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MOBAFire and League of Legends News posted by various authors among the MOBAFire community.



ziggs patch notes

48
by caucheka on January 31, 2012
New Skins in the Store
  • Major Ziggs
  • Mad Scientist Ziggs
  • Scarlet Hammer Poppy

PVP.net v1.53
  • Co-op versus AI aka Rise of the Bot Army
    • You can now queue to play against a much wider roster of Champions in Co-op versus AI
    • Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
    • The 3-game per day rewards limitation for Level 30 Summoners has been removed
    • The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
      • Summoner level 1-9
        • Beginner: 100%
        • Intermediate: 100%
      • Summoner level 10-19
        • Beginner: 85% (was 75%)
        • Intermediate: 100%
      • Summoner level 20-29
        • Beginner: 70% (was 50%)
        • Intermediate: 90% (was 100%)
      • Summoner level 30
        • Beginner: 55% (was 25%)
        • Intermediate: 80% (was 75%)
    • View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!

League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.

Alistar
  • Fixed a bug where Triumphant Roar was not granting assists

Amumu
  • Fixed a bug where Despair was dealing less damage with Ability Power than intended

Ashe
  • General
    • Base health increased to 474 from 438
    • Base armor increased to 14.9 from 12.7
    • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
  • Enchanted Crystal Arrow now grants vision while in flight.

Caitlyn
  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

Cho'Gath
  • Fixed a bug where Feast would fail to kill shielded targets

Ezreal
  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed

Gragas
  • Fixed a bug where Barrel Roll immediately detonated when Gragas died

Heimerdinger
  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)

Jarvan IV
  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died

Jax
  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
    • Dodge duration increased to 2 seconds from 1.5
    • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
    • Now can be activated again after 1 second to end the effect early
    • Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
    • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
    • Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
  • Grandmaster’s Might duration increased to 8 seconds from 6

Lee Sin
  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%

Morgana
  • Soul Shackles ability power ratio reduced to .7 from .8
  • Fixed a bug where Soul Shackles would sometimes fizzle

Master Yi
  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was

Nunu
  • Fixed a bug where Absolute Zero's slow did not grant assists

Rammus
  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back

Sejuani
  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

Sivir
  • Boomerang Blade
    • Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15

Sona
  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced

Swain
  • Fixed a bug where Swain had reduced mana regeneration while in Raven form

Viktor
  • Power Transfer missile speed increased to 2000 from 1400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

Items
  • Emblem of Valor (remake)
    • Components:
      • Cloth armor
      • Rejuvenation Bead
    • +25 armor
    • Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
  • Locket of the Iron Solari (new)
    • Components:
      • Emblem of Valor
      • Heart of Gold
    • +300 health
    • +35 armor
    • Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
    • Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
  • Stark's Fervor has been changed and renamed to Zeke's Herald
    • Components:
      • Dagger
      • Vampiric Scepter
      • Kindle Gem
    • +250 health
    • Unique Passive: +15% Cooldown Reduction
    • UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
  • Will of the Ancients spell vamp reduced to 20% from 25%

Masteries
  • Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance

General
  • Added a new option, "Show Smartcast Ranges"
  • Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
  • Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
  • Heal over time effects now show as health regen per 5 rather than discreet heals
  • Summoner's Rift (Winter)
    • Removed holiday decorations
    • Fixed prop visibility/collision issues in bases
    • Fixed particle glitching in river areas
    • Changed lighting and terrain to improve visual clarity

Quoted:

Summoners!

In the next patch you’ll be seeing a new aura item making its way into the item shop on the Fields of Justice alongside with a couple of remakes for old classics. In addition to a new spin on Emblem of Valor and Stark’s Fervor, you’ll now have the option to purchase the Locket of the Iron Solari to round out your arsenal. These remade aura items, along with the new one, should bring you more options throughout the early and mid game.

The Item Formerly Known as Stark’s Fervor

The base stats of Stark’s Fervor grant a substantial Attack Speed bonus, a stat that primarily benefits a team’s Attack Damage carry. In addition to its base stats, however, Stark’s Fervor also grants additional Attack Speed and Lifesteal as an aura. And while these stats are shared to the rest of the team, the primary beneficiary is still the Attack Damage carry.

To combat this, we decided to rebuild Stark’s Fervor into an item that would be more beneficial to a champion who would typically purchase an aura item, such as a tank or support. Since these champions usually aren’t the ones you typically see racking up gold, however, an expensive component item like the Recurve Bow needed to be removed from the recipe. Moreover, champions in these roles benefit much more from Cooldown Reduction and durability stats than they do from an aggressive stat like Lifesteal or Attack Speed. In the end, we decided to change the root item to Kindle Gem, letting the aura carry the aggressive bonuses.

  • +250 Health
  • UNIQUE Passive: +15% Cooldown Reduction
  • UNIQUE Aura: Grants nearby allied champions 12% Life Steal and 20% Attack Speed.

These new base stats make Stark’s Fervor a much more viable purchase for any tank or support player looking to give Attack Damage champions a boost while still enhancing their own effectiveness and survivability.

Also, while we were revisiting this item, we wanted to take the opportunity to honor one of the top contributors to our Refer-a-Friend program. So we decided to rename the new Stark’s Fervor to Zeke’s Herald in honor of the efforts of this summoner. Congratulations Zeke, and thank you for introducing more players to League of Legends!

Emblem of Valor Now a More Viable Option

Another item that we wanted to revisit was the Emblem of Valor. In its initial incarnation, this item offered players two disparate methods of restoring health: Health Regen and Lifesteal. While both of these are viable methods of keeping your champion healthy, Lifesteal is most effective on hard-hitting champions like Attack Damage carries, while Health Regen is a more effective choice for a fighter or tank that can absorb a ton of damage on his own.

Rather than splitting the utility between these two demographics, we decided to remake Emblem of Valor as an item with higher utility for players in either a support or tank role. Since these roles tend toward cost-effective durability items early, we changed Emblem of Valor to build from both Cloth Armor and Rejuvenation Bead, providing both Health Regen and Armor as base stats and maintaining its standard Health Regeneration aura. This both re-focused the statistics provided by Emblem of Valor and gave players in the support and tank role an additional upgrade option from the popular Cloth Armor.

  • +25 Armor
  • UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 seconds.

Introducing the Locket of the Iron Solari

Naturally, with Stark’s Fervor now building from the Kindle Gem, we wanted to create a new mid game upgrade for the Emblem of Valor. Since we had just remade this item with support and tank champions in mind, we also wanted to make sure this new item was tailored to these roles. Thus, the Locket of the Iron Solari was born.

For the components of this new item we selected the Emblem of Valor along with another durability item popular amongst tank and support champions: the Heart of Gold. Providing additional Health, Armor and Health Regen along with an upgraded Health Regeneration aura, the Locket of the Iron Solari is a cost-effective way to keep your Emblem of Valor viable as the game wears on. And to top it all off, you’ll also be able to activate the item to give your team a brief damage shield nearby allies under attack by area of effect damage!
  • +300 Health
  • +35 Armor
  • UNIQUE Aura: Nearby allied Champions gain 15 Health Regen per 5 seconds.
  • UNIQUE Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown).

The Bottom Line

These new upgrade options for the popular early game items Cloth Armor, Heart of Gold and Kindle Gem should provide those of you in the support or tank roles with more options. With these new aura items, we hope to see players employing even more diverse builds through the early and mid game.


The site: http://na.leagueoflegends.com/news/new-items-locket-iron-solari-and-remade-aura-items

Ziggs, Ability Reveal

47
by Queso on January 27, 2012
Original Post

Quoted:

Greetings Summoners!

Sometimes, you want to go a little crazy. Sometimes, you want to throw caution to the wind. And sometimes, you want to blow stuff up just to watch it explode. If you agree with any of the previous statements, we should have a conversation about Ziggs, the Hexplosive Expert.

The first thing you’ll notice about Ziggs is that he doesn’t get anything for free – it requires a strong throwing arm and keen aim to get the most out of him, trading safety and caution for massive damage opportunities and insane poke. Ziggs bounces – a new skill shot paradigm – bombs along the ground at his foes and blasts them to smithereens, providing he can predict his enemy’s movements effectively.

In addition to a barrage of explosives, Ziggs has some madcap tricks up his tiny sleeves. Ziggs’ Satchel Charge can control an area and knock back enemies a short distance when he detonates it, and he can also send himself flying away from the blast by using the ability to launch himself. If Ziggs is too hasty, however, he’ll find the long cooldown can punish misuse and leave him vulnerable in a tight spot.

Ziggs espouses our new champion design direction to make champions deep and provide a unique gameplay experience. His strengths and weaknesses really shine (for example, his lack of a reliable targeted nuke allows us to give him greater damage potential and range), and mastering his abilities will challenge seasoned summoners.

Give Ziggs a spin and tell us what you think – your feedback has helped us move in this direction, and we’re constantly working to make the game a more fun and engaging experience.




Quoted:

Abilities:
  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.



Quoted:

Lore:

Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.

Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.

''Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!'' - Heimerdinger


Posted by Moneypenny on Fri, 2012-01-27

Greetings, summoners!

Another week means it’s time for some more great offers on a few skins for some of your favorite champions of the League. From Tuesday, January 31th, through Friday, February 3rd, the Battlecast Xerath, Barbarian Sion, and Deep One Kassadin skins will be available for 50% off !

  • Battlecast Xerath (regularly 520 RP) will be only 260 RP!
  • Barbarian Sion (regularly 975 RP) will be only 487 RP!
  • Deep One Kassadin (regularly 520 RP) will be only 260 RP!

After Friday, January 3rd, these fantastic skins will be returning to their regular prices—so be sure to act now before it’s too late. Click on the Skins tab in the Store to take advantage of these fantastic deals.







This Week's Free Champions

Free Champion: Free Champion: Free Champion: Free Champion: Free Champion: Free Champion: Free Champion: Free Champion: Free Champion: Free Champion: