Team Compostions/Tactics
Asked by dudm on May 2, 2014
I just wanted to see your Ideas on this topic because I am a little clueless when it comes to this I know a few comps but not to much to actually know what helps the team and what can make it better if we had this champion blah blah blah.
I'll summarize some of his key points in case you don't have time for the whole video.
The five basic types of team comps are:
1) Poke comp
2) Team Fight
3) Late Game
4) Early Game
5) Split push
Usually a team is a mix of these though. The things you should be looking to have when building a comp are:
1) Mix of magic and physical damage
2) Ranged poke and ranged attacks (to siege towers)
3) Some sort of engage / initiation (gap closers, ranged CC)
4) AoE waveclear for defending towers
5) Some late game scaling champions
6) Utility (speed boosts, shields, heals)
7) Frontline (tanky champions that can soak up damage)