO EVEN MORE OF A TEAM CRUSHING WOLF-MAN-MONSTER. Then for that extra bit of tankiness, Resilience Marks.


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Masteries

The Masteries aren't really that important. Mana-regen for EVEN MORE HILARIOUSLY BROKEN AND OP SUSTAIN, HARASS AND GENERAL BUTT-F**CKERY. The Gold for the same reason as the runes. And then the Defensive Tree just to ensure you can't be stopped.


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Items

Start Faerie Charm, 3 Sight Wards, and 2 Health Pots. The Faerie Charm gives you spam on your Q, the Wards mean you can see the Jungler coming, and, of course, destroy him. And the pots mean you can win those early man-fights by counter acting ignite with you pots. Then you smash him with your Q, obviously. Get some boots next, so you can roam better early. Next, a Philo Stone will give you more mana/health regen, meaning you cna save your Q for raping enemies really super hard, rather than mere sustain and mild rape. Wits End and Spirit Visage mean no-one can kill you, so no-one can keep you from analy pulverising those enemy carries. Beserker Greaves then gives you more roam/kill power, and Shurelyas gives you EVEN MORE SPEED, AS IF YOUR E AND W WEREN'T HILARIOUSLY MUCH ALREADY, aswell as more health. Finally, Randuins and Thornmail, so you can rpae an entire enemy team just by your mere presence.
Sorted.


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Skill Sequence

When playing Support WW, max Q first, for killing/harassing/sustaining your enemies and yourself, respectively. Max W second, for more DPS on you and your carry, allowing you to sustai n yourself and your carry even more, and ultimately leading to the annihilation of the enemy bot lane. Obviously, take your ult whenever possible, so you can kill everyone in every lane. Finally, max your E to track down those potentially sneaky ******s who might escape on low health.


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Summoner Spells

This is really a matter of preference. I like Heal Flash. Heal for extra carry protection, as they may not always understand the power of Support WW, and so may play like a ******. Flash for beastly over-the-wall-q-your-scumbag-hide-for-the-kill-plays. However, Ignite, Exhaust, Teleport and Ghost are all viable on Support WW.


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Playstyle

Laning: Playing extremely aggressively, use your Q to harass the oppenents, finally finshing with auto attacks, followed by a Q-dive and a flash away from turret. Perhaps give your carry an assist. Perhaps. Repeat this procedure until fed. Once fed, roam from lane to lane, killing as you go. This will become easier after 6. Continue roaming until an opportunity to take a tower presents itslef. Take it. Keep killing and pushing until the game is won. GG


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Pros / Cons

Pros:
Extremely good at killing
Tanky
Hilarious muvespeed potential
******edly good sustain
OP lane phase
OP Mid game
OP Late game
OP Teamfights
Carry Crusher
Werewolf
Ranged Q
Reasonably nice dance

Cons:
Smells slightly bad
Pistes off Carries (quite alot)
Undervalued
Will become a frequent Ban after release of this Guide.


Guide Top

Summary

Using this Build, you can rape their whole team nad carry the game, thus winning. GG